Version 1.7.4 is Live with Compatability patches for Immersive College of Winterhold (version 2.0) & ELFX.
BEFORE YOU UPGRADE EMPTY YOUR BOOKSHELVES!... Also don't freak out if you don't have your Psiijic robes anymore. They are still in the game but you have to earn them... read the journal on your bed in the Archmage's Quarters.
LOTS of changes this time around here is a summary of what has changed:
Change Log from version 1.5:
Archmage Quarters: 1) Re-Arranged entrance and Stairway layout so that it is using the correct window/stairs setup and modified other floors accordingly 2) Moved bookcases to accomodate stairway/window corrections. (Sorry :/ ) 3) Added 2 more bookcases to make up for moving the damn bookcases around again. 4) Added swanky wall map 5) Added new "kitchen" divider for privacy (with shelves) 6) Added new "bathroom" divider for privacy 7) Added new Case Display Wall Upgraded bet to Swanky 4 post bed with drapery 9) Changed a few kitchen items around so there was more food there 10) Added "NavCut" objects to allow NPCs to navigate better in Archmage Quarters 11) Added "Options Ledger" to allow for disabling/enabling some of the new features. 12) Added "Archmage's Journal Volume 1" detailing his first 20 years as Archmage & letter from deceased Archmage telling you information to start a short new quest to get some fancy pants battlemage robes 13) Removed previous Psiijic Robes. Why? BECAUSE YOU DIDN'T EARN THEM! :p 14) added more navcut cubes to aid in navmesh stuff. 15) Added ability to disable dwarven chests. 16) changed all dwarven chests to be No - Respawn chests.
Dining Hall: 1) Added new door for getting to Archmage Quarters 2) Tweaked lighting profile Slightly 3) Changed Dining room back to a reset zone and 4) Changed all dwarven chests to be No-Respawn chests.
Upgrade Instructions:
1) Empty all of your bookshelves 2) Remove your Psiijic Robes (If you have any on) 3) Fast travel to whiterun (or any city far away from winterhold) 4) Save & Quit 5) Uninstall Old version of this mod 6) Install New Version 7) Start Skyrim & Load your new save open console and type "PCB" then hit enter 9) Travel back to Winterhold and Use this mod normally. Some minor adjustments may need to be made here and there.
Installation Instructions for New Users: 1) Remove anything from value from the archmage quarters 2) Install mod via NMM 3) Enjoy
ELFX + Immersive College of Winterhold + Winterhold Improvements: 1) ELFX files 2) Immersive College of Winterhold files (don't use his ELFX patch. Use the one below instead.) 3) Winterhold Improvements 4) WI_CWI_ELFX_patch.esp
Immersive College of Winterhold + Winterhold Improvements: 1) Immersive College of Winterhold files 2) Winterhold Improvements 3) WI_CWI_patch.esp
DO NOT USE "SPOUSES CAN LIVE EVERYWHERE" MOD IF YOU HAVE HEARTHFIRES DLC. (that's not for the benefit of my mod actually that's just for you. I found out after days of testing that the spouses live everywhere mod overwrites the Hearthfires RelationshipMarriageHouseScript as that mod was never updated for HF.
Bugs/Workarounds that may come up:
1) "I don't get any dialogue options to move my spouse to any of my hearthfire homes!" - More than likely it is an incompatibility with the previously recommended mod "Spouses can live everywhere" mod. Unfortunately that mod alters the vanilla RelationshipSpouseHouseScript and it hasn't been updated for hearthfire, therefore it doesn't show those dialogue options. If you have that mod then you should remove it and replace it with the "my home is your home" mod recommeneded above.However there is the slim possibility that the script is somehow recorded in your save file. You can disable and re-enable the hearthfires DLC to refresh it's scripts.
I have to say this is a much improved mod compared to the original. I'm using Winterhold College Improved with Immersive College of Winterhold along with Immersive College of Winterhold 2_0 I'm having a problem entering the college a NPC that asks you to cast a spell Magelight as part of your testing to enter never lets you in after casting it. The gates never open. I've checked my load order and everything seems correct.
omg me rn. i JUST bought se like four hours ago after only playing on le since its release and i'm literally currently working on getting all the same mods and i am DEVASTATED that i won't have this one :(((
I need this ported to Special Edition :( This was my go to mod back in the day since I was very disappointed with the vanilla college. Someone please fulfill my wishes.
OMG! This added the best quest in the entire game; the mod is worth it just for that. (Please note that "OMG" was simply added to make this post look 'in group': I am neither the kind of person to say "Oh my God", nor to use exclamation marks other than a genuine exclamation, nor to abbreviate the phrase were the use exceptionally justified - such as the physical apparition of the Divine in a rather surprising manner.)
Hey I'm having a strange issue where whenever i want to open the magic menu my game crash and i'm pretty sure it's because of this mod after i wrote ''psb'' in the console. Can you help me please?
Dont uninstall mods mid playthrough unless you know what you are doing, due to the way Skyrim bakes things into your save files, many mods can bork things a lot harder than just a few crafting tables not working, things like massive savebloat from uninstalled scripted mods to just fully corrupting your savefiles.
There's..... uh.... some sort of, uh.... a compatibility issue/conflict with AddItemMenu? I don't know. If you have both mods installed and attempted to search for "Robe[s]", the game will freeze for a solid 7 minutes before ANYTHING shows up. And when it does, scrolling down the list of Robes - modded or else - will "re-freeze" the game again.
Don't even ask me why. Neither mods have anything to do with the other. They're completely independent. Even checked if it was something else causing this issue. Nope. It's this one mod. Don't even ask me why or how. TES5Edit-opened both mods, none of them even share the same item, much less conflict. They're completely independent.
To make matters worse, I know how the game lag/freeze when you "open" a Container that has a *lot* of things. I have well over 2K rings in my game, and AddItemMenu-searching for the word "ring" opens a chest that contains ALLof these rings.... it only lags for a maximum of 5-9 seconds. Seconds, not minutes.
I don't even know why this happens, and it's a shame. Didn't even had the chance of even seeing this mod in action. Owell.
455 comments
BEFORE YOU UPGRADE EMPTY YOUR BOOKSHELVES!... Also don't freak out if you don't have your Psiijic robes anymore. They are still in the game but you have to earn them... read the journal on your bed in the Archmage's Quarters.
LOTS of changes this time around here is a summary of what has changed:
Change Log from version 1.5:
Archmage Quarters:
1) Re-Arranged entrance and Stairway layout so that it is using the correct window/stairs setup and modified other floors accordingly
2) Moved bookcases to accomodate stairway/window corrections. (Sorry :/ )
3) Added 2 more bookcases to make up for moving the damn bookcases around again.
4) Added swanky wall map
5) Added new "kitchen" divider for privacy (with shelves)
6) Added new "bathroom" divider for privacy
7) Added new Case Display Wall
9) Changed a few kitchen items around so there was more food there
10) Added "NavCut" objects to allow NPCs to navigate better in Archmage Quarters
11) Added "Options Ledger" to allow for disabling/enabling some of the new features.
12) Added "Archmage's Journal Volume 1" detailing his first 20 years as Archmage & letter from deceased Archmage telling you information to start a short new quest to get some fancy pants battlemage robes
13) Removed previous Psiijic Robes. Why? BECAUSE YOU DIDN'T EARN THEM! :p
14) added more navcut cubes to aid in navmesh stuff.
15) Added ability to disable dwarven chests.
16) changed all dwarven chests to be No - Respawn chests.
Dining Hall:
1) Added new door for getting to Archmage Quarters
2) Tweaked lighting profile Slightly
3) Changed Dining room back to a reset zone and
4) Changed all dwarven chests to be No-Respawn chests.
Upgrade Instructions:
1) Empty all of your bookshelves
2) Remove your Psiijic Robes (If you have any on)
3) Fast travel to whiterun (or any city far away from winterhold)
4) Save & Quit
5) Uninstall Old version of this mod
6) Install New Version
7) Start Skyrim & Load your new save
9) Travel back to Winterhold and Use this mod normally. Some minor adjustments may need to be made here and there.
Installation Instructions for New Users:
1) Remove anything from value from the archmage quarters
2) Install mod via NMM
3) Enjoy
Patch Proper Load Orders:
ELFX + Winterhold Improvements:
1) ELFX files
2) Winterhold Improvements
3) WI_ELFX_Patch.esp
ELFX + Immersive College of Winterhold + Winterhold Improvements:
1) ELFX files
2) Immersive College of Winterhold files (don't use his ELFX patch. Use the one below instead.)
3) Winterhold Improvements
4) WI_CWI_ELFX_patch.esp
Immersive College of Winterhold + Winterhold Improvements:
1) Immersive College of Winterhold files
2) Winterhold Improvements
3) WI_CWI_patch.esp
For those of you wanting to make this your marriage home You can find the "My Home is Your Home" mod Here:
http://skyrim.nexusmods.com/mods/18045
DO NOT USE "SPOUSES CAN LIVE EVERYWHERE" MOD IF YOU HAVE HEARTHFIRES DLC. (that's not for the benefit of my mod actually that's just for you. I found out after days of testing that the spouses live everywhere mod overwrites the Hearthfires RelationshipMarriageHouseScript as that mod was never updated for HF.
Bugs/Workarounds that may come up:
1) "I don't get any dialogue options to move my spouse to any of my hearthfire homes!" - More than likely it is an incompatibility with the previously recommended mod "Spouses can live everywhere" mod. Unfortunately that mod alters the vanilla RelationshipSpouseHouseScript and it hasn't been updated for hearthfire, therefore it doesn't show those dialogue options. If you have that mod then you should remove it and replace it with the "my home is your home" mod recommeneded above.However there is the slim possibility that the script is somehow recorded in your save file. You can disable and re-enable the hearthfires DLC to refresh it's scripts.
I'm using Winterhold College Improved with Immersive College of Winterhold along with Immersive College of Winterhold 2_0
I'm having a problem entering the college a NPC that asks you to cast a spell Magelight as part of your testing to enter never lets you in after casting it. The gates never open. I've checked my load order and everything seems correct.
(Please note that "OMG" was simply added to make this post look 'in group': I am neither the kind of person to say "Oh my God", nor to use exclamation marks other than a genuine exclamation, nor to abbreviate the phrase were the use exceptionally justified - such as the physical apparition of the Divine in a rather surprising manner.)
I'm using "Spell Crafting for Skyrim" and the Altar of Spells along with the new NPC merchant are located in said empty room.
The dorms have doors now, aye?
EDIT: Scratch that, around midnight they're all gone so I'll try uninstalling then.
I’ve used this for years and it is a killer overhaul.
Installed mid play thru...no issues.
Don't even ask me why. Neither mods have anything to do with the other. They're completely independent. Even checked if it was something else causing this issue. Nope. It's this one mod. Don't even ask me why or how. TES5Edit-opened both mods, none of them even share the same item, much less conflict. They're completely independent.
To make matters worse, I know how the game lag/freeze when you "open" a Container that has a *lot* of things. I have well over 2K rings in my game, and AddItemMenu-searching for the word "ring" opens a chest that contains ALLof these rings.... it only lags for a maximum of 5-9 seconds. Seconds, not minutes.
I don't even know why this happens, and it's a shame. Didn't even had the chance of even seeing this mod in action. Owell.