I noticed one script error from the mod when using tes5edit log analyzer. error: Unable to bind script FjorQ01onyxscript to alias OnyxVisage on quest FjorQ01 (1B01195F) because their base types do not match
the key is nowhere to be found. ive done a clean search through the whole throneroom. it sais that theres a skeleton hand pointing towards the key, ive followed them all.
Having keys laying on places surrounded by undeads spamming unrelenting force does not sound like a good idea to me. I bet you know how much small items like getting unreachable buried underneath the floor or stuck in odd places.
Very well done! However, when I got the mask, my map marker showed me going to Whiterun for some reason. Also, is there a real mudcrab? I don't see one.
I've got something that I don't quit understand. I found the key of the fourth, but I can't open either the iron door or the gate on the other side of the room where I found the key. Is it just me?
[edit] OK, I finally figured it out. Well played, Sir. Well played.
I did ran into the same problem described here below with the Onyx Visage not advancing my quest when I picked it up, despite reloading and several tries. I finally had to resort to using console commands (removeitem and additem) to continue.
Beyond that, everything worked like a charm for me.
The broken dialogue is fixed with the new Update, downloadable in the Files section. Please down load the update to fully enjoy the mod. Thanks, and sorry for the mess! Enjoy!
Hi I fixed the broken dialogue using this tool: http://skyrim.nexusmods.com/mods/9797
Here's the files, but you can do it yourself if you don't trust me, just be sure to process the lip files. I don't *think* this process is necessary for custom voicetypes! I hope you don't consider this distribution. http://www.sendspace.com/file/lrn3iu
@NightShadow069: It didn't show up in your inventory? Or the quest didn't show that you had retrieved it? I have never encountered either of these issues myself. Thanks for the report!
@david12345: I have wondered how the voice work would work on other computers. Perhaps it is a fault in the files that I uploaded? I originally uploaded this to the Steam workshop, which handles all additional files by itself. Is there something that I could have needed to do that I did not? I'm glad you enjoyed the dungeon, despite the fault in the voicework!
@dtandtz: Yes, the reference was intentional. TES veteran here.
EDIT: I believe I have fixed the voice acting issues here. I uploaded a new compressed folder with the sound files included under the default skyrim directory of Data/Sound/Voice
16 comments
error: Unable to bind script FjorQ01onyxscript to alias OnyxVisage on quest FjorQ01 (1B01195F) because their base types do not match
Just a suggestion. *SPOILER ALERT*
Having keys laying on places surrounded by undeads spamming unrelenting force does not sound like a good idea to me. I bet you know how much small items like getting unreachable buried underneath the floor or stuck in odd places.
Also, is there a real mudcrab? I don't see one.
[edit] OK, I finally figured it out. Well played, Sir. Well played.
I did ran into the same problem described here below with the Onyx Visage not advancing my quest when I picked it up, despite reloading and several tries. I finally had to resort to using console commands (removeitem and additem) to continue.
Beyond that, everything worked like a charm for me.
http://skyrim.nexusmods.com/mods/9797
Here's the files, but you can do it yourself if you don't trust me, just be sure to process the lip files. I don't *think* this process is necessary for custom voicetypes! I hope you don't consider this distribution.
http://www.sendspace.com/file/lrn3iu
@david12345: I have wondered how the voice work would work on other computers. Perhaps it is a fault in the files that I uploaded? I originally uploaded this to the Steam workshop, which handles all additional files by itself. Is there something that I could have needed to do that I did not? I'm glad you enjoyed the dungeon, despite the fault in the voicework!
@dtandtz: Yes, the reference was intentional. TES veteran here.
EDIT: I believe I have fixed the voice acting issues here. I uploaded a new compressed folder with the sound files included under the default skyrim directory of Data/Sound/Voice