UPDATE v1.2 BLACK METAL - all the armor items have been retextured with something I liked more... It includes the Esp I'm currently using (minor tweaks here and there), totally optional - full version 1.2 REQUIRED to be installed before this update (then let all the new files overwrite the old ones).
So, the good news is, I have official permission to release this mod for SE. This concerns Miguel and Painkiller versions. At the moment I'm working on the Nexus SE site, cooking something and I think in the evening hours I'll release the mods. And the even better news ... I will also release this mod in German ... so just wait a bit.
So, the SE Version is avaible : https://www.nexusmods.com/skyrimspecialedition/mods/55463/
I am using it in SE but for some unknown condition it crashes after a while if you are near the battle. Does anyone know why?
edit: also killing him crashes the game edit2: it's quite embarassing Porting a (this) mod to SSE is easy - here is what the official guide says:
Open the mod in the SSE Creation Kit
Launch the SSE Creation Kit
Load the Skyrim esp file and set it as the Active file (edit: only Death Dealer, not the Skyrim master)
Change something, for example, the name of an item (don't change any ID), and change it back to the original name, so the CK things that your esp file has changed (edit: if you go to weapons the Scimitar is on top, remember you only want to rename it)
Save the esp file
This will save the esp file in a format that works fine with SSE.
Would do it happily, but for 2 reasons, I can't: 1. Job leaves me little free time to none (haven't touched a Creation Kit in a few good years, maybe 5 or 6). 2. I don't have SSE, so I wouldn't be able to test it.
However, should anyone want to do a compatible esp, PLEASE, you have more than my blessing, you have my greatest thanks!
Dude, PLEASE PLEASE PLEASE port this to SSE. Please Mr. Painkiller97....maybe i should pray...."Crom, i have never pray to you before, i had no time. blah blah blah blah blah.....so grant me one request, grant me this mod gets ported to SSE. ...and if you do not listen to me, then the hell with you!" "You cold heart bastard! i live to see you port this mod to SSE and i hope you leave enough room for my fist cause i'm gonna ram it in your stomach and break your goddamn spiiiiiinneeee!!! Uuuurrggh!" Love, Douglas Quade.
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This concerns Miguel and Painkiller versions.
At the moment I'm working on the Nexus SE site, cooking something and I think in the evening hours I'll release the mods.
And the even better news ... I will also release this mod in German ... so just wait a bit.
So, the SE Version is avaible : https://www.nexusmods.com/skyrimspecialedition/mods/55463/
The Other Problem is the Red Eye Meshes ... it was the Crash Problem :)
i have now fixed this and converted it to SE. (All of it)
@Painkiller
It is ok, when i send you all the converted Files as an ready Mod ? So can you put it on the Skyrim SE Nexus ... and i will do the German Translation.
edit: also killing him crashes the game
edit2: it's quite embarassing
Porting a (this) mod to SSE is easy - here is what the official guide says:
Open the mod in the SSE Creation Kit
- Launch the SSE Creation Kit
- Load the Skyrim esp file and set it as the Active file (edit: only Death Dealer, not the Skyrim master)
- Change something, for example, the name of an item (don't change any ID), and change it back to the original name, so the CK things that
- Save the esp file
This will save the esp file in a format that works fine with SSE.your esp file has changed (edit: if you go to weapons the Scimitar is on top, remember you only want to rename it)
1. Job leaves me little free time to none (haven't touched a Creation Kit in a few good years, maybe 5 or 6).
2. I don't have SSE, so I wouldn't be able to test it.
However, should anyone want to do a compatible esp, PLEASE, you have more than my blessing, you have my greatest thanks!
http://images.ontheedgebrands.com/images/A43-BKTY0009.jpg