So i attempted to follow how this works for a few hours now after googling and even re downloaded Skyrim LE since the SE skeleton HKX was not compatible. I made a path to the folders for the kf animation I want to convert and where to put the HKX finished product. I open up the command tool; do .\hkxcmd convertkf "file/skeleton.hkx" "file/anim.kf" "file/anim.hkc" but I see no converted HKX file. If I remove the HKX at the end just to see, it says there are no animations found. "No Animations found. Skipping". I'm trying to take a PSK/PSA file and convert it to Kf or FBX to use in Skyrim SE as an HKX file. Any help? google and even Nexus forums aren't giving me much help.
I was tearing my hair out trying figure out why the 3rd person camera bone was being skipped. Finally came back here and noticed the optional "no camera removal build". I really don't understand why that isn't the default. Why have the camera removal thing at all? It makes no sense. If you don't want to animate the camera, then don't, but why would you want to remove the option?
You don't click the executable to use this. It's a command line tool. As such, you have to open a command prompt, enter the directory that hkxcmd.exe is in, then enter the commands as listed in the readme. It's easiest if you put all of your animation and skeleton files in the same directory so that you don't need to type out different file paths in the command.
Going to tear my hair out trying to delete hkxcmd.exe. I was moving my Skyrim install to another folder due to modding issues, but after I uninstalled it this damn executable remained. I can't even delete it, it has higher privileges than me, the admin. Fuuuck.
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hkxcmd - 1.5
Fuuuck.