Ok. Beta testing done on SkyMoMo, CrittersRunningWild and Skyrim Immersive Creatures. Critters Running Wild with its LACK of added spells, bandits and armor has the best overall rating in not hanging various computers or in causing CTD for collisions. The texture work is quite good, needing a few tweaks for some but overall much more enjoyable than the other 2 leading mods.
Although Hothtrooper and ... i forgot the author name of SIC...are excellent modders and texture incorporators, with much help from other high end modders, they forgot the simple rule of thumb which is "KEEP IT SIMPLE STUPID" and have grown the 2 respective mods with so many additional spells, armors and ingredients that there is just TOO much for so many systems to handle.
"CRW is so much fun to work with and I hope to see some more gre"at work and creature incorporations from it. Kill the spells and armors and ingredients.. there's already enough extra singular junk from other people that can be used and just stick to what Skyrim and the DLCs already have to offer and this will continue to be one of the most stable and fun creature mods." as written by my great grand daughter in Mod Review Monthly, September 2013, Yokohama, Japan.
So.. i guess you've got a sort of following worldwide. ha ha. Hmn... as for "new dungeons..." I'd suggest something like an alternate worldspace mod or something that doesn't edit ANY skyrim cells. Border regions would have to be turned off of course but anyone who has used Moonpath or Falskar or the awesome MarioWorld mod know how to do that.
Appreciate the vote .. working at this point on bringing VICNs critters into the mod be another week or two and will have a new version up. If do dungeons would probably release as an alternate to this for those that do not want to be bothered. i tend to try not to change the basics but sometimes after a glass or 2 of wine I lose control.
thanx will be adding some more in the near term and maybe a dungeon or 2-3-4 to explore for some story value. Will also be making a variant with the DLCs also so can use the critters redid from there.
thanx for info and i'll ck it out .. might have messed up in the new post did, if find source please let me know. yes more is planned for this to include a few dungeons here and there.
when say missing can you give a little more info .. do you get the red ! or what.
Released V4 of the mod .. should be no missing textures or such (I hope), but if some show please notify me so can correct this. Added in a few more race variants for the critters and placed here and there in the wilds.
If additional adds are wanted please request.
Will tweak a few things here and there but the creatures are basically done and know going to try the bandits and such so can dirty up their areas with more threats ....
An update to this is coming in the new year ... but if AV goes where it is planned all i am doing here will be incorporated into that with various AVPs. Oh if not clear on what doing here please ck out AV (search under automtic ,, 2nd page) to see what is possible with this great program.
Coming for the new year .. ck out my AV fo critters and other items have released .. expanded dangers and threats.
Yes still adding to it and bringing variants into he game. Been distracted though by BL2 for last week but should have a new release up in a tad with wolves skeletons and few other different critters. Also releasing same as an AVP in another mod thread for those that just want the look and not the new critters this brings in.
52 comments
Although Hothtrooper and ... i forgot the author name of SIC...are excellent modders and texture incorporators, with much help from other high end modders, they forgot the simple rule of thumb which is "KEEP IT SIMPLE STUPID" and have grown the 2 respective mods with so many additional spells, armors and ingredients that there is just TOO much for so many systems to handle.
"CRW is so much fun to work with and I hope to see some more gre"at work and creature incorporations from it. Kill the spells and armors and ingredients.. there's already enough extra singular junk from other people that can be used and just stick to what Skyrim and the DLCs already have to offer and this will continue to be one of the most stable and fun creature mods." as written by my great grand daughter in Mod Review Monthly, September 2013, Yokohama, Japan.
So.. i guess you've got a sort of following worldwide. ha ha. Hmn... as for "new dungeons..." I'd suggest something like an alternate worldspace mod or something that doesn't edit ANY skyrim cells. Border regions would have to be turned off of course but anyone who has used Moonpath or Falskar or the awesome MarioWorld mod know how to do that.
when say missing can you give a little more info .. do you get the red ! or what.
thanx
Brilliant work and I love your critters. Please keep it up.
If additional adds are wanted please request.
Will tweak a few things here and there but the creatures are basically done and know going to try the bandits and such so can dirty up their areas with more threats ....
Coming for the new year .. ck out my AV fo critters and other items have released .. expanded dangers and threats.