Wow, I was looking for this again, and bam, I find out that they'd be useless to me , and worse even, my last comment is like, still right here. Was this mod abandoned? I would totally use one that instead of faster leveling, it actually gave bonuses or powers. The whole exp boost thing just doesn't work with SkyXP [so yeah, not even the vanilla exp boost stuff work at all.]
hi , i have left a mssge on the stones page , but to cut to quick . i am trying to eliminate dirty edits(Contains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning) , are in yours unfortunately . if you can do it , much appreciated , if not , could you pointme in the right direction as to how please . thanks james great just seen my mssge above :-[ doh
hi , i am newish to nexus and was wondering if anyone knows how the cleaning of mods works , I realise most modders are supposed to check the mods but it aint always that simple if time aint on their side and they are doing other life things . I have a few that have dirty edits and would like to either make the modder aware or try and do it myself ? anyhelp welcome, thanks james Oh and this is what is on this mod (Contains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning)
Just saying, shouldn't the stones be more... scattered? The 3 guardian stones are the most basic ones, the others are probably scattered for a good reason. Having all of them in the same place is a bit too convenient ^^'
Love this mod it's exactly what I've been looking for! It gives the game that specialized/class feel that it has been missing. Although there are some classes that don't make any sense and are way too close to other classes, most of them are well done. I think it would be awesome to include a stone that allows you to customize your six skills that get a 20% increase. Endorsed.
Okay, there is an item in Dawnguard that when worn, allows you to have two Standing Stone effects. Regarding that, if you use console commands to give the effects of two Stones that give an increase to the same skill(i.e.: Knight and Paladin), how will that work? Will the skills that both stones increase at a faster rate increase very quickly?
Bit of a collective reply to repeated suggestions.
The reason these are all in one place and not spread out like most Standing stones in the game are, is because they don't offer an ability like most standing stones do. For example, the Tower stone opening locks or the Ritual stone raising surrounding dead. These stones function similarly to the Guardian stones, in that they increase the pace at which a set of skills, relating to a class type levels.
The Guardian stones are one of the first places encountered following the standard path to Riverwood, post game opening. It is as close as this game, unmodded, comes to class selection similar to previous titles like Morrowind and Oblivion. The reason they're all in one place is to enhance the base restricted selection of Warrior, Mage or Thief.
On spreading them out more, I couldn't come up with a better placement for them that didn't look bad on it's own and alongside the surrounding area. Also, unfortunately, I am unaware of how and unable to replace the textures, create needed textures, alter the animation that plays on each stone, and align all of that together to give each stone it's own appearance along with it's function. In previous games most class types were derived from the base Combat, Stealth and Magic archetypes, and I feel the Warrior, Mage, and Thief Stone's appearances suffice in mimicking this aspect.
Thank you all for the comments and any suggestions, including additional class types, are welcome.
Thanks for this. It's hard enough for a Nord warrior to raise his armour skill (real warriors wear light armour) without have every other skill boosted. Barbarian is perfect (well, I'd prefer Nord Warrior, but close enough).
32 comments
Was this mod abandoned? I would totally use one that instead of faster leveling, it actually gave bonuses or powers. The whole exp boost thing just doesn't work with SkyXP [so yeah, not even the vanilla exp boost stuff work at all.]
hi , i have left a mssge on the stones page , but to cut to quick . i am trying to eliminate dirty edits(Contains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning) , are in yours unfortunately . if you can do it , much appreciated , if not , could you pointme in the right direction as to how please . thanks james
great just seen my mssge above :-[ doh
Oh and this is what is on this mod (Contains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning)
Even if these will supposedly look "bland" I'll just be grateful to have them.
The reason these are all in one place and not spread out like most Standing stones in the game are, is because they don't offer an ability like most standing stones do. For example, the Tower stone opening locks or the Ritual stone raising surrounding dead. These stones function similarly to the Guardian stones, in that they increase the pace at which a set of skills, relating to a class type levels.
The Guardian stones are one of the first places encountered following the standard path to Riverwood, post game opening. It is as close as this game, unmodded, comes to class selection similar to previous titles like Morrowind and Oblivion. The reason they're all in one place is to enhance the base restricted selection of Warrior, Mage or Thief.
On spreading them out more, I couldn't come up with a better placement for them that didn't look bad on it's own and alongside the surrounding area. Also, unfortunately, I am unaware of how and unable to replace the textures, create needed textures, alter the animation that plays on each stone, and align all of that together to give each stone it's own appearance along with it's function. In previous games most class types were derived from the base Combat, Stealth and Magic archetypes, and I feel the Warrior, Mage, and Thief Stone's appearances suffice in mimicking this aspect.
Thank you all for the comments and any suggestions, including additional class types, are welcome.