This mod is by all means useful, It has served me well for some time now. But might I make a suggestion? I think it would seem more apropriate to lore and immersion if the vendors were rather located elsewhere then a player home say like the cities hall of the dead or somewhere like a tavern, Tavern basement, Somewhere where a shady character or fence would conduct business under the nose of the jarl and his/her guard. To me logicly, it doesn't make sense to purchase a town home and have someone already living in it. Just a suggestion. Anyway great mod and thanks for sharing.
nice mod, but there is a bug, with Thanes Breezehome by StormCrow06, your mod let a bed flew :/ ^^ please fix this ^^ and the other is can i translate this mod into german?
@Noggenfogger I havent noticed any issues with the current settings. I did notice that when I had originally set the gold to extreme values, like 50k, then with perks it would cause crashes. So far with the gold set to 30k everything seems fine (even with the increased gold with perks). If you notice any strange behavior or crashes please let me know.
nice, just what i need! quick question tho. u said merchants with more than 30k gold cause bugs so will the perks in the speech tree that increase merchant gold conflict with your merchants by causing them to go over 30k?
12 comments
Cool idea tho
@Noggenfogger I havent noticed any issues with the current settings. I did notice that when I had originally set the gold to extreme values, like 50k, then with perks it would cause crashes. So far with the gold set to 30k everything seems fine (even with the increased gold with perks). If you notice any strange behavior or crashes please let me know.