I know it's been a while since this mod has seen an update, but this is a wonderful idea and it would be really cool if there was a download option for each individual skill to implement in a game. I hope if you come back one day you would consider making it configurable as well! <3
this mod conflicts with NONSTOP firewood chopping. says the fire wood mod has already added "resourcefurniturescript.pex" not sure on what choice to pick.
Really nice idea, certainly always felt ingot making should give exp to smithing (maybe mining if looked at as prospecting. if only smithing had a perk for that to increase finds and output). A minuscule increase from the mixing of food for effects is sensible too, but stat bonuses are too much, even for me seems to go against the idea you gain experience not skill though your day to day life in skyrim. hope you'll make a separated version some time, I'll be tracking.
Haters gonna hate, but thank you. This is the closest I think I'm going to get to the Steam Workshop's Real Dovahkiin Strength and Speed which increases your stats when you take down dragons. I'm very excited to use your mod because it changes a lot more aspects of my character. And am I ok with permanent bonuses? YES. I'm the legendary dragonborn and I want to be invulnerable to ice and everything else. Endorsed, thank you OP.
Smithing with tanning rack, and doing ingots, even can admit with minning. ok Alchemy with cooking... ok One handed by cutting trees... ? well i can accept it Trapping souls increases both Enchanting and Conjuration?! Wtf dude, OP. Choose one (should be enchanting because soul gems have no direct relation with conjuration spells)
And now what completely broke this good mod: HAY GUYZ, I WANT TO BE SUPERMAN SO LETS SLAUGH A FEW BANDIT CAMPS AND BECOME INVULNERABLE TO ICE. And the worst of all? PERMANENT BONUS and no way to remove it. As follower your mod, now I beg you, can do de mod as early planned?: to only take exp with doing certain skills. Not extra cauldrons, not permanent bonuses. Only the mod as intended to be. You can add those new functionallity better in a new Modfile separately from this
how do I turn off the stat bonus's? I don't want stats that I couldn't normally get in game. specially if its not an effect that I cannot just uninstall later.
41 comments
Alchemy with cooking... ok
One handed by cutting trees... ? well i can accept it
Trapping souls increases both Enchanting and Conjuration?! Wtf dude, OP. Choose one (should be enchanting because soul gems have no direct relation with conjuration spells)
And now what completely broke this good mod: HAY GUYZ, I WANT TO BE SUPERMAN SO LETS SLAUGH A FEW BANDIT CAMPS AND BECOME INVULNERABLE TO ICE. And the worst of all? PERMANENT BONUS and no way to remove it.
As follower your mod, now I beg you, can do de mod as early planned?: to only take exp with doing certain skills. Not extra cauldrons, not permanent bonuses. Only the mod as intended to be. You can add those new functionallity better in a new Modfile separately from this
thanks in advance.
There is only a way to do,using console command.
shame, such a good idea for the exp.