Skyrim
0 of 0

File information

Last updated

Original upload

Created by

fantasy19

Uploaded by

fantasy19

Virus scan

Safe to use

Tags for this mod

47 comments

  1. Merblon
    Merblon
    • premium
    • 0 kudos
    Sigh............. still buggy crashy. Oh well it looked nice. To bad ill never be able to use it.........
  2. yosecretsquirrel
    yosecretsquirrel
    • member
    • 6 kudos
    Hey thanks for the door, but you really need to consider relocating it. It seems like half the mod community thinks the heavily scripted area around the sawmill in riverwood is a great place to put chests and stuff. This ain't Oblivion. This door messes with the pathing in the center of riverwood, presumably because Qasmoke isn't actually supposed to have a location in world, preventing NPC's from completing their idle packages. You need to move it away from npc's and their idle packages. But then again things that fix one thing and break another seems to be a Skyrim tradition, like the version 1.9 patch. If you want to fix the crash, move the door to the middle of nowhere and just give us a location marker for it.
    Sorry if I sound too frank about this but you came up with a great and useful tool that cost me a day of messing with mods to find the problem, which is distressing because I used it so seldom. Now I won't use it at all. Unendorsed for now.
    1. fantasy19
      fantasy19
      • member
      • 16 kudos
      I see. Sure.

      EDIT: Moved it a little further up at riverwood, tell me if it still crashes.
    2. swjrnexus
      swjrnexus
      • premium
      • 2 kudos
      The new location of the door conflicts with More Player Homes (mod 47397 on the nexus), that uses that space to place a small starter player house.
    3. utalk234
      utalk234
      • member
      • 2 kudos
      Listen, I'm all for no conflictions if at all possible, but what it seems like you're getting at is just having the mod maker COMPLETELY AVOID ALL MODS THAT MAY BE USING THAT SPACE. Which is highly unrealistic. Secret Squirrel had more of a reason to comment as it is undeniably frustrating having to deal with these issues. I might just be overthinking this but that's how it came off to me.
    4. TheFogg
      TheFogg
      • supporter
      • 0 kudos
      I agree that this is a sweet mod and that is sucks so many people are modding the same area. Would it make more sense to just move the trap door over to starting stones that are nearby? I'm not sure a lot of mods mess with that area or not.
    5. fantasy19
      fantasy19
      • member
      • 16 kudos
      there are 2 ways in and out. Is the second entrance/exit facing that problem as well?
    6. NerevarII
      NerevarII
      • supporter
      • 37 kudos
      Maybe, as a nexus community, we could all get together and communicate, and all the modders can decide on locations for things, and if a location is taken, they can use another one, or whatever.

      I mean, this IS a modding COMMUNITY, maybe we should start something new here like that, we could only benefit from it
  3. Leviathan2x
    Leviathan2x
    • supporter
    • 0 kudos
    Thank you for taking the time to make this.:D
  4. woodlandpark
    woodlandpark
    • member
    • 0 kudos
    the only thing you would have to worry about is figuring out how the hell you're gonna get the hell out
  5. Elenear
    Elenear
    • supporter
    • 31 kudos
    With all due respect for your work, it is SO much easier to type "coc qasmoke" into the console... I don't see any point for this mod, unless I'm missing something?
    1. mook1022
      mook1022
      • premium
      • 16 kudos
      Unless I've been living under a rock or something every time I type coc qasmoke i get instant ctd and i have all the dlc installed...i searched and found dragonborn dlc to be the cause...is there any fix to this? Any and all help is appreciated.
    2. janlevkoff
      janlevkoff
      • supporter
      • 15 kudos
      My reason for choosing to add this mod was so that I had an easy and obvious place to exit other than trying to remember a location name that worked.
    3. Nicarasu
      Nicarasu
      • premium
      • 0 kudos
      Mook1022: You must have been living under a rock, as coc qasmoke works perfectly on skyrim with all dlcs on the latest version.
    4. Sitiran
      Sitiran
      • member
      • 0 kudos
      Mook1022: http://www.nexusmods.com/skyrim/mods/25859 This might help you out.
  6. jjt725
    jjt725
    • premium
    • 1 kudos
    question to author: is there a door to EXIT back to skyrim out of qasmoke?
    1. fantasy19
      fantasy19
      • member
      • 16 kudos
      both doors can be use to exit.
  7. SkyrimFantom
    SkyrimFantom
    • supporter
    • 169 kudos
    I don't understand what this mod is doing. Description doesn't say much.
  8. enchiwhatever
    enchiwhatever
    • member
    • 1 kudos
    Heh, for some reason i was under the impression this would put a door in qasmoke to close up that porthole to endlessness.
  9. janlevkoff
    janlevkoff
    • supporter
    • 15 kudos
    it's interesting for me to read all the complaints. When I installed it I also got ctd's when I tried to enter the door. I tried to clean it and couldn't so I uninstalled it but the door stayed. It works beautifully now. Very odd, but I'm certainly not going to complain. I love having it there. Are there scripts that make it keep working? Just curious, I don't really care why. I just love that it works so well for me. Thank you.
  10. shirakoz
    shirakoz
    • member
    • 0 kudos
    hi there
    do you know how to clear all items on qasmoke except on little thing box?
    because my item looks scrappy there on the floor
    thanks
    1. fantasy19
      fantasy19
      • member
      • 16 kudos
      which little thing box???