I get the same as leyasu, and simply using the console to remove the fire unfortunately does not remove the light source for me. I have even completely reset and purged the cell. (resetinterior + pcb) and still no good.
The mod "Breezehome Firepit Removed" by Ghaunadaur (Just an example) does not seem to give me the problem with the firepit's light, flames and wood still being there, and same with many other ones that move or remove the firepit.
I have a problem with the mod, Although the cooking place is moved and a table is put in it's place, the firewood and fire in the middle of the room is still there in my game. So there is a bright fire under the table lol.
Is there anyway i can remove the firewood and the fire in the middle of the room?
Good mod, but some problems, such as: Crates and cobwebs from before upgrade were retained, causing multiple visual issues around the first floor, as well as the bookcase in the entry-room/lounge area at the door was kept, causing multiple issues in that area. Is it possible these problems could be fixed? I love this mod, but it still has some error.
I have to rescind my comment re: the fish. The vanilla Breezehome has a hanging rack over the living room fire. This was moved to the kitchen area (along with the fish, etc hanging from it), therefore fish were edited in this mod. However I did confirm that they are where they are supposed to be and that there is only one set of stairs. Please make sure you're using a clean save and that you don't have any other Breezehome mods active.
I'm thinking you may have a mod conflict or a dirty save. The stairs were never touched, nor were any fish. The weapon rack could be a legitimate issue, but I tested it several times before I released it because I knew they could be buggy. I'll see if I can confirm.
Re: suggestions, I made this to my tastes and released it in case someone shared them. Unless I can confirm something broken, I won't be releasing a v.2. There are bookshelves in the den and my Nord fighter doesn't enchant or use alchemy so I have no use for either in Breezehome. Feel free to tweak however you'd like for private use.
Tried this out, really tasteful and i want to use it but there are some problems for me:
- 2 fish are floating over where the firepit was. - there are 2 sets of stairs. - there are 2 weapon racks upstairs and one of them eats weapons infinitely.
aside from the technical, i agree with some of the other suggestions given:
- keep/move the living room bookshelf. - enchanting table would be helpful.
It's always an option. I play warrior-based Nords, so the only thing I ever worry about is smithing and that's right outside the front door. I kinda liked the trophy theme of Jorrvaskr and wanted something somewhat similar, but drastically scaled down for Breezehome, hence the den.
12 comments
I have even completely reset and purged the cell. (resetinterior + pcb) and still no good.
The mod "Breezehome Firepit Removed" by Ghaunadaur (Just an example) does not seem to give me the problem with the firepit's light, flames and wood still being there, and same with many other ones that move or remove the firepit.
Is there anyway i can remove the firewood and the fire in the middle of the room?
regards
Re: suggestions, I made this to my tastes and released it in case someone shared them. Unless I can confirm something broken, I won't be releasing a v.2. There are bookshelves in the den and my Nord fighter doesn't enchant or use alchemy so I have no use for either in Breezehome. Feel free to tweak however you'd like for private use.
- 2 fish are floating over where the firepit was.
- there are 2 sets of stairs.
- there are 2 weapon racks upstairs and one of them eats weapons infinitely.
aside from the technical, i agree with some of the other suggestions given:
- keep/move the living room bookshelf.
- enchanting table would be helpful.