@Wyspr That is correct. I did not put it deeper into the folders because I felt it would just be weird to go folder after folder to find one file. If you want I can re-upload it with the texture in the same structure as the mesh, or you could even just quickly change it yourself to the place you see fit and edit the mesh so that it recognizes where the texture is located after the the folder change.
@Wyspr I believe that error is just because it has no environmental map. I have not made those kind of maps yet, but I don't believe that it affects the paddle at all. As long as you did not move where the textures where located, it will work the same as my esp.
I used your mesh and texture to create a new object because I didn't want to have to rely on the ESP for my mod, but it is putting up an error looking for a normal map. Will this error cause issues ingame, or is this just another CK sensitivity issue?
Any chance of an alternative with a more worn, used look?
@kibblesticks It's my first model that I made from scratch. "> I have edited models before, made them smoother, fixed lousy edges, etc. Modeling part was easy, just the UV mesh was difficult. Probably took me 5 times longer than someone else would have taken haha.
@Jinxxed0 I will be adding some pizza soon. "> I may use some free models I found online. Maybe change the texture on them a bit, but whats the point ofwasting time in Blender when I could be importing to nifskope. "> Have a slight problem with nifskope though, it is showing textures VERY VERY blurry, so it's hard to test how the texture looks quickly. I reported a bug b/c I tried almost everything I can think of.
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You respond very promptly and that is much appreciated, thank you!
For the texture it is only: textures/pizzapanwood.dds
Is that correct for the texture, or was it suppose to have the same structure as the mesh?
Any chance of an alternative with a more worn, used look?
@Jinxxed0 I will be adding some pizza soon. "> I may use some free models I found online. Maybe change the texture on them a bit, but whats the point ofwasting time in Blender when I could be importing to nifskope. "> Have a slight problem with nifskope though, it is showing textures VERY VERY blurry, so it's hard to test how the texture looks quickly. I reported a bug b/c I tried almost everything I can think of.
Edit: Endorsed