I built the two floors in the same worldspace at the start, so they are the same demensions, but without the stuff in the barracks it seems bigger. But thanks for the Idea about the maniquins, I'm working on a V2-0 right now and that sounds good
Very nice little mod you have here, but I do have some suggestions: Firstly, I think the forge could probably be moved outside, and then you can wall off that part of the armory so it isn't so oddly big (It's bigger than the house itself in terms of floor space). Secondly, the mannequins could use little light sources above them so they're easier to see.
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But thanks for the Idea about the maniquins, I'm working on a V2-0 right now and that sounds good
Firstly, I think the forge could probably be moved outside, and then you can wall off that part of the armory so it isn't so oddly big (It's bigger than the house itself in terms of floor space).
Secondly, the mannequins could use little light sources above them so they're easier to see.
Just my 2 cents!
this has to do with how the game itself handles objects in the worldspace, as soon as I find a way to fix it I will
http://www.youtube.com/watch?v=HSE5Aia9PaI&feature=youtu.be
Detailed explanation of the house, covering all the nooks and crannies.
on the edge of the rift
sorry, forgot.
it's on the map, but you have to walk the first time.
Go right ahead, I would love the chance for more feedback and I'm glad to hear you like the place.