Subscriber 100 gets my everlasting thanks and a shoutout in a video! Will also make a character in SOT based on you.
None of our goals can happen without you. SOT mods would not have happened without our fans, we humbly ask for your support in YouTube. Typical initial videos will showcase SOT mods as I attempt to finally finish Bleak Falls Barrow. But other videos will be published such as tutorials and reviews.
Latest Video (I promise they will steadily get more epic, or at least funnier)
all: New Under the Hood mod review of Crash Fixes ny meh321. I have put together a video that may help users install the mod and get a grasp of where it stands in the evolution of Skyrim memory fixes. In my opinion, this is the next generation memory fix for Skyrim, works better and frees up more resources.
The mod can be downloaded at:
http://www.nexusmods.com/skyrim/mods/72725/?
And the preloader is also required for mod to work. Can be downloaded at: http://www.nexusmods.com/skyrim/mods/75795/?
Disclaimer: results can and will vary, as with any mod. Most users are benefitting from this, but test carefully before committing your game with mod installed.
Here is a favorable post from a happy user: "Skyrim has now officially been fixed for good. Ive just gone from running a 400 plus modded skyrim including Sands of Time on windows XP with SSME and safetyload to Windows 7 64 bit and the new Crashfixes v10 mod with the new memory setting in the crashfixes.ini (something like useOSallocators=1 i think its called)
The difference is phenonenal. Load times have gone from 30 to 60 seconds down to just 14 to 20 seconds max. The skills menu overhauled by the ordinator mod has gone from taking 5 to 10 seconds to load up to less than 1 second. ILS gone. Corrupted saves gone. ctds gone. All gone. Memory blocks are a thing of the past. Skyrim has a completely new memory management system that bypasses the old system entirely.
Before i would have to cut down draw distance to more or less the same in the exterior world as it was in any interior cell. Now i can set draw distance to the maximum distance and the game runs super smoothly. I run practically every major mod on nexus as well at the other website.
Its gone from struggling like an 80 year old asthmatic running a 100 mile marathon to the same guy flying on a private jet. So if anyone complains about Sands of Time crashing the new minimum specs needed to be asserted. Just as unmodded Skyrim can run on a dual core processor but the HD pack needs a quad core minimum, a fully modded skyrim needs the following specs imho...
1) Windows 7 64 bit 2) The crashfixes v10 mod with the new memory setting in crashfixes.ini set to 1 not 0 i.e. useOSallocators=1 and you also need the preloader mod from nexus to make it work properly 3) enblocal.ini expanded memory x64 set to false and compression set to true 4) SSME or the SKSE patch and safetyload are redundant and can be removed 5) the other usual optimizations like texture compression (though this might not even be needed anymore)
i.e. Skyrim can now be modded to your hearts content and yes this time with Sands of Time as well!
The only remaining issue with SoT is the occasional bit of stuttering but thats a minor thing. Everything is just... instant now. Snappy. "
Deals mainly with typing loose ends and getting ready for the Greybeards. First dragon killed. And last 30 minutes us a face cam. This feature will be vastly improved next episode.
This really doesnt work with ANY other Vampire Mods,even ones that keep the vampire color change from happening,because i get around 20 bottles of blood,i equip the ring and i hear the drinking sounds,like the ring is eating the blood and a notification comes up saying the ring is lossing power and then another comes up saying it found blood,and even if you click OK it just flickers and comes back,it eventually goes away if you click it enuogh.I guess it doesnt even work with mods that alter Vampire in ANY SHAPE OR FORM. I have a mod that prevents the whole color change thing from happenig for khajit because the color change is awful for khajiits but guess not then.
EDIT: No actually i deactivated all of my Vamp mods and it did the same thing.maybe NMM installed wrong but i think its the Mod,not sure.
You are pretty correct that it does not work with most vampire mods. Thsi was a favor to a user who wanted a ring to protect against sunlight and to kill the annoying behaviour of people in the last vampire stage. Was never meant to be anything serious.
The reason that it does not work with them is that they all modify the vampire quest event scripts, as do I .
Like in Highlander, there can only be one.
I would go with the serious vamp mods and not worry too much about this one.
check out my serious mod: http://www.skyrim.nexusmods.com/mods/12452/
69 comments
Please visit our EPIC (to be) YouTube Channel at: https://www.youtube.com/watch?v=KSvyy-Y2CxI
Subscriber 100 gets my everlasting thanks and a shoutout in a video! Will also make a character in SOT based on you.
None of our goals can happen without you. SOT mods would not have happened without our fans, we humbly ask for your support in YouTube. Typical initial videos will showcase SOT mods as I attempt to finally finish Bleak Falls Barrow. But other videos will be published such as tutorials and reviews.
Latest Video (I promise they will steadily get more epic, or at least funnier)
The mod can be downloaded at:
http://www.nexusmods.com/skyrim/mods/72725/?
And the preloader is also required for mod to work. Can be downloaded at: http://www.nexusmods.com/skyrim/mods/75795/?
Disclaimer: results can and will vary, as with any mod. Most users are benefitting from this, but test carefully before committing your game with mod installed.
Here is a favorable post from a happy user: "Skyrim has now officially been fixed for good. Ive just gone from running a 400 plus modded skyrim including Sands of Time on windows XP with SSME and safetyload to Windows 7 64 bit and the new Crashfixes v10 mod with the new memory setting in the crashfixes.ini (something like useOSallocators=1 i think its called)
The difference is phenonenal. Load times have gone from 30 to 60 seconds down to just 14 to 20 seconds max. The skills menu overhauled by the ordinator mod has gone from taking 5 to 10 seconds to load up to less than 1 second. ILS gone. Corrupted saves gone. ctds gone. All gone. Memory blocks are a thing of the past. Skyrim has a completely new memory management system that bypasses the old system entirely.
Before i would have to cut down draw distance to more or less the same in the exterior world as it was in any interior cell. Now i can set draw distance to the maximum distance and the game runs super smoothly. I run practically every major mod on nexus as well at the other website.
Its gone from struggling like an 80 year old asthmatic running a 100 mile marathon to the same guy flying on a private jet. So if anyone complains about Sands of Time crashing the new minimum specs needed to be asserted. Just as unmodded Skyrim can run on a dual core processor but the HD pack needs a quad core minimum, a fully modded skyrim needs the following specs imho...
1) Windows 7 64 bit
2) The crashfixes v10 mod with the new memory setting in crashfixes.ini set to 1 not 0 i.e. useOSallocators=1 and you also need the preloader mod from nexus to make it work properly
3) enblocal.ini expanded memory x64 set to false and compression set to true
4) SSME or the SKSE patch and safetyload are redundant and can be removed
5) the other usual optimizations like texture compression (though this might not even be needed anymore)
i.e. Skyrim can now be modded to your hearts content and yes this time with Sands of Time as well!
The only remaining issue with SoT is the occasional bit of stuttering but thats a minor thing. Everything is just... instant now. Snappy. "
http://www.nexusmods.com/skyrim/mods/72594/?
Version 1.3 just released, excellent addon to populated series and SOT mods!
Please try it out and if you like endorse! Refuse and answer to pinhead!
Episode 10
Deals mainly with typing loose ends and getting ready for the Greybeards. First dragon killed. And last 30 minutes us a face cam. This feature will be vastly improved next episode.
EDIT: No actually i deactivated all of my Vamp mods and it did the same thing.maybe NMM installed wrong but i think its the Mod,not sure.
The reason that it does not work with them is that they all modify the vampire quest event scripts, as do I .
Like in Highlander, there can only be one.
I would go with the serious vamp mods and not worry too much about this one.
check out my serious mod: http://www.skyrim.nexusmods.com/mods/12452/