Skyrim

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Xweto and Jonigts

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Bug tracker (14 comments)

  1. Cueyo123
    Cueyo123
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    seems to break the mission with chief yamarz and malacath because yamarz can't get over a fallen tree
  2. orbenn
    orbenn
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    Was using SBT 1.65. Got the Hearthfire house in Morthal, but there are two new trees on the plot of land and though I can use the design table and workbench, parts of the house that I build do not appear in the game.

    This essentially makes the mod unusable for anyone building Hearthfire homes.
  3. fireraven36
    fireraven36
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    hello i have problem with the mod and the texture is missing for bigger tree i don't know why i follow the other mod for the screenshot
  4. george79
    george79
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    Hi,

    first of all great mod. Really makes Skyrim immersive as it should be.

    However I noticed that as you take the road from Whiterun towards Ivarstead, some trees appear to be... taller than mountains :$ In fact some of them have snow on their tops while their bottoms are normal barks.

    I use skyrim revisited: Legendary Edition to mod skyrim and I installed the mod on top of that. I haven't got any other issues whatsoever except those few trees. I use the full big version. The lite one fixes the issue but it's 'lite' and I don't like it.

    Any ideas?
  5. Skyrimguy1100
    Skyrimguy1100
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    At the lakeview Manor, their are some trees bugged. there is one in the stable, one in the gardenfence and one in the middle of the road when you go from your house to the main road.
  6. cvar
    cvar
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    Ran into a bug with Windstad Manor (Hearthfire house near Morthal). With just SBT 1.65 active, the house is invisible and the quest never updates from the drafting table. The materials can be spent and the house can be "built" you just never see it and can't interact with it (I think, can't find the door to test!)

    If I turn on SBT after I build the foundations, I see that the two/three trees that are in the area have moved closer to the house and one is blocking the manor hall expansion (and both will probably clip once the roof/walls are built). I tried disabling them before building the foundation, but the house remains invisible.

    Tree 00015b27, Tree 00015b28 and 00015b2a are the culprits. 15b2a is hiding inside of 15b28 as well, which is why I initially thought there were only two trees in the way.

    I hope this is helpful. I love your mod, but I really want to play around with these houses, so I'm stuck putting up with the bland default forests.
    1. Bakedfish426
      Bakedfish426
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      This. Had the same problem in my last playthrough. Couldn't figure out what was causing it.
  7. grc472
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    There seem to be a couple of issues around Lakeview Manor.

    1. The tree 4F659 is floating off the ground, and is on the spot where you build the stable. The tree needs to be moved or disabled in order to be compatible with Hearthfire.

    2. The tree 5F2BF is right on the path leading to the house. If you are facing the entry way door to the house, the tree is on your left (west?) growing right in the middle of the path. It isn't there when I run with just vanilla Skyrim + Hearthfire, but it shows up when I activate this mod. It is kind of in the way and should really be moved or disabled for Hearthfire.

    I don't have the form id, but I think there's another one on the northwest side of the building that clips the stairs leading up onto the deck. Build the storage room and the armory, then go to the northwest corner. I think you'll see what I'm talking about.

    Edit: I found it, the third tree is 5F2DC and it clips with the stairs leading up to the deck over the armory.
    1. Bakedfish426
      Bakedfish426
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      I seem to not be able to get the IDs when clicking the trees, but it worked with prid and these codes, thanks dude.
  8. GrenadR
    GrenadR
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    On the hearthfire DLC with the Falkreath house, Lakeview manor, there is a tree clipping the staircase at the side. I'm not 100% sure if it's caused by SBT or SFO so I will be posting on both. Thanks!
  9. Teije1987
    Teije1987
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    Simply put, the game CTD's for some reason and according to TES5E the only reason is because the trees are overlapping some cells. At least thats the only message I get thats out of the ordinary.
    No error messages, no crash reports, only the message that the trees overlap. But to be really honest, it could also be that the lush trees mod or the adding more trees mod made it CTD. Either way might wanna have a look at it to make sure its not your mod.
  10. Khyron
    Khyron
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    Bug submission : Tree looks very out-of-place, bottom isn't fully underground showing the bottom of the mesh, etc.

    Location : East of Valtheim Keep, North of Darkwater Crossing.

    Pictures of the issue : http://imgur.com/a/O7TZB