Holy bumps, Batman! This hasn't been active in ages!
Hi. Coming in to report that the Regeneration perk on the Restoration tree seems to want to eat perk points like a carnival claw game eats money. As in, it uses a perk point but doesn't award the perk.
I had the original uncapped perks, switched to this one, and my illusion tree is messed up. I have the option of getting perks high in the tree but selecting them does nothing but use up my perk points, any help?
Same here its broken i am throwing perks in a infinite garbage can. Only problem I had with the old version was that assassin's blade perk which is easy to fix with console commands.
all other perksare working peflecting i us all ur mods and nono of them fixes one hand wep one the skill tree tride ifen new save noting workd seims one hand are the only one thad lack lvl 100+ parts
Just to add to this list - lots of the text for higher-level perks read "Increases Light Armour rating by 100%." Purely cosmetic, I believe, but a bit confusing. If I was more familiar with editing mods I would offer to fix it up instead of just pointing out bugs...
It's a great mod and concept, though, and I'm glad somebody has taken the time to fix it up and resume development!
More Bugs on the Merged version, I hope you can get these fixed so this mod can be properly used:
barbarian260 (missing next perk) barbarian280 (missing next perk) barbarian290 (missing next perk) extrapockets290 (missing next perk)
Starting from Augmentedfrost60 Augmentedflames60 Augmentedshock60 - All perks have no data on them (up to 300)
Same goes for the following perks: Atromancy, Animage, Aspect of Terror, Dark Souls, Hypnotic Gaze, Atronach, Necromancy, Rage,summoner, twin souls,kindred mage, recovery and regeneration - ALL does not have any data values on them (check the new added perks by the mod)
hi, just to let you know, the one-handed "armsman" perk in the merged version are still Vanilla. So far I managed to fix this by adding "the next perk" value to armsman80 perk (and so forth) via tes5edit....
Hi, I'm about to try this mod, but was wondering if it is in a "finished" state or is there more to do? Either way I'm trying it out, but I wasn't altogether sure.
The current released version is in a finished state, but falls off a bit lategame, which is fairly ok if you don't use a lategame difficulty mod, or one that's intended for vanilla (No SkyRe, PERMA, SPERG, etc).
92 comments
Hi.
Coming in to report that the Regeneration perk on the Restoration tree seems to want to eat perk points like a carnival claw game eats money.
As in, it uses a perk point but doesn't award the perk.
It's a great mod and concept, though, and I'm glad somebody has taken the time to fix it up and resume development!
barbarian260 (missing next perk)
barbarian280 (missing next perk)
barbarian290 (missing next perk)
extrapockets290 (missing next perk)
Starting from
Augmentedfrost60
Augmentedflames60
Augmentedshock60
- All perks have no data on them (up to 300)
Same goes for the following perks:
Atromancy, Animage, Aspect of Terror, Dark Souls, Hypnotic Gaze, Atronach, Necromancy, Rage,summoner, twin souls,kindred mage, recovery and regeneration - ALL does not have any data values on them (check the new added perks by the mod)