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  1. canofbutter
    canofbutter
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    Converting to SSE works pretty much like creating a new animation mod, and the FNIS patching for MomoAJ seems to work fine in SSE, here's what I did and it's working great for me:
    1. Download Momo Acrobatic Jump 1.8 for Oldrim:  https://www.nexusmods.com/skyrim/mods/16864
    2. Create a backup of Data\meshes\actors\character\animations\mt_jumpfast.hkx in your active Skyrim directory if you have this file
    3. Extract the files from Data\meshes\actors\character\animations (mt_jumpfast.hkx and the MomoAJ directory) - do not extract/use anything else
    4. With the CreationKit installed, use the Tools\HavokBehaviorPostProcess tool to convert the 3 hkx files you extracted. Example (do this for all 3 extracted hkx files):
         HavokBehaviorPostProcess.exe --platformamd64 mt_jumpfast.hkx mt_jumpfast.hkx
    5. Edit FNIS_MomoAJ_List.txt and change mt_jumpfallback.hkx to mt_jumplandback.hkx
    6. The converted files and FNIS_MomoAJ_List.txt should be in your Skyrim Special Edition\Data\meshes\actors\character\animations  directory (keeping the MomoAJ directory in tact)
    7. Run GenerateFNISforModders.exe - Click Generate Mod Behavior and select FNIS_MomoAJ_List.txt when prompted.
    8. Run GenerateFNISforUsers.exe as normal, checking the Momo Acrobatic Jump patch
    9. Enjoy your cute backflips!
    To uninstall it, restore your back of mt_jumpfast.hkx (or just delete the one you brought in if you didn't have one before), delete the MomoAJ directory, and Data\meshes\actors\character\behaviors\FNIS_MomoAJ_Behavior.hkx (the file generated by FNIS for Modders), and re-run FNIS for Users as normal (unchecking the Momo Acrobatic Jump patch option)
    1. alistar1214
      alistar1214
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      You're a genius. Works well.
    2. CrysisWar1234
      CrysisWar1234
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      There's also a animation conversion guide for those who want to take the shortcut https://www.nexusmods.com/skyrimspecialedition/mods/2970. Make sure to include the havokbehaviorpostprocesstool and converttoskyrim where all your files are installed in. And have fun converting from 32 to 64 bit. Worth the time.
    3. CyrusFyre
      CyrusFyre
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      You, sir, are a god among men! This was driving me crazy! Thank you so much for the easy to follow step-by-step guide to getting one of my personal favorite animations to work. Animations really make a game, don't they? Bethesda makes such beautiful worlds and interesting questlines (Oblivion's Dark Brotherhood is still one of my all-time faves) but it's the little things that really add personality to the game that they seem to miss. They are getting better but they are still missing the mark. Mods like this one help. And thank you for helping me to enhance my game. ^_^
    4. Donselino
      Donselino
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      Oh man, seems great, could you please send me the converted file?
    5. SteampunkSarah
      SteampunkSarah
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      Me too? :3
    6. Nexak
      Nexak
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      This works properly.
    7. deleted102452618
      deleted102452618
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      breeeeeegen , i'm so happy i found your post it works :X
    8. jaycesky
      jaycesky
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      Could you make a video tutorial on this i cant seem to get the havok file to work not sure what im doing wrong
  2. kijinkazama
    kijinkazama
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    okay for the missing .hkx file error you get in consistence check all you have to do is
    1.navigate to C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\meshes\actors\character\animations\MomoAJ
    2.locate the FNIS_MomoAJ_List text document
    3. open with notepad
    4.change mt_jumpfallback.hkx to mt_jumplandback.hkx
    5.save and rerun FNIS Consistence check and it should be 0
    1. andronicusmagnus
      andronicusmagnus
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      THANK YOU ON BEHALF OF MANY, that sure did the trick.
    2. Songcaster
      Songcaster
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      This ALSO worked for me. Thanks, kijinkazama.
    3. a1issia1
      a1issia1
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      Thank you, worked for me too :)
    4. SFC76
      SFC76
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      Great info, thanks!

      ..deserves a sticky imo
    5. geeagung
      geeagung
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      Man, THANK YOU!
    6. Daimon119
      Daimon119
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      Thanks for the Help.
  3. tejano2828
    tejano2828
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    Holy you guys gotta try "better Jumping" with this mod it's out of this world...you can do a double front flip, a double backflip and jumping while sprinting really takes this mod into another level it's incredible...someone ported this mod to SE but it's not the same something is off...I'll try it again but seemed a little clunky but on my LE with the mods that I have it's amazing.
  4. commanderdog
    commanderdog
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    does this mod work for Special Edition?
  5. bio09
    bio09
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    I'm interested in jumping forward but when installing the mod I only get backflip, any suggestions?
    1. bio09
      bio09
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      I fixed it after a month lol I only had to download Momo Acrobatic Jump v1-8
      Thanks for this mod, i love it.
  6. Nexak
    Nexak
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    Front Flips - https://www.nexusmods.com/skyrim/mods/56118

    Front Flips (Variations, and Left & Right variations - https://www.nexusmods.com/skyrim/mods/16069

    All will work with this, does odd things with 360 movement sets though, sometimes.
    1. Baxty
      Baxty
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      you man u can istall this mod and then isnstall the one u listed?
    2. llKyroll
      llKyroll
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      That's the idea
  7. Kalifah
    Kalifah
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    why is performing momo jump forward aswell?? how can i fix to do it just back??
  8. JayayePea
    JayayePea
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    • 10 kudos
    Does the mod's first main file require finis? 
  9. JayayePea
    JayayePea
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    Have you ported this mod to Skyrim Special Edition? 
  10. Alexxv77
    Alexxv77
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    если вы хотите что бы мод работал вместе с 360 Movement Behavior- используйте старую версию 360