Well, I certainly have never seen those values before. They're events, sure, but I've never actually seen them, be in CK or in decoded xml
EDIT: With version 2.0. I've stopped the development of PC Exclusive Animation Path. I won't provide updates anymore, so this discussion - I think - ends here
Nope but something like this JumpForwardStart >>starting frame JumpForwardEnd >>Last frame played JumpFallDirectional - JumpFall animation start to blend and interrupting the motion
When I made the animation, I put some of those note and try to add different time values and the it really do the work
about cropStartAmountLocalTime, I havent or never have reason to mess with
well, you see annotation give some function to timing. I did some experiment with it and the result is interesting. It could prevent the animation being skipped or played too fast
xp32 & Raestloz (6 comments)
EDIT:
With version 2.0. I've stopped the development of PC Exclusive Animation Path. I won't provide updates anymore, so this discussion - I think - ends here
JumpForwardStart
>>starting frame
JumpForwardEnd
>>Last frame played
JumpFallDirectional
- JumpFall animation start to blend and interrupting the motion
When I made the animation, I put some of those note and try to add different time values and the it really do the work
about cropStartAmountLocalTime, I havent or never have reason to mess with
EDIT:
You said you're still using a HKX for your PC, I can see why you don't have any problems with it.
I'll still incorporate the separate forward and backward jump. I guess I'll just have to add a few more stuff in Installation Guide about that
About skipped animation, I was found that it may be because I didn't pay attention for the annotation.