Skyrim
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xp32

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xp32 & Raestloz (6 comments)

  1. Raestloz
    Raestloz
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    Well, I certainly have never seen those values before. They're events, sure, but I've never actually seen them, be in CK or in decoded xml

    EDIT:
    With version 2.0. I've stopped the development of PC Exclusive Animation Path. I won't provide updates anymore, so this discussion - I think - ends here
  2. xp32
    xp32
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    Nope but something like this
    JumpForwardStart
    >>starting frame
    JumpForwardEnd
    >>Last frame played
    JumpFallDirectional
    - JumpFall animation start to blend and interrupting the motion

    When I made the animation, I put some of those note and try to add different time values and the it really do the work

    about cropStartAmountLocalTime, I havent or never have reason to mess with
  3. Raestloz
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    Really now? Are you talking about the cropStartAmountLocalTime and the such?
  4. xp32
    xp32
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    well, you see annotation give some function to timing. I did some experiment with it and the result is interesting. It could prevent the animation being skipped or played too fast
  5. Raestloz
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    Annotation? I don't see any annotation?

    EDIT:
    You said you're still using a HKX for your PC, I can see why you don't have any problems with it.

    I'll still incorporate the separate forward and backward jump. I guess I'll just have to add a few more stuff in Installation Guide about that
  6. xp32
    xp32
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    PCEA new thread
    About skipped animation, I was found that it may be because I didn't pay attention for the annotation.