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xEightballx

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xeightballx

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193 comments

  1. xeightballx
    xeightballx
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    Sticky
    *Sticky*
    Updates and Announcements!
    ------------------
    Post your comments and ideas on the mod here!
    Please use the sub-topic labeled for issues and bugs under the "discussions" tab if you are having issues with this mod, or spot a bug
    Or click here to use the nexus forums to post issues under that discussion.
    ------------------
    -Announcement-

    Out for exams - be back soon.
    1. mastiff2
      mastiff2
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      hi to all I write for a simple motive because after the time that one loses to do as you tell the end no nothing happens to the time the fact to turn the room to rotate to 360 degrees for me it is impossible I have you have a code to insert him/it in the console of the game because so no it is all right from the now you make the mods do you her correct without stae they to tribulare to make to go the excused things is me 3 days that I am also trying there for toglere the fuscamento no he succeeds the result and always as before quidi fairies a practical mod to manage please thanks
  2. Retrophyx
    Retrophyx
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    Works like a charm. Now Skyrim feels new again without a default map view.
    I never noticed how Morthal slanted over Solitude.
    Installing was easy
    -added map menu and lines to the ini file
    -dropped the esp in the data folder.
  3. RAkuten4157
    RAkuten4157
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    heyy ur mode is great!!!!!
    can u make a map for Beyond Skyrim - Bruma(nexusmods.com/skyrim/mods/84946) mod?
    1. zub7996
      zub7996
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      bro it's been 7 years since mod release and he doesn't reply to comments!
  4. pendragg0n
    pendragg0n
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    I play Skyrim SE, have for over a year.
    Been modding since late last fall.

    I'm in the middle of making my next build and got to this mod and went to find if there had been an upgrade.
    To my surprise I couldn't find it on the SE nod site.
    Found when I came here looking for it.
    I completely forgot it was an Oldrim mod.
    I can't remember why I had loaded it, I don't think I would have without some indication, being new to modding on my last build, so I Must have read somewhere, by someone that it was OK to use in SE.
    As far as I know it worked as described with no issues.

    Do you have knowledge that it does cause problems, or that I ought not use this mod in SE, because as I said, I know of no problems (but also remember I was fairly new to mod use when I first loaded it and ran with it).
    1. BDAWG0021
      BDAWG0021
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      Does the mod still work for you? I know im very late to this
  5. HydroBirous
    HydroBirous
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    + Thanks you, it works like a charm for me.

    + For those who has problems with rotation limit, use mod called SkyTweak, go to INI tab and edit the Yaw and Pitch range to 360.

    + I use it with: A quality world map (includes 2 add-ons) and High quality 3D map and every thing is just perfect.
  6. GuardianofLight137
    GuardianofLight137
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    • 4 kudos
    A mod I didn't know I needed till I found it.
  7. waeq17
    waeq17
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    This is super helpful and is VERY useful with the mod Beyond Reach.


    The mod author accidentally flipped the world map around and this mod allows it to be flipped back.
  8. dkamm65
    dkamm65
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    To those of you that are using Mod Organizer and can't seem to get this mod to work properly, you need to edit your Skyrim.ini file from within Mod Organizer. Open up Mod Organizer and click the button at the top that looks like a jigsaw puzzle, then click 'INI Editor.' You'll get a box with two tabs, one for Skyrim.ini and one for SkyrimPrefs.ini. Add these lines to the end of Skyrim.ini and hit save:

    [MapMenu]
    fMapWorldMaxPitch=400.0000
    fMapWorldMinPitch=0.0000
    fMapWorldYawRange=3600.0000
    bWorldMapNoSkyDepthBlur=1
    fWorldMapNearDepthBlurScale=0
    fWorldMapDepthBlurScale=0
    fWorldMapMaximumDepthBlur=0
    uLockedObjectMapLOD=8
    uLockedTerrainLOD=8
    fMapLookMouseSpeed=4.0000
    fMapZoomMouseSpeed=10.0000
    fMapLocalCursorPanSpeed=300.0000
    fMapWorldZoomSpeed=0.2000
    fMapMoveKeyboardSpeed=0.01

    It took me a while to figure this out, but the mod now works flawlessly for me. I would assume it's because Mod Organizer keeps a separate copy of Skyrim.ini so you can safely make changes without messing with your vanilla Skyrim install. Any changes you make to the copy of Skyrim.ini found in Documents\My Games\Skyrim are probably superseded by Mod Organizer. Anyways, hopes this helps some of you.
    1. Tar
      Tar
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      Great mod, thanks for sharing, endorsed.

      At the moment I will not use the esp Due to esp limit. So I wonder what kind of tweaks I should keep to be able to get the most out of this?
      I guess pitch and yawrange is needed but Im not sure about what other tweak I should keep?

      Thanks

    2. deleted1065539
      deleted1065539
      • account closed
      • 5 kudos
      Wrong skyrim
    3. LatinGames
      LatinGames
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      • 68 kudos
      Use Merge Plugins and so there is no limit on .esp number, I'm now over 450 Mods on my beloved LE and every thing runs Great
  9. StarDust184
    StarDust184
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    • 12 kudos
    I agree, it was it missed into my mods Library
  10. datacrysisimminent55
    datacrysisimminent55
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    Ok first of all thank you for taking time out of your busy schedule to make this Mod! Mechanically the mod seems to do everything you said it would, but I am having a serious problem when I zoom in on the map. there it is really blurry and you cannot distinguish any particular landmarks. I have a map mod installed that is supposed to be high def but I definitely need some help here. I have no idea what to do next since the ini file has been added to per your instructions. I would appreciate any help or advice that anyone could give to help me solve this problem ASAP!!!!
    1. NightOwl4509
      NightOwl4509
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      i have the same problem.
  11. djadamson1
    djadamson1
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    Hi, I have 'A quality world map with roads' but after I installed this the roads didn't show up on my map any more, is this a bug?
    1. trekeyus
      trekeyus
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      t's a shame that fMapWorldInitialPitch, fMapWorldMaxHeight,and fMapWorldMinHeight are hard coded as of the 1.8 skyrim update. I would love to be able to take advantage of the border removal while keeping A Quality World Map and Solstheim Map - With Roads unfortunately with this mod installed you lose the ability to see the roads.Thankfuly the other ini file tweaks such as the full 360 paning provided you stay within the bounds work just fine.
      edit I see to be mistaken the ini tweaks alone were what was messing my the roads I had to remove the lod tweaks.
    2. NexTextGorilla
      NexTextGorilla
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      trekeyus
      I know that this response is old, but I wanted to say thanks for replying to this user with a fix that worked for me.
      Removed:
      uLockedTerrainLOD=8