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3JIou

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3jiou

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  1. 3jiou
    3jiou
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    FAQ
    -This mod will not be updated anymore.
    -There's no UNP/CBBE/whatever compatibility.
    -Hotfix has nothing to do with Spells, seems it's NMM glitch. Install it normally, click No when prompted to upgrade.
    -To add an armor, soulgem, etc. type in console help item name here, this will show you all items with matching name and their actual IDs.
  2. thebunnyrules
    thebunnyrules
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    Hi Everyone, I've made port of Deadly Dragon's Armory for SE:

    http://www.mediafire.com/file/zsw16715h3q7ap1/Deadly_Dragons_Armory-16474-4-4-0-SE.7z

    I'm on my first play through and don't have a high level enough character to test this mod by killing dragons and crafting armors. I know this is an Oldrim thread but if there's anyone with SE installed, I need some volunteer testers before I can put it up. All meshes have been optimized and the textures checked. Esp was checked in xEdit Autoclean.
    1. choi112507
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      Hello, I am a game user (focca) in Korea . I used a translator.
      First of all, thank you for being able to play 'se version'.

      I was looking forward to 'Deadly Dragons Memory' mode and happened to see your article.

      I use more than 200 modes such as 'Deadly Dragons' and 'Colorful Magic' and I am doing several tests.

      I've tested 15 to 50 levels. Clear the main story. The rewards for catching various dragons were accurate. No bugs.
      (I also used the Armory mode in 'le version')

      As you seem to want additional tester, I hope to get more information by posting the link on the Korean Elder Scroll fan cafe. Please answer me if you feel uncomfortable with this. I'll delete it.

      And I'll keep testing it. I will test it until after level 78 Legendary Dragon and answer again. Thank you again. Have a nice day.
    2. choi112507
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      Add
      I tested it to level 81.

      Vanilla Dragon ~ Legendary Derridragon
      Dragon included in Colorful Magic

      I proceeded without a bug.
    3. shreduhsoreus
      shreduhsoreus
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      Not all of the armors are showing up in the forge. None of the chest pieces show up and I believe a few shields are missing. Everything else seems fine. I've had a chest piece drop from a dragon once, along with 2 of the unique weapons that have dropped for me. All of the other crafting materials seem to be working correctly, I just can't make the chest pieces at the forge, they don't show up in the list. I can make the base piece without enchantments at the smelter though. 
    4. shreduhsoreus
      shreduhsoreus
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      Well, now all the armors seem to be showing up. I don't remember it being this way before, but once my Smithing hit around 80 the chest pieces showed up in the forge. 
    5. shreduhsoreus
      shreduhsoreus
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      I've crafted 5 different full sets of armor, have a few extra pieces from others in their base form and enchanted, tons of dragon alchemy ingredients and several of the weapons.

      With the exception of the Relentless armor having visual bugs, everything works perfectly!

      The issue with the Relentless armor is that when you equip the hands with the body, most of the gauntlets don't show up, you see the chain mail sleeves go all the way down with hands separated from the arms and floating. It's actually been this way for a long time and you can see the issue in the screenshots the author posted. The Relentless hands will render properly with any other chest piece and any other gauntlets will render properly with the Relentless chest, but the 2 of them just don't play well together for some reason.
    6. lordheartnight
      lordheartnight
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      Thank you so much, this mod was a must have in my legendary edition of the game and ive only recently got the anniversary edition of the game, it works flawlessly without a single issue. 
      Again, thank you for this
  3. avidon96
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    2 questions:
    1.Does this include female versions? I only see males in the pics and the description doesn't say.

    2. Does this work with Diverse Dragons 3?
  4. sirorik23
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    I've been playing this mod for as long as I can remember. It compliments the game and makes killing dragons so much more rewarding, to the point that I went out into the wild simply to find and kill them to get the ingredients I needed.
    Deadly Dragons compliments the mod well, making the dragon "parts" harder to acquire but very rewarding when the goal of gaining the armor is achieved.
    Although I have had this mod for so long and I believe Deadly Dragons should be used with it, I would not advise a new Skyrim player should play them. You would be better off going through the game without the complicated smithing this mod introduces and, in my experience, long dragon hunts.
    But, this mod as been in my list for years, so much so that it has become a permanent piece of my playthroughs.
    I give the mod a 4/5. Cons are rare in the mod, including minor bugs and glitches with the ingredients and armor. Totally worth getting, and a mod that can be added and forgotten.
    Thanks 3jiou :)
  5. mengkudu
    mengkudu
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    currently the deadly dragon armor rating doesnt get increase by that perk that increase base armor rating. im using skyrim redone, anyone know how to fix it?
  6. GiShh
    GiShh
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    Does anyone have this and deadly dragons mod for SSE? I love this mod but this doesn't work in SSE :(
  7. SW4TS
    SW4TS
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    Hi. Can you write me ID items?
  8. MagnumJaguar
    MagnumJaguar
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    Hi, what is the use for the gem that have no enchating, ex: cursed gem, electric gem, etc? IS crafting new rigns and stuff? thanks
    1. Bahumut
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      They do not look like they are used at all. However, if you open up the CK you can add these gems as crafting requirements for whatever armor pieces you wish. I did that in my personal converted version.

      EDIT:
      I was completely wrong hahah. You can craft Unique items. For example, in the console type help "trackster Ring" :)
      There is some really cool and unique items you can make.
  9. Ilgamblu
    Ilgamblu
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    awh this stinks.. I tried adding this to the Special edition it does not work. Doesn't launch the game :'(
    1. quicksilverva
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      The .bsa file is not in the correct format for SSE. If you want to use this in SSE, you will have to unpack the .bsa, then load the mod in the new CK, then repack the .bsa.
    2. Bahumut
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      I realize I am over a year late to the party on this one, however, I am sure what I write below will help someone looking at this in the future.

      First, you need to do more than just what was posted above or it still will not work. You also need to optimize the meshes plus you need to convert the original Deadly Dragons Mod over as the Armory only works with that mod installed. I have them both in my SE game and they work well together.


      To convert the mods you will need to do the following (for each mod you want to convert):
      -Unpack BSA,
      -Run all Meshes through NifOptimizer
      -Repack all files you originally unpakced (but now you have run all the meshes through nifOPt) into a new BSA, or you can leave it as loose files.
      -Load the Oldrim ESP file into the new 64bit CK and save it.
      -put new esp + newly packed BSA (or loose files if you prefer) into one folder
      -From here you can install everything manually or..
      -zip up that folder with all the files you just made using 7zip or any other zip utility you wish
      -Install with your Mod manager of choice


      Make sure to do the same thing with Deadly Dragons mod (but use the script fix for DD as well. the script fix only contains scripts and they do not need conversion so you can just install the DD script fix after you install your converted DD mod and it will work fine)

      Google any of the above will show videos on how to convert OLDRIM mods to SE (what tools you need to Download etc..) if any of that sounds foreign to you (also videos on converting followers by a similar process, just as easy). Once you learn this process it is extremely easy to convert Oldrim Mods to SE and most will work exactly as they did in Oldrim. You can convert a mod in minutes. I think a lot of Oldrim Mod authors have just long since moved away from Skrim, and even though the process takes minutes to convert they just do not want tocome back to Skyrim at all anymore to be even bothered with it. So that means get converting and enjoy all your abandoned Oldrim Mods in SE!!!

      Enjoy!

      Ohh side note: Ignore the mod authors sticky about body style compatibility (that's 5 years old now as of this writting and is obsolete) You can now make this fully compatible with any body style you wish using the Body Slide tool. Google it :). you can even add bone weights and gravity to these outfits if you want them to have physics for CBP. Not hard at all. Lots of videos out there showing you how to do that for any outfit you want and that includes all the armors in this mod.
  10. Jshudra
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    question for anyone still around: im using CCOR and WAFR, and have made the enchanted version of the hateful armor from this. when worn, it seems to be double applying all armor enchants to me making my destro cost 0 etc etc. Does anyone know why or how this could be happening, or is it intended? Other major mods: Ordinator, Apocalypse magic, some random change mods (unique uniques, legendary artifacts)
    1. Jshudra
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      nvm, this armors bonus is applied on top of ordinators base reduce price - meaning that my destro and conjuration spells cost 0 magicka now. Worth every penny
  11. Shahelion
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    What is the hotfix? Do I need it with the main file, or is it included?