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Little Baron and Aliera CaineUploaded by
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This page was last updated on 15 August 2016, 1:07AM
- Changelogs
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Version V2.2
- -Fixed bug with messenger not delivering the message which starts the quest line on some game.
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Version V2.1
- - Added Snow Elf arrow crafting recipe (available after first few stages of the quest)
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Version V2.0
- V2
UPDATING FROM OLDER VERSIONS:
This version combines the master file and ESP file into a single ESP file. You CANNOT replace the old version with this one. You must start a fresh game if you intend to update, period, no way around it unless you use the save game script cleaner to completely wipe all Much Ado's old scripts first (this also requires removing several TIF_ prefixed scripts which you will have to look up manually from inside the BSA file. I frankly do not have the energy or time to list all of this out or create guides for it because I am working on multiple projects at once, so starting fresh is best.
Also see notes at the bottom for info on my integration of Much Ado About Snow Elves into Legacy of the Dragonborn in the coming month. If you use Legacy it would be best NOT to install V2.0 of Much Ado as anything but a test since the content will again be fresh and new in Legacy.
Any questions, feel free to post on the comments
CHANGES
- Merged the ESM and ESP files into a single functioning ESP file for maximum load order flexibility and load slot conservation
- Moved Dwemer books in the Winterhold Arcanaeum to Immersive College of Winterhold friendly locations
- Redesigned the Arcanaeum conversation with Uragg and Ertzebet (removed player Hijacking and re-blocked scene spots)
- Fixed mixed up dialog for Ertzebet
- Added clutter and some more enemies to the Alftand dungeon which was pretty bare.
- Finished building out the previously non-implemented items
- Added " Rising Dawn " enchanted snow elf battleaxe which drains magicka from targets and deals 25% more damage during the day
- Added " Trinimac's Might " Enchanted Snow elf mace which multiplies bash damage by 10X as well as drains target stamina and slows them by 25%
- Added " Glacial Spire " enchanted snow elven great sword which deals frost damage to health and stamina and reduces target's speed
- Added " Frostwarden " enchanted snow elven waraxe which deals frost damage over time and provides resistance to frost to user
- Removed Ghorza's selling of snow elven items. Instead you can create each type after discovering them
This update of Much Ado about Snow elves will be a precursor to my bringing Much Ado into the fold with Legacy of the Dragonborn. Like I have done with Moonpath's to Elsweyr, Much Ado will be a central part of my Legacy of the Dragonborn content. Much Ado will play to the strong archeology aspects of Legacy's Explorer guild and will become an integral part of my 3rd and final Legacy excavation quest. This excavation will draw on themes laid down in the Much Ado questline and will be influenced by some aspects of LittleBaron's intentions for the would be act 2 of Much Ado. Being merged into Legacy will of course mean that running a game with Much Ado and Legacy as separate files will be an impossibility. Any who wish to experience the additional content will need to start fresh with Legacy V15.5
Here is a short list of the cleanups, additions, completions and improvements made to Act 1 in this upcoming update.
- V2
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Version 090712
- 1. The MOBs are now harder to defeat, by popular demand.
- 2. More Visual effect improvements, and some mesh improvements to quest related objects, were made. I was inspired by the slickness of DG.
- 3. Additional quest targets were added and names of things were changed, all due to numerous "I'm stuck" PM's about the same things.
- 4. Most 'exotic' voice elements were changed to plain English, again for clarity for people who did not understand what was going on.
- 5. Scenes were once again tweaked. I am happy to report that everyone does what I want them to do when I want them to do it now.
- 6. Some book texts were changed to spice things up a bit, and in some cases this was done so that my lore was aligned with new lore introduced in DG.
- 7. An issue where 2 different quest targets would not consistently show up *as* quest targets seems to have been resolved.
- 8. An issue where picking up a certain item did not consistently update the quest should be resolved, as I added a fail-safe.
- 9. I raised the Navmesh in the 'Boss Area' due to reports that spawns were not consistently happening as they should.
- 10. More grammar & spelling fixes, that I probably shot to hell by updating so much of the existing text. Thank you this time to Chevenga.
- 11. All the .wav files I included were turned into .xwm files which are much, much smaller.
- 12. Added a new, fun (IMHO) Easter Egg. Let's just say for now that the priestess Freir has a *problem*. It's up to you to discover exactly what that
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Version 082412
- 1. If Ghorza dies, her assistant will start selling the artifacts within two days.
- 2. Navmeshes were tweaked to allow followers to follow you wherever possible.
- 3. Weapon textures were re-colored and otherwise tweaked so they match the new DG Ancient Falmer content.
- 4. Weapons and Shield were named from “Snow Elven” to “Ancient Falmer”, again to match new DG content.
- 5. The end scene was reworked and the story aspect of the quest was fleshed out. Much credit should be given to Aliera Caine for her help in this regard. It is now EPIC.
- 6. Numerous visual effect and scene optimizations were made.
- 7. Issues with the ice not melting properly have been addressed.
- 8. Many spelling and grammar issues were addressed, thanks to the astute observations of SpiderExpert.
- 9. Some puzzles were clarified to avoid new players spending hours of time searching for things that did not exist.
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Version 062912
- 1. Re-engineered the way Calcelmo took the 'artifacts' and subsequently updated the quest, due to some problems with it sometimes not proceeding as expected.
- 2. The enchanted weapons included in the quest mod are now upgradeable.
- 3. The doors to the new dungeons will now be open for re-exploration after the quest is finished, if you choose to keep the Quest .esp enabled.
- 4. All weapons and shields included in the Quest mod now reside in the .esm, so after playing through the quest mod it is safe to deactivate the two .esp's if you want to squeeze in one. more. mod. Without at least the 'weapon only' mod, however, Ghorz
- 5. The weapon set is now available via Ghorza gra Bagol [The 'outside' Markarth blacksmith] instead of Moth gro Bagol [The one inside Understone Keep]. This is an attempt to avoid a CTD bug some people experience when entering Understone Keep. I had not
- 6. Added a redundancy 'On Pick Up' for quest items so that they would hopefully not fail to update the quest as intended when they are 'taken'.
- 7. The artifacts can no longer be dropped by the player until they are meant to be dropped.
- 8. Other miscellaneous tweaks and optimizations not worth mentioning.
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- Author's activity
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August 2016
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15 Aug 2016, 1:07AM | Action by: icecreamassassin
Changelog added
Change log added for version V2.2
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15 Aug 2016, 1:07AM | Action by: icecreamassassin
File added
Much Ado about Snow Elves V2.2 (Icecreamassassin update)
July 2016
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29 Jul 2016, 10:33PM | Action by: icecreamassassin
Changelog added
Change log added for version V2.1
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29 Jul 2016, 10:32PM | Action by: icecreamassassin
File added
Much Ado about Snow Elves V2.1 (Icecreamassassin update)
April 2016
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07 Apr 2016, 3:50AM | Action by: icecreamassassin
Changelog added
Change log added for version V2.0
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07 Apr 2016, 3:44AM | Action by: icecreamassassin
File added
Much Ado about Snow Elves V2 (Icecreamassassin update)
March 2016
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28 Mar 2016, 11:53PM | Action by: LittleBaron
Attribute change
long description changed
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28 Mar 2016, 11:53PM | Action by: LittleBaron
Permission change
author changed their file credits
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- Mod page activity
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May 2025
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18 May 2025, 7:48PM | Action by: FatherSynn
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'Much Ado about Snow Elves - A Tragedy - Act I'
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January 2025
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