Skyrim

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Created by

Lokir

Uploaded by

fullflater

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501 comments

  1. andresvallejos
    andresvallejos
    • member
    • 2 kudos
    I set the spawn mult for skeletons times 1.5 and when I enter to a room where there must be skeletons the spawn multiplier goes up to 81.8
    What the heck is going on? 
    1. Mez558
      Mez558
      • supporter
      • 3 kudos
      Reading all the posts below, I would say this mod... Has some "issues"
      Since you're not alone in having this problem.
  2. jry96
    jry96
    • premium
    • 5 kudos
    For some reason, it suddenly increases on its own all spawn rate (except misc) to over 20 and makes small armies spawning wherever I go.
  3. Ratheden
    Ratheden
    • premium
    • 1 kudos
    With the latest SKSE and SKyrim and SkyUI running, this mod does not seem to be working as intended anymore, there is no option below 1 to disable, a setting of 2 means 3+ of ecch mob tiype. Also the sliders after being set are moving to max on some settings.
    1. chrisnatadennis
      chrisnatadennis
      • premium
      • 0 kudos
      Mine is not even showing on the MCM.
    2. Blackomn0
      Blackomn0
      • premium
      • 1 kudos
      With talking with Fores whom does FNIS, you might have to Manually install the mods now till NMM comes out with a Fix


      Yup, did what I posted and got mine to work
  4. deleted46946508
    deleted46946508
    • account closed
    • 42 kudos
    Is there a way for me to make it so that I can change the spawn rate of individual prey/predator creatures? Like, so I can make wolves and deer/elk specifically more common? I have no idea how to edit mods, but if someone else knows and could walk me through it maybe, I'd be willing to give it a shot
  5. PantherRohen
    PantherRohen
    • member
    • 2 kudos
    Only having one single little problem that's preventing me from being more in love with this mod. Whenever I set any of the sliders even to 1, all the way to left, I can't seem to 'disable' those respective spawns by making the slider value 0. Funny too, even when at 1, I only ever experience heavy slowdowns when going against bandits, vampires, and draugr. Am I do something wrong?
  6. toobigsenpai
    toobigsenpai
    • member
    • 0 kudos
    This mod is WAY BETTER than the ASIS method, although the spawns are slightly smaller. Being able to have x8 on everything except for dragons improves stability more, while still giving a huge massive spawn rate to everything else.

    Combine this with a mod that makes animals all hostile to each-other and you have warzones literally everywhere!
  7. wilk7486
    wilk7486
    • member
    • 1 kudos
    This mod is INSANE. Spawn Raiders x2 after a few respawn cycles, has added in every dungeon something like about a hundred or more raiders. My game begun to crash cause there's just too much to handle. Tell me please, how to remove or reset the spawned amounts of raiders? Because they are respawning like normal vanilla raiders and it's just too much. After 1 respawn cycle, 1 raiders make 3 raiders. After another, 3x2=6, after another 2x6=12, 12x2=24 etc... But it happens only in dungeons. In field everything works fine.

    Edit. Ok I Know now what is buging this mod. Generating tons of raiders, even in options x2 field and x2 dungeons. It's SKSE 1.9. It's working like a charm via console, game running without SKSE enabled, from nexus client start game button: command set 00094BanditMult to 2.0 is generating bandit original plus one clone, but via mod configuration MCM tool with SKSE enabled, game running from skse loader x2 means in reality x7 or 8, x 1,1 = x7 or 8 also. And in the end game crash via freezing. After exiting from a mine infested by raiders, I took a look and had bandit spawn x51. the game set it this value for me. Strange error.

    Anyway, what's the console name for this mod? What should I type, to get the full config commands names list? Help ... what? When I put help SMS it shows me unknown command. help SkyrimMoreSPawns it's also unknown command. Usually it was help name of the mod.
  8. JohnRosengarten
    JohnRosengarten
    • member
    • 0 kudos
    Can you please make it so people would be able to download the mod using the nexus mod manager ?
    1. B0g2
      B0g2
      • member
      • 0 kudos
      ...just to add a second tally to the motion of creating a NMM version for newbies like myself.
  9. novotnybrandon
    novotnybrandon
    • member
    • 0 kudos
    Hey I can't get the MCM menu to come up no matter what I do, what am I doing wrong?
  10. Aurora555
    Aurora555
    • premium
    • 65 kudos
    Used this mod since I found it, and it's a part of my top 10 mods that I can't play without. It brought a lot of life to the old Skyrim for me, so thank you!

    If you ever port it to Skyrim Special Edition (when the script extender comes out) - I think we would all be eternally grateful.