Would it be possible to add two effects to the same spell? Maybe you could make the undead healing spells look kind of blighted, and damage the living, and the normal healing doing the opposite? Also, the game lacks a projectile or otherwise ranged healing spell(if the undead healing projectile could look like the death coil from warcraft 3, it would be even better). Good luck with your project!
If only Bethesda could've thought of something like this. I only have the DLCs on my XBox version, and this would've been very helpful in Dawnguard's Soul Cairn, in which the quest-assigned follower is a vampire. She can't die, but she wasn't very useful when she was on her knees the whole time. ...That did not sound right.
If we are a vampire then this spell should heal us as well cause in skyrim vampires are considered undead. I suggest you make two different undead spells one that heals undead, thralls and the other oneself provided u are a vampire.. your mod has a lot of potential combined with other mods like conjuration madness, undead summoning, Vile Art of Necromancy and well vampire mods like Belua Sanguinare Revisited & Better Vampires by Brehanin try making your mod compatible with these two vampire mods since restoration spells begin to fail as u get stronger as a vampire in these mods...come to think about it u could also put a master healing spell that heals you and your undead in the surrounding Thanks for listening...
Suggestion: Service Time: You could make a spell to increase dead minions time in 60s, make it an "Expert Spell" but let it reachable since beginning to force ppl burn magic to use it, but try don't overwrite the potions effects that do the same.
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now I can finally heal my undead
If we are a vampire then this spell should heal us as well cause in skyrim vampires are considered undead. I suggest you make two different undead spells one that heals undead, thralls and the other oneself provided u are a vampire.. your mod has a lot of potential combined with other mods like conjuration madness, undead summoning, Vile Art of Necromancy and well vampire mods like Belua Sanguinare Revisited & Better Vampires by Brehanin try making your mod compatible with these two vampire mods since restoration spells begin to fail as u get stronger as a vampire in these mods...come to think about it u could also put a master healing spell that heals you and your undead in the surrounding
Thanks for listening...
Suggestion:
Service Time: You could make a spell to increase dead minions time in 60s, make it an "Expert Spell" but let it reachable since beginning to force ppl burn magic to use it, but try don't overwrite the potions effects that do the same.
Or "Reassembly" if it heals anyone.