Why would i use this mod that forces a random trapdoor into skyrim, may look bad with enhanced terrains and details, doesnt have much inside, is a copy of anise's basement and looking at the place, it's not far from anise's house.
I mean, I could just run some more meters to the west and get in Anise's house, which is a proper forest shack and is better than this, has a small garden, enchanting table and the chests are permanent so you can save stuff in there.
So your mod is pretty much pointless, I'd say you have to be ridiculously lazy to use this mod and even so, Anise's house appears in the map so you can even fast travel to it. I can't see any upside of using this mod.
I don't think you should add anything to this but you should of course make everything owned by the player. Something else I think you should do is make it look more abandoned. Remove the alchemy table, some items, add more broken stuff and cobwebs. That way it doesn't feel like it was made for you. Whatever you do, don't add a training room and more altars. It will ruin the mod. You should also consider the location. Is a trapdoor in the dirt really believable? I don't think so. Maybe place it somewhere else? It could be the cellar of a ruined house.
I would endorse but I'm being stopped by how little effort you must have put into this. No offense, it's a great idea and I like it, but look at the NPC-owned items, we don't want to have to steal from somewhere abandoned. I don't mind that you've copied Anise's cabin basement, but there's other things that need to be done, like changing cell and item ownership.
Plus, perhaps make this available to other types of player, not just alchemists and the likes (due to the same items as Anise's Cabin).
Anyway, despite this I will still endorse because it's a good idea and I can customize it with the Creation Kit to my own liking Good idea, just needs a little more time, please take as constructive criticism
Well, you just copied Anise's cell and added a chest, bed and a few more items but you forgot to set the items (items that were already there) to be yours so you don't have to 'steal' them from Anise. And you also put some random trapdoors to Skyrim and set the teleport to Anise's cell. Not much of a work here. But as a starting house it's perfect and it fits well for the first few lvls. I want to start again with Skyrim because of the Dawnguard DLC and I think this mod should be good for the start.
Can you set all the items inside your hideout to "ownerfree" ? Becouse if it should be an abandoned hideout, then there should be no need to steal anything inside ;-)
it's a good idea to make a cellar as the first residence. But a trapdoor in the middle of nowhere ... I think it would be nice to the ruins of a small house above the entrance.
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I mean, I could just run some more meters to the west and get in Anise's house, which is a proper forest shack and is better than this, has a small garden, enchanting table and the chests are permanent so you can save stuff in there.
So your mod is pretty much pointless, I'd say you have to be ridiculously lazy to use this mod and even so, Anise's house appears in the map so you can even fast travel to it. I can't see any upside of using this mod.
Plus, perhaps make this available to other types of player, not just alchemists and the likes (due to the same items as Anise's Cabin).
Anyway, despite this I will still endorse because it's a good idea and I can customize it with the Creation Kit to my own liking Good idea, just needs a little more time, please take as constructive criticism
I want to start again with Skyrim because of the Dawnguard DLC and I think this mod should be good for the start.
@Attila_618 : You're right but I really wantet the hideout to be in a place where only some Trees and Rocks are. So it's more like a secret Hideout.