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This page was last updated on 22 December 2017, 6:11PM
- Changelogs
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Version 1.6.0
- - New: New upgrade! Cows. Have your mini-farm of cows (15.000 gold).
- New: You can (unrealisticaly) slaughter one cow per day (use the table, DON'T kill the NPC!!).
- Change: Each beef piece (bought, or farm) gives now 20 steaks, instead of 5 (x4 more).
- New: Your farm cows give 15 beef pieces each (15x20 = 300 steaks).
- New: No matter how many days you've passed without cow slaughter. One per day.
- New: Buy Hay Bale from farm.
- New: Move hay from the bale to hay pile to feed cows.
- New: One hay pile per day. Hay needs to be on the pile before slaughtering.
- Change: Beef now costs 150 on shops, instead of 50 (x3 more).
- Fix: Fixed bug with manual food serving (without waitress). It should work now.
- Fix: Fixed a customer that remainded on secondary dinningroom when ciderhouse closed (thanks Freddywarbird!)
- Fix: Fixed customers chattering on the secondary dinningroom when closing (thanks Freddywarbird!)
- Fix: Fixed farm door outside the ciderhouse, that shouldn't be there.
- Change: New 3D model for served food plate. Model by Jokerine.
- Change: Removed imperial banners from the outdoor upgrade, to be neutral (I may add different options in the future).
- New: Added lettuce and tomato containers on the kitchen (you still need to carry them for salads). Model by Blary.
- New: Added hanging meat container on the kitchen. Model by Blary.
- New: Added knife and cutting table for making salad. Model by Stroti.
- Note: Thanks to anyone I may forgot to mention with ideas or things to fix included on this release.
- - New: New upgrade! Cows. Have your mini-farm of cows (15.000 gold).
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Version 1.5.1
- - Decanting recuded to 1 day (was 2) to avoid bottle-necks.
- Fixed a situation where Apple Harvesting could increase +100.
- - Decanting recuded to 1 day (was 2) to avoid bottle-necks.
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Version 1.5
- - Apple harvesting redone.
- Now you get 50 apples per day per tree.
- New virtual skill: Apple harvesting (virtual because it's not on the game menu).
- Apple harvesting increases as you pick apples, from 0 to 100
- As skill goes up, you can harvest more apples per day per tree.
- Now trees stop growing apples after 5 days, instead of 13 (cap).
- With new values you can harvest a max of around 10,000 apples per day.
- With new values you can fill one barrel each day with 2,000 bottles worth cider.
- With new values you can end up with several full barrels after one week.
- Ciderhouse needs now a bit more care to see which barrel is full, which fermenting, etc.
- Lowered the sound volume of the crowd (-30%).
- Fixed a missing reference (thanks kiwifruitxx!).
- A couple fixes to waitress on the new diningroom upgrade.
- Increased again the orders amount for cider. I may adjust it again if it's too low or high.
- Removed the Latest Changes entry from the notebook, as it was a bit lore-breaking.
- - Apple harvesting redone.
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Version 1.4.0
- - IMPORTANT: After upgrade, close and open the ciderhouse, and re-call the waitress to avoid weird behaviour.
- Fixed several errors on some scripts (thanks to all who reported, specially LP1 for the help!)
- As a note, these errors were invisible to players but it seems could cause CTDs for some people.
- New interior upgrade: Additional dining room, on same floor but under the mountain. It doesn't expand the exterior.
- More income (and food use!) with the new upgrade (x3).
- Reduced the number of people on the main dining room.
- Reworked waitress path, which also visits second hall, if upgraded.
- New serving animation for the waitress.
- - IMPORTANT: After upgrade, close and open the ciderhouse, and re-call the waitress to avoid weird behaviour.
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Version 1.3.2
- Now you get back empty bottles for cider consumed by customers in the ciderhouse (thanks jflgh123 for reporting this mistake).
- Added a new barrel in the kitchen where consumed empty bottles are placed automatically.
- Fixed an error that added empty bottles to inventory when adding bottles to cider cooler, or when serving orders.
- Moved some more strings to variables (for translation mods).
- Fixed the Cider Storage information hole, which said Lool, instead of Look.
- Fixed the script for manual serving (without waitress), which wasn't giving profit for some recently added food items.
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Version 1.3.1
- Modified the crowd sound to lower the volume of the annoying laughs.
- Fixed female customers using male voices (thanks bmax267).
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Version 1.3.0
- Removed the fixed customers.
- Added 20+ new customers that will wander around, dance, sit, etc.. when open.
- Added ambience sound (crowd, laughter) to the interior, when open.
- Fixed the cider bottle price, which was too hight (thanks webmaster for pointing it out).
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Version 1.2.5
- Changed the price for the new 24 apple trees from 50000 to 70000 (it was cheaper than adding 14...)
- New upgrade: Stone floor (main customer area).
- Some fixes in floor tile positions.
- Important changes to the bottle amount ordered by jarls, etc.. to make it more balanced.
- Added a Ciderhouse Handbook in the counter, to be used as guide.
- Added a table at the secret bedroom where you can sit and rewritte the handbook, if lost.
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Version 1.2.4
- You can now renew the waitress contract (add days to it) without waiting it to expire.
- New upgrade: 24 additional apple-trees.
- Moved all strings from scripts to the ESP, to make it translator-friendly.
- Added a changelog in the ciderhouse Notebook (not lore friendly, but good to know latest patch info).
- Fixed manual food serving that was allowing to pick food more than once.
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Version 1.2.3.1
- Quickfix for an upgrade menu that wasn't working.
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Version 1.2.3
- Fixed an issue with manual food serving, where cider wasn't being counted (thanks Freddywarbird!) .
- Fixed: Salad is now also used when serving food manually.
- Added another meat order book inside the Drunken Hutnsman (Whiterun).
- Salmon added to ciderhouse menu. 10 steaks are cooked per batch.
- You can now buy salmon at Solitude market. Each salmon makes 6 steaks.
- Fixes to the script for player manual food serving (without waitress).
- Added small signs with barrel names to the valves at the basement.
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Version 1.2.2
- New menu option: Salad. Use the kitchen table to prepare. Requires one tomato and one lettuce.
- Added a button on the press area to toggle the ventilation system (the dwemer noise).
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Version 1.2.1
- Lightning fixed. Should not flicker here and there. This meant removing lots of custom lights.
- Fixed (maybe) negative food issue involving higher income than should.
- Added a stool on the counter. It can be stored or placed as you wish.
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Version 1.2.0
- New upgrade: New ciderhouse entrance (stairs, walls, lamps,....)
- Added two holes outside the bottling machine, to check empty cider bottles and available cider.
- Added a candle inside the storage room (the one allowing access to upper floor).
- Added small candles on the stair to the secret room.
- Fixed a spot that could cause player to get stuck with the crates outside.
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Version 1.1.1
- New upgrade: A new set of barrels (20,000 each, just visual change, no special functionality).
- Added a trough inside the kitchen, which allows to add cider to inventory, to be consumed by customers.
- Some adjustments to the cash register code to try fix the bug of infinite food (couldn't reproduce it).
- A notification is now shown when opening or closing the ciderhouse.
- You can no longer pick food to serve if the ciderhouse is closed.
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Version 1.1.0
- Added a new upgrade: Additional oven, so you cook double (provided you have the materials).
- Added a new upgrade: Noble tables and chairs.
- Apple-trees moved to allow compatibility with another mod.
- Basement lightning redone. Added some candles and removable torches.
- Fixed navmesh problem in the apple-trees area, where NPCs and followers could get stuck (thanks Nuumz!)
- Fixed a floating door on the ciderhouse entrance.
- Fixed a wall on the outside.
- Room above kitchen modified to host both oven chimneys.
- Fixed lightning in the room above the kitchen (couple candles).
- Journal updated with a bit more information.
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Version 1.0.2
- Rewritten some initialization scripts, and better control of readed journal added.
- Fixed cash register script, which could fail on some situations.
- Fixed the script about picking food to serve, which could fail under some circumnstances.
- Now message box reports price per unit on confirm windows (meat, bottles, etc).
- Fixed a bug that allowed to hire a waitress without enough gold.
- Message confirming waitress contract now shows contract days.
- Added some more information in the journal.
- Fixes in a couple notification messages.
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Version 1.0.1
- Now you can't earn money from the strongbox if waitress is not active.
- Fixed a bug when calculating earnings from stronbox, where bread used was not counted.
- Fixed the message about contract for waitress. It didn't specify the "days" word.
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Version 1.0.0RC4
- Now almost all candles around the ciderhouse can be turned on, or off, for better customization and roleplaying.
- Added a book for upgrades at Dragonsreach (Whiterun), on a table near the Jarl.
- First upgrade available: 14 more apple-trees (read description for upgrades).
- Fixed some bugs with lights (lightning flickering and lights dissapearing).
- Lightning adjusted again. Removed some torches, added candles and changed ceiling lamps.
- Added Map Marker for the Ciderhouse.
- Replaced remaining noble chair with common chair (missed in the last update).
- A couple edits in the journal.
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Version 1.0.0RC3
- Updated journal with more details (keep it as some kind of manual!).
- Some spelling corrections on the journal (thanks mjharper!).
- Meat vendor now sells Raw Beef.
- Battle-Born and Pelagia farm now sell wheat flour, tomatoes and lettuce.
- Now you can cook beef into beef steaks.
- Now you can bake bread.
- Customers now consume 20 venison chops (same as before) + 12 beef steaks + 30 bread, per day.
- Removed secondary cooking device and replaced with an oven (grill).
- Added some barrels and a chest at the kitchen, to store different food supplies (better for orders).
- Lightning redone. More static lights (candles, lamps). Darkened the place.
- Torches replaced with torch sconces. You can remove torches if you want it darker, or when closing the place.
- Replaced noble chairs with common chairs (to fit current decoration and to prepare for future upgrade options).
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Version 1.0.0RC2
- Fixed the NavMesh. Followers should now be able to enter and exit ciderhouse and basement.
- Some tweaks at the "distance of view" of the cierhouse building, that could cause performance issues on some computers.
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Version 1.0.0RC1
- First playable version.
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Version 1.0.0
- Now you can serve food to each customer yourself (check description for info).
- Now you can hire a waitress to serve food (more info on description).
- Added a small shack in the back of the ciderhouse, where the hired waitress lives while working in the ciderhouse.
- A couple corrections in the bottling process notification messages, to be less confusing.
- Fixed the notebook, that wasn't showing report for recently added food items like beef and bread (thanks phillipWireland!).
- Fixed a small rendering glitch with the counter.
- Completely rewritten the calculation script for earnings. Now more accurate (orders per hour instead of per day).
- Notebook now shows information about waitress contract.
- Fixed bread baking. Now it adds correctly to inventory.
- Navmesh corrected for latest decoration changes.
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- Author's activity
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December 2017
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22 Dec 2017, 6:11PM | Action by: katixa
Attribute change
Description changed.
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22 Dec 2017, 6:06PM | Action by: katixa
Attribute change
Description changed.
April 2016
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08 Apr 2016, 7:53PM | Action by: katixa
File added
German Translation by Elandra
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