The new expanded edition has been uploaded to SSE Nexus and can be found here:
Hope some people are still interested as it's been a long time coming...
A backport of the SSE version for Oldrim has been made by ascrubbubble (thanks) and can be found here: https://www.nexusmods.com/skyrim/mods/100836?tab=description
Hello Rayek or Anyone else! Back looking for a new home for a new play thru, have used similar version of this home on sse, and old version here, not sure if this one, but checked thru all images, before asking , and couldn't see if anyone had, but does the bed or is it still flippable for a coffin like before ? or you can't with this one ? Thanks!
Thank you. I've been out of modding for a few years now...but I believe it has been backported. Just haven't had the time to check the integrity of any backports. Should be out there though.
Still playing on Oldrim because I 'm afraid of change, but I really do love this home as-is. It's cozy and tucked-away, making it perfect for any character that would rather stay out of the spotlight and snow.
I've been looking for a good lair for a necromancer character of mine, and this is perfect. Reyek's End is compact, functional, and atmospheric. Perfect for roleplaying a recluse. The nice blue lighting is a wonderful touch.
OK, so after some time I've realized why this home is not a good lair for a necromancer, and its got to do with the hidden entrance. Having too many npcs clumped together at that tiny cave mouth will result in some of them blinking out of existence, I'm not sure why. I think some of them are glitching through the ground as if they were using a kettle glitch. If that doesn't happen, often they push each other, and sometimes the player, off the rocks and into the fast flowing river, and that can be pretty bad for frostfall players. I don't know how to use creation kit, but I wish I had a way to make the spawn point for leaving Rayek's end the actual nearby road and not the cave entrance.
Home was designed for myself and my playthrough, and it worked with a follower or two just fine. I'm not surprised it may have issues with caravans of followers...let alone Frostfall additions.
Glad you like the home overall, but it has its limits.
1792 comments
Hope some people are still interested as it's been a long time coming...
A backport of the SSE version for Oldrim has been made by ascrubbubble (thanks) and can be found here:
https://www.nexusmods.com/skyrim/mods/100836?tab=description
Back looking for a new home for a new play thru, have used similar version of this home on sse, and old version here, not sure if this one, but checked thru all images, before asking , and couldn't see if anyone had, but does the bed or is it still flippable for a coffin like before ? or you can't with this one ?
Thanks!
Welcome back and nice to see a familiar name. This version does not have a toggle for switching to a coffin unfortunately. :(
Thank you for the comment.
Perfect for roleplaying a recluse. The nice blue lighting is a wonderful touch.
Having too many npcs clumped together at that tiny cave mouth will result in some of them blinking out of existence, I'm not sure why. I think some of them are glitching through the ground as if they were using a kettle glitch. If that doesn't happen, often they push each other, and sometimes the player, off the rocks and into the fast flowing river, and that can be pretty bad for frostfall players.
I don't know how to use creation kit, but I wish I had a way to make the spawn point for leaving Rayek's end the actual nearby road and not the cave entrance.
Glad you like the home overall, but it has its limits.
Help(
Here's hoping.