OH MY F-ING GOD. Iz it reel? Someone finally did this? And it works with no Exceptions, he won't leave the Church on his own, and if I fell him to go Home he will go to our Home Location? And no more running across the whole Map anymore, because of his 'Shop'/Mining Job?
If this really fixes all the Problems, you just made my Day. I'll definitely check it out when I get Home.
*Addendum: Oh, yeah, I've gotten my Hopes 'lil bit too high about it. I was hoping it could somehow overwrite the general Marriage-Script [for Derkeethus] which is used for all Partners -about quitting the Church and vanishing, if you don't cancel out of the dialoge and tell them where you will live before they quit- but, what it indeed DOES, is fixing Derkeethus' runaway-Behavior. And this is all what it claimed to do in the first Line, so yes, it indeed does do it, it works perfectly. He will return to the set Home when dismissed, and actually will BE there.
Now we just need someone to fix the Marriage-Script in general, so they won't just leave us alone in the Church and vanish forever. C'mon, Bethesda! Fix this damn Thing already!
Anyways. Thanks! Here, take this Endorsement. *Flamey has added Endorsement (1) to your Inventory.*
Thank goodness this exists, unoffical skyrim patch was causing weird shadow lines and effectively ruining my experience. I've heard of other people having this issue too. So no, this patch is not "obsolete"...
This was fixed in the Unofficial Skyrim Patch, making this mod mostly obsolete.
It would be nice to mention it in the description, as this mod would only be used by those who do not want USKP.
If users still experience this issue with USKP, they should first check their load order for things that overwrite USKP's files and then apply appropriate compatibility patches.
Hey, this mod works. But Derkeethus has another bug in game. The option to ask how the children are doing isn't available. Can you maybe fix that, or maybe just put Scout many marshes lines for that option?
The Argonian's don't have (Adoption) dialogue and there are no voice files regarding the children provided by Bethesda in Hearthfire, so no, I can't do anything about that.
That makes sense, considering their reproduction methods, and the fact that argonians could be considered as much tree than reptile/amphibian in relation to the Hist.
22 comments
Someone finally did this? And it works with no Exceptions, he won't leave the Church on his own, and if I fell him to go Home he will go to our Home Location? And no more running across the whole Map anymore, because of his 'Shop'/Mining Job?
If this really fixes all the Problems, you just made my Day.
I'll definitely check it out when I get Home.
*Addendum:
Oh, yeah, I've gotten my Hopes 'lil bit too high about it. I was hoping it could somehow overwrite the general Marriage-Script [for Derkeethus] which is used for all Partners -about quitting the Church and vanishing, if you don't cancel out of the dialoge and tell them where you will live before they quit- but, what it indeed DOES, is fixing Derkeethus' runaway-Behavior. And this is all what it claimed to do in the first Line, so yes, it indeed does do it, it works perfectly. He will return to the set Home when dismissed, and actually will BE there.
Now we just need someone to fix the Marriage-Script in general, so they won't just leave us alone in the Church and vanish forever. C'mon, Bethesda! Fix this damn Thing already!
Anyways. Thanks! Here, take this Endorsement.
*Flamey has added Endorsement (1) to your Inventory.*
It would be nice to mention it in the description, as this mod would only be used by those who do not want USKP.
If users still experience this issue with USKP, they should first check their load order for things that overwrite USKP's files and then apply appropriate compatibility patches.
Divorced, tried remarrying, reinstalling mod, etc. Still goes to Dark Water Crossing.
Downloaded. Installed. Endorsed.