Skyrim

File information

Last updated

Original upload

Created by

Trevin

Uploaded by

Trevin4real

Virus scan

Safe to use

48 comments

  1. binks77
    binks77
    • member
    • 0 kudos
    Just installed this mod and for some reason, when i get inside, light is turning off. The candles are burning but everything gets dark. It comes and goes in kind of like shadow every few seconds. Shadow coming on, it's dark, and after few sec it's ok again and then shadow again. It's like that on and on again. Any one know solution for this? I'd like to explore this house.
    I have few other mods installed but i wouldn't like to uninstall them as there are almost 110 of them.
  2. cyb0rg88
    cyb0rg88
    • member
    • 3 kudos
    Does it have it's own cell? Is it follower friendly? How much storage is there? How many mann/chests/cases are there? Are there any unique storages (i.e. dragon claws/masks) Are there alchemy/smith/ench stations? What's the interior design? Are there any faction related banners/themes involved? These are the type of questions you should answer on the description tab. Would probably get a few more downloads.
  3. Trevin4real
    Trevin4real
    • member
    • 3 kudos
    i dont know that mod really.. but i think if u override the errors, just read error messages or whatever comes up see if it works itself out and if it doesn't tell me what it says and ill check it out.
  4. yocaher
    yocaher
    • premium
    • 2 kudos
    Hey I get CTD's while loading the game if I have the mod: Lakeside Hideaway by Sulya Tamagen(http://skyrim.nexusmods.com/downloads/file.php?id=16703) installed.

    Any ideas how I can run that mod with yours? thanks
  5. SeniorCinco
    SeniorCinco
    • member
    • 3 kudos

    senior, this is my first mod so im getting the hang of it <img class="> ill keep working on it don't worry
    nav meshing is not easy for me, but i will fix it eventually!

    I know you will. That Navmesh is a pain in the butt. You are doing fine. It is a nice mod. And I am happy you got a vid. <img class=">
  6. Trevin4real
    Trevin4real
    • member
    • 3 kudos
    senior, this is my first mod so im getting the hang of it ill keep working on it don't worry
    nav meshing is not easy for me, but i will fix it eventually!

    SVAALBARD! THANKS! ^_^ subscribed to your channel and what not!
    WILL EMBED IT! <3
  7. svaalbard
    svaalbard
    • premium
    • 132 kudos
    Awesome addition to Skyrim!

    I featured this mod in my latest video,
    http://www.youtube.com/watch?v=oA2t7dePu-U

    The video spotlights player homes added by modders. If you wish to embed the video in your description page or post it wherever you like (other threads posted with your mod for instance), that is okay and I would be honored (I spent quite a time making this video).

    If you wish to embed it, simply remove the @ symbols from the line below, and paste into your description page

    [@youtube]oA2t7dePu-U[@/youtube]
  8. SeniorCinco
    SeniorCinco
    • member
    • 3 kudos
    From what I could tell, the Navmesh (NM) is about a foot above the bridge. It should be right on top of the surface. They will fast travel with you to the Stone, but they will not follow you past the second fire pedestal.

    The NM at the top of the bridge does not connect with the NM of the ground. You may want add a Fast Travel and map marker to the outside entrance somewhere. Maybe on the roof at the door.

    If the NM is complete and tight to the doors, then the transition from one cell to the next should be flawless with any followers.

    There is a NM checker,a key/tab in the CK, that test your NM and shows you exactly how many verticies and triangles have issues and where they are. Watch the CK navmech vids.
  9. Trevin4real
    Trevin4real
    • member
    • 3 kudos
    i dont know how to connect the navmesh from one cell to the next so i gave up, did my best.
    i can manage to get the mto go up and down tho if i command them to go a few steps at a time.. best i could do
  10. SeniorCinco
    SeniorCinco
    • member
    • 3 kudos
    Really enjoying the mod. I changed the lighting to a red tint to fit my Dremora character and changed the follower to a female Dremora Lord. It is very Oblivion looking. Thanks again for this.

    I however noticed another issue. There seems to be problem with the Navmesh. or lack there of. The followers, who ever they may be, cannot walk up the bridge, walk around to the forge or renter the manor.