I liked the idea of Breeze having a dungeon with all the extra's. I would have put the manny's along the wall so as to see all of them, and the weapons clustered in the middle.
I couldnt work out how to use the super sorted properly, maybe a vid would have been good there.
Ill keep looking for a perfect house mod. thax anyways
Unfortunately this is ridiculously buggy even after cleaning with TESVedit. The stock bookshelves you get with the home normally are invisible, there's a hole in the floor until you buy the Alchemy room and the cell seems to really eat memory, either due to all the scripted gadgets or just poor optimization.
I had no other mods which edited Breezehome installed, so there should be no conflict.
A decent idea, but sadly the execution is poor enough that I had to uninstall.
I'm having an issue where NPCs in the house will occasionally get stuck in a loop where they leave through the front door, then reappear back in the house, then immediately head for the door again, then reappear back where they started, and so forth. I'm just standing there inside watching it happen. This seems to occur for any NPC that isn't currently following me, including Lydia. The only NPC that I haven't seen doing this is Inigo.
Some time after I noticed this issue, I installed a mod that lets followers chill around the house when they're on active-follow and I'm in my house, and now they've started doing this too. Once I leave the house, they're following me as normal.
Look at the floor beneath the stairs, if you can see the beams that should suround the opening to the cellar then another mod is overwriting this one or has changed the floor, hit Tilde (usually ¬ or ~ under Escape) click the floor so a bunch of numbers/letters appears then type "disable" without the quotes hit enter/return then Tilde again to return to the game to remove the floor, repeat with crates etc. if necessary. If you disable the wrong thing just hit tilde, type "enable", hit enter then Tilde again and it should reappear.
Just to let you know that Bert got in touch with me today. He's been madly busy, new role in his job - loads of courses he had to attend and be away from home etc. He's asked me to let you all know he hasn't abaondoned any of his mods and will try to get comments and things done as soon as he is able.
so im trying to " clean " up the mods im using and TES5edit says that your mod has 2 deleted NavMashes.. and it says you need to correct this error. thank you!
245 comments
I would have put the manny's along the wall so as to see all of them, and the weapons clustered in the middle.
I couldnt work out how to use the super sorted properly, maybe a vid would have been good there.
Ill keep looking for a perfect house mod. thax anyways
I had no other mods which edited Breezehome installed, so there should be no conflict.
A decent idea, but sadly the execution is poor enough that I had to uninstall.
Some time after I noticed this issue, I installed a mod that lets followers chill around the house when they're on active-follow and I'm in my house, and now they've started doing this too. Once I leave the house, they're following me as normal.
Any ideas?
If you disable the wrong thing just hit tilde, type "enable", hit enter then Tilde again and it should reappear.
Just to let you know that Bert got in touch with me today.
He's been madly busy, new role in his job - loads of courses he had to attend and be away from home etc.
He's asked me to let you all know he hasn't abaondoned any of his mods and will try to get comments and things done as soon as he is able.
Gen