I'd like to request a complete model. That is, body + face + hands + feet all joined. That way we can paint everything without seams, rather than just the difficult parts of the main body itself.
just wonna add in, throttlekitty :3 has made a lovely Nif, its not perfect, but soon will be, with that youll be able to open em, sometimes might crash on start op, but mah :3 its just in beta !
Ok, sry.. I should have explained it in the description though Its rather easy: 1. Download the BSA unpacker: http://www.tesnexus.com/downloads/file.php?id=3117 2. get NIFscope http://sourceforge.net/projects/niftools/files/nifskope/ 3. Get a plugin for NIF scope to be able to handle skyrim data: http://www.skyrimnexus.com/downloads/file.php?id=1531 Now open the file meshes.bsa from your skyrim data folder with the bsa unpacker... choose the stuff youd like to export and export it. Now open NIf Scope, Load the meshe you exported, and then in NIFscope: click File-> Export-> Export .Obj.. now you should have a simple obj from that skyrim mesh... What I did further was importing that mesh into maya, and manually getting rid of most of the triangles (this is because some sculpting programms have problems handling triangles when subdividing the mesh for sculpting) I took care to mantain the UVs but I cannot garantee that there are minimall distortions (but they are so small, they wouldnt be niticable at all) An other add: This mesh is NOT suitable for reimporting in the game, because 1. the game engine would triangulate it again, and the topology wouldnt match up with the default 2. All the skin weights are lost at the converision to .obj, so unless you know how to rig this mesh and skinweightpaint it this is not going to work...
I'd like to second Miki990's request. I'm also curious as to how you were able to convert the mesh to .obj.To my knowledge there is no working .nif support for tools yet. Also wondering are the UVs still intact? Thanks.
15 comments
Do you need them to be quads? Or default trinagles work as well?
Its rather easy:
1. Download the BSA unpacker: http://www.tesnexus.com/downloads/file.php?id=3117
2. get NIFscope http://sourceforge.net/projects/niftools/files/nifskope/
3. Get a plugin for NIF scope to be able to handle skyrim data:
http://www.skyrimnexus.com/downloads/file.php?id=1531
Now open the file meshes.bsa from your skyrim data folder with the bsa unpacker... choose the stuff youd like to export and export it.
Now open NIf Scope, Load the meshe you exported, and then in NIFscope: click File-> Export-> Export .Obj..
now you should have a simple obj from that skyrim mesh...
What I did further was importing that mesh into maya, and manually getting rid of most of the triangles (this is because some sculpting programms have problems handling triangles when subdividing the mesh for sculpting)
I took care to mantain the UVs but I cannot garantee that there are minimall distortions (but they are so small, they wouldnt be niticable at all)
An other add: This mesh is NOT suitable for reimporting in the game, because 1. the game engine would triangulate it again, and the topology wouldnt match up with the default
2. All the skin weights are lost at the converision to .obj, so unless you know how to rig this mesh and skinweightpaint it this is not going to work...
Hope this was the information you wanted