Skyrim
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Adeptus

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AdeptusAstrates

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15 comments

  1. DreivorCreations
    DreivorCreations
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    i am new in modding ,can you paste textures on it like tattoos for making custom tattoo skin?
  2. XunAmarox
    XunAmarox
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    Either is fine, really.
  3. AdeptusAstrates
    AdeptusAstrates
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    Ok, ill start working on that when I get back home..
    Do you need them to be quads? Or default trinagles work as well?
  4. XunAmarox
    XunAmarox
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    I'd like to request a complete model. That is, body + face + hands + feet all joined. That way we can paint everything without seams, rather than just the difficult parts of the main body itself.
  5. Miki990
    Miki990
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    Thank you premium, Will try this. =)
  6. 123lol321
    123lol321
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    just wonna add in, throttlekitty :3 has made a lovely Nif, its not perfect, but soon will be, with that youll be able to open em, sometimes might crash on start op, but mah :3 its just in beta !

  7. AdeptusAstrates
    AdeptusAstrates
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    Ok, sry.. I should have explained it in the description though
    Its rather easy:
    1. Download the BSA unpacker: http://www.tesnexus.com/downloads/file.php?id=3117
    2. get NIFscope http://sourceforge.net/projects/niftools/files/nifskope/
    3. Get a plugin for NIF scope to be able to handle skyrim data:
    http://www.skyrimnexus.com/downloads/file.php?id=1531
    Now open the file meshes.bsa from your skyrim data folder with the bsa unpacker... choose the stuff youd like to export and export it.
    Now open NIf Scope, Load the meshe you exported, and then in NIFscope: click File-> Export-> Export .Obj..
    now you should have a simple obj from that skyrim mesh...
    What I did further was importing that mesh into maya, and manually getting rid of most of the triangles (this is because some sculpting programms have problems handling triangles when subdividing the mesh for sculpting)
    I took care to mantain the UVs but I cannot garantee that there are minimall distortions (but they are so small, they wouldnt be niticable at all)
    An other add: This mesh is NOT suitable for reimporting in the game, because 1. the game engine would triangulate it again, and the topology wouldnt match up with the default
    2. All the skin weights are lost at the converision to .obj, so unless you know how to rig this mesh and skinweightpaint it this is not going to work...

    Hope this was the information you wanted
  8. 54n30ldp4nd4
    54n30ldp4nd4
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    o/ Blow up doll, go!
  9. VaiN474
    VaiN474
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    I'd like to second Miki990's request. I'm also curious as to how you were able to convert the mesh to .obj.To my knowledge there is no working .nif support for tools yet. Also wondering are the UVs still intact? Thanks.
  10. Mr9Hells
    Mr9Hells
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    the real question is what wont they do with it (manianical laugh)