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  1. EvilDeadAsh34
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    Important: Choose only ONE of the main versions because they ARE NOT compatible with each other.



    Mystical Illumination: Glowing Signs: This version features vanilla Shop, Inn and road signs. I have integrated the SMIM compatible signs so you don't have to install them separately anymore.


    Mystical Illumination: Glowing Signs - No Road Signs: This version only has glowing Shop and Inn signs. It is basicaly for people who A. don't want glowing road signs or B. Have another road signs mod that i haven't made a compatible version.

    P.S. I do not mean road sign textures, I'm talking strictly sign mods that have ESP changes.


    Mystical Illumination: Glowing Signs with Point the Way: If you prefer vanilla signs this is the version i recommend. It features all the signs and has Point the Way integrated.




    Signs of Skyrim Edition: Warning: This edition is not compatible with the original Signs of Skyrim, Mystical Illumination or any mod that alters road signs.
    As it says, this is a complete version that contains all the signs. Road, Inn and shop signs. This version is not compatible with the original Signs of Skyrim, Mystical Illumination or any mod that alters the meshes and ESP placement of road signs. Such as Point the Way.

    This version is STANDALONE and nothing more needs to be installed unless you want alternate blacksmith signs or colorful road signs.


    Signs of Skyrim Edition - No Road Signs: Warning: This edition is not compatible with the original Signs of Skyrim or Mystical Illumination.
    This version only includes Shop and Inn signs. No road signs are present for maximum compatibility with mods that change road signs.


    Signs of Skyrim Edition with Point the Way: Warning: This edition is not compatible with the original Signs of Skyrim, Mystical Illumination or Point the Way.
    This version is for Point the Way users. This has Point the Way fully integrated with the SoS signs.


    Other Changes:
    A small word of warning. It's nothing major but i just want to be clear what else i changed other than the signs. I had to alter and add a few light sources in Whiterun, Markarth and Solitude.

    Whiterun: I added a light source and a couple torch sconces to Warmaiden's to show where the door is. I also added two light sources to the doors of Belethor's and Arcadia's to show their doors as well. the other light source edit were to stop sign blow-out. the were too bright and too close to the signs which is why i had to edit them.

    Solitude: I added door lights and candle holders to the entrances of Winking Skeever, Radiant Raiments, Bits and Pieces and Angeline's. I also lowered the lighting that was placed near the signs to reduce blow-out. I also moved the Blacksmith sign so it can be seen from down near the shops instead of it being angled where no one can see it unless you were on top of it. I also reduced the size of Radiant Raiments sign so it didn't swing wildly when the homeless guy walked by it every two seconds.

    Markarth: I lowered and slightly moved the lighting near the Silver Blood Inn and Pawn Shop.




    Mystical Illumination: Road Signs Only: Warning: This edition is not compatible with any mod that alters road signs.
    The title says it all. No shop or inn signs are present in this version. This version is not compatible with Mystical Illumination, MIGS - Signs of Skyrim - Complete Edition or any mod that alters the meshes and ESP placement of road signs.

    Note: The reason i made this version was for people who only want glowing road signs...


    Mystical Illumination: Point the Way: Warning: This edition is not compatible with the original Point the Way.
    This is simply Point the Way with glowing road signs. That's it, nothing else. It is based of off Point the Way 1.0.5.




    Mystical Illumination: The Bloody Tankard: This version is compatible with The Bloody Tankard - Halloween Decorations and Food by Jokerine. You must install that mod first for this patch to work. Note: Allow the patch to overwrite the HalloweenShop.esp file.




    For MIGS Translation Users Only!

    To use the translations for MIGS that i provide you must download the original mods first because i did not include them in my translation files. If you do not use the original sign texture mods i used for my translations then you will have glowing signs that don't line-up correctly. Links to the original mods that i have made compatible glow-maps for are listed below. Again, you must download the original mods first or the glow-maps in my translations will not display correctly!!!

    German Road Signs by TheBugfix
    Wegweiser Beschilderungen Deutsch
    Russian Signs and Textures by ANDEREY
    Carteles en Espanol -spanish signs- by Dorkirt


    For SMIM Users Only! Loose File Version Instructions.

    While SMIM is no longer a requirement there are still procedures to get things working correctly if you do use it. To properly install both do the following...

    1. Install SMIM.
    2. Install MIGS.
    3. Allow MIGS to overwrite the SMIM meshes.


    For SMIM Users Only! BSA Version Instructions.

    Delete the following files that were installed by SMIM:

    Data\Meshes\clutter\signage (delete the signage folder and everything inside it)
    Data\Meshes\loadscreenart\loadscreenblackbriar01.nif (just this file)
    Data\Meshes\architecture\markarth\mrkalchemysign.nif (just this file)


    For ENB Users Only!

    I believe i finally figured out the values in the enbseries.ini that affect the glowing of signs. See below for my current settings... The value most specific to the glows that i got results with were IntensityDay and IntensityNight. The only drawback i can see is that windows at night won't glow super-bright, They'll just glow like normal windows, Not a biggy for me but just be warned that your nighttime window glowing will be affected too. So, tinker with the NIGHT settings below to achieve the sign brightness you want.

    [WINDOWLIGHT]
    Intensity=3.5
    Curve=1.0
    IntensityDay=1.0
    IntensityNight=1.0
    IntensityInteriorDay=1.0
    IntensityInteriorNight=1.0
    CurveDay=1.0
    CurveNight=0.50
    CurveInteriorDay=1.0
    CurveInteriorNight=0.50
  2. EvilDeadAsh34
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    Okay, quick note about SSE...

    Everything works except the ESP's. That would mean you'd have all day long glow on the signs for any version you use. I'll try to find the time to update this as soon as i can.

  3. NerevarineKhajiit
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    I've just uploaded the updated 3.7 version of the installer.
    The updated installer should contain all current English files and options. Note that if you already downloaded the 3.7 version you wanted, you shouldn't need the new file, but if you wanted the colored road sign and alternate blacksmith options, you'll need the new file. I've kept the old 3.7 files in "Optional" for those who have data caps and/or don't want to download a 93 MB file. I've also kept the BSA version installer up in case anyone wants it.
    Please Reply to this post if you have problems or suggestions specifically dealing with the installer itself.
    1. Korialstrasz85
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      The "loose files" version of the installer is having issues properly installing various texture/mesh folders while using Mod Organizer when certain feature combinations are chosen.

      For instance, choosing original glowing signs, lit road signs, white road signs, plus any of the blacksmith options will ONLY install the blacksmith options.

      Choosing original glowing signs, lit road signs, white road signs, original blacksmith signs, plus the no fading option will install absolutely none of the files.

      Choosing original glowing signs, no road signs, original blacksmith signs, no fading will install all of the original glowing sign files.
    2. Uthuriel
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      I only get the blacksmith textures, not even an .esp/.esm
    3. Nikko2555
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      There are mixed-case flagnames "Roadsign" "RoadSign" in ModuleConfig.xml file.
    4. MidoriiAkina
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      Thank you, SO MUCH, for your help, Korialstrasz. I've been wondering why this mod never worked even though I installed it -ten times- now. Using your advice, it finally installed.

      Also. Krasus.

      -Midi
    5. Rebel47
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      Neither the Loose file or the BSA installer actually install all of the correct files in the places they are supposed to be, I have installed both and checked the file paths to compare and no files were present.

      The issue is also present while using NMM, just tested this for completeness, essentially in the xml file the destination folder is listed as "" which according to sources I could find supposedly points to the data folder, but this is not the case as these files are not being installed into the data folder, this is proven by the fact that there is no plugin listed no matter the options chosen.

      Anyone have any ideas on this ?

      I found a workaround to installing the version you want, note down the files you want to have installed in your game and extract the texture and mesh folders for those options as well as the esp if one is needed, place them into their own folder and overwrite with your blacksmith sign options, then pack it up into a rar/7z file and install it via your chosen manager this way, it works but makes the scripted installed obsolete.
    6. Talwick
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      I cannot seem to get this mod working.

      Even long ago, before I installed the hundreds of mods that I manually got to run perfectly, I have had this problem. I think I remember my very first installation working, and then when I uninstalled (to reinstall with different settings) that is when this problem began:

      No matter which installation method I use (Loose files or BSA), or what settings (24hr, night only, different texture options), Only the blacksmith's base texture is being modified (to the setting I chose), but nothing glows. Of course, glow textures in all my other mods work. So it's as if the installer is not actually placing the textures where they should be (as uninstalling is almost instantaneous, in spite of the file size).

      I'm about to scour through the archive, find the textures manually, and see if I can place them in the folder structure they should be. But I'm at my wits end.

      I'm surprised that I'm having this issue for something as simple as a texture mod (in the case of the 24hr version anyway). I assume it's the installer itself, not pulling from the right / any folders. So hopefully I can do it manually.

      EDIT: It seems using the default install options (Original signs, No road signs, Original Blacksmith, Fade at night), the shop signs do work. So I will work from there and see if I can get the road signs working too.
    7. vicky78
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      This is annoying... Started looking here after only getting the blacksmith-sign. So... as stated above:
      Choosing original glowing signs, no road signs, original blacksmith signs, no fading will install all of the original glowing sign files.

      What do I do to get the road signs?
      Will the old files work?
      Basically, what magic must be done to get glowing signs + glowing roadsigns...? i`d prefer the all day long-glow
      oh my the headace
    8. Mebantiza
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      The installer does not actually install any ESP's - Loose version. And if I use my version with non-installer, I get two signs @ Windpeak Inn, Vanilla glowing AND the mod placed version. It is because that particular ESP hasn't been cleaned or updated in, ever. To clarify, I tried the installer thinking it had supported the SoS glowing, which it does not. After going back to the actual SoS file, and cleaned and updated its ESP, much better.
    9. jaderiver
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      .
  4. EvilDeadAsh34
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    So it seems some people may be having issues installing? Not exactly sure that would be the case but user @Pathological has a possible solution for those who are having problems.


    **IMPORTANT**
    Hello friends: I had enormous difficulty getting this to work, but I finally did. First it wouldn't activate in NMM, the installer didn't work for me, then I only got the blacksmith sign ingame... which pretty much runs the gamut of issues that a lot of people are having. The reason the mod is problematic is that there are too many layers of subfolders. This isn't hard to fix though, once you pinpoint the issue.
    To fix:
    #1. create a new folder. I'm calling it "Glow Dammit" for reference here
    #2. download and unzip the mod into this new folder
    #3. choose which signs you want (ptw = "point the way")... choose ONE blacksmith sign and ONE other sign type only
    #4. delete the folders containing the sign types you didn't choose. You probably don't HAVE to do this step, but it does make things more simple to keep track of
    #5. Open the folder containing the sign type you chose. Move everything out of that subfolder into "Glow Dammit." Delete the empty subfolder. It is not necessary to do this for the blacksmith sign type, only the other store sign type you chose
    #6. When I was finished, here's what my "Glow Dammit" folder contained on one level: a subfolder called "Images," a subfolder called "Meshes," a subfolder called "Textures," a subfolder containing the information for the blacksmith sign type I chose, a .xml file called "info," a .xml called "Module Config," and a .esp called "Mystical Illumination- Signs of Skyrim"
    #7. Repackage "Glow Dammit" into a .7z using 7-zip... a .rar would probably work too, but I didn't try both
    #8. Put in NMM, activate, run LOOT or whatever you use to check order

    This fixed all problems for me... hope it helps some of you too! Whenever a mod fails to activate in NMM, I would investigate how many subfolders it has.
  5. EQOAnostalgia
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    This pairs REALLY well with Skyrim Trading Posts Remastered! Gives it more opportunities to shine. Literally. Scatters the signs all across the land. 
  6. karenaki
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    any one know a way to have the road signs point the way but not glow, but have the other signs glow?
  7. Gamma123321
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    Great idea, poor execution. In russian version textures mixing, creating weird looking texts.

    Using ancient shaman technics I managed to get this to work without ESP. But only on Signs of Skyrim version.
    Download Main Loose Files, patch for Signs of Skyrim and SMIM fix from Signs of Skyrim's page.
    Install in same order (your pick in FOMOD doesn't matter).
    It just works. And looks sometimes awesome and sometimes weird.
  8. LaykaTheWuffinator
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    This does not work, I'm uninstalling it.
  9. Flatypus
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    I love these, especially the Blacksmith glowing letters. Would love to see a few of them ported to SSE! I would do it myself if I knew anything about Skyrim retexturing. I use an ENB as well so I'm a bit ignorant about how to do glow properly.

    I might try it myself on a few signs from Signs of Skyrim SE https://www.nexusmods.com/skyrimspecialedition/mods/22292

    Just an idea for a lite version - maybe only a few establishments can make/afford glowing signs, e.g:
    - Some blacksmiths know how to enchant their signs. One makes his whole sign glow, his business competitor in the next town over who only has glowy lettering.
    - Inn, middle of nowhere, where NPCs mention business is slow. Outside the inn you notice that the owners have resorted to buying a bright ridiculous glowing sign to attract customers.
    - Places where edgy NPCs hang out.

    Would look great alongside non-glowing signs like:
    Beautiful Honey Signs (Vanilla 2k upscale) - https://www.nexusmods.com/skyrimspecialedition/mods/1269
    ElSopa Unique Hand Made - https://www.nexusmods.com/skyrimspecialedition/mods/21704
  10. Kenrox
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    I have installed this today into SSE (as always i did everything manually and carefully repacked "my version" into a .7z file).
    I have converted the .esp and done some correction with SSEdit according to the USSEP and some other little thing that needed to be update or just to be changed in order to resolve conflicts on my own side.

    It took me some minutes but it really looks cool in game. I love it. Oh and, i use the version with point the way and less bright blacksmith sign. Each sign seems to work correctly. Yeah. Endorsed ;D (I will post some picture).

    EDIT: would be nice to have a glowing sign for "Apachii's Divine Elegance Store" in the future.
    1. ShibePatrol
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      In Xedit, was it just a matter of a simple conflict resolution, or was it more complicated than this?
    2. Kenrox
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      Some time has passed... But from what i can remember it was a matter of conflict resolution with a bit of patience and lots of drag and drop. Probably most of the errors related to USEEP values and point the way.
      But the problem is that my skyrim version was not updated even at that time.
      Now all i am just saying is probably of no help if you are talking about the latest version of SSE. I can't even remember my version. I still use something like 1.4.2 (?!?) i don't know, i don't really care anymore.
  11. imprezza86
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    I just downloaded the BSA version and the file shows as Mystical Illumination - Glowing Signs Installer-15664-3-6 where the loose file version shows as version 3.7.

    Any difference between the two version to be worried about?
    1. Wired1up
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      The loose (3.7) version includes the SMIM meshes.
  12. pathological
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    **IMPORTANT**
    Hello friends: I had enormous difficulty getting this to work, but I finally did. First it wouldn't activate in NMM, the installer didn't work for me, then I only got the blacksmith sign ingame... which pretty much runs the gamut of issues that a lot of people are having. The reason the mod is problematic is that there are too many layers of subfolders. This isn't hard to fix though, once you pinpoint the issue.
    To fix:
    #1. create a new folder. I'm calling it "Glow Dammit" for reference here
    #2. download and unzip the mod into this new folder
    #3. choose which signs you want (ptw = "point the way")... choose ONE blacksmith sign and ONE other sign type only
    #4. delete the folders containing the sign types you didn't choose. You probably don't HAVE to do this step, but it does make things more simple to keep track of
    #5. Open the folder containing the sign type you chose. Move everything out of that subfolder into "Glow Dammit." Delete the empty subfolder. It is not necessary to do this for the blacksmith sign type, only the other store sign type you chose
    #6. When I was finished, here's what my "Glow Dammit" folder contained on one level: a subfolder called "Images," a subfolder called "Meshes," a subfolder called "Textures," a subfolder containing the information for the blacksmith sign type I chose, a .xml file called "info," a .xml called "Module Config," and a .esp called "Mystical Illumination- Signs of Skyrim"
    #7. Repackage "Glow Dammit" into a .7z using 7-zip... a .rar would probably work too, but I didn't try both
    #8. Put in NMM, activate, run LOOT or whatever you use to check order

    This fixed all problems for me... hope it helps some of you too! Whenever a mod fails to activate in NMM, I would investigate how many subfolders it has.

    1. Wired1up
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      Well done for posting this. The Installer is definitely not working.
  13. Lakerfan74
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    CAN WE PLEASE GET THIS ON SSE PLEASE!!!!
  14. GlassDeviant
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    Hi, is there any way to get the ETaC signs to turn off at night?

    Cheers