One little thing: would you be able to release a version *without* the enchanting table in Breezehome? Unfortunately it ends up levitating above my child's bed now that I have Hearthfire.
I got a CTD aswell the first couple times. I tried the fix that logsdonkenneth suggested. Works like a charm now. Go here: http://www.nexusmods.com/skyrim/mods/27053/?
Maybe you should add a note concerning this in the Mod description. Seems a lot of folks have this issue.
However, there is also another issue with this mod, when you built a room for the kids instead of the alchemy lab into Breezehome. The included Arcane Enchanter is floating over the bed. ^^ Would be great to be able to disable that feature, since some people might want to keep adopted kids in Whiterun.
The first glich appeared when I entered Breezehome after enabling the mod, the things that used to on the shelves before were flying through the room pushing the Housecarl Lydia and me around. I picked them up but it seems there are also invisible things (like meshes or so?) that still push chars. Also the mannequins were moving after reentering Breezehome (possibly also because of the pushing invisible textures/meshes/whatever). All this could be avoided through clearing the shelves before enabling the mod though.
However, there is still a weird thing going on. NPCs seem to get stuck now. Lydia is not moving anymore but stuck to a certain place. When I ask her to follow me and I leave the house, I have to fast travel to a place for her to show up. When I depart ways with her she stays where she is and doesn't get back to Breezehome anymore. Also other NPCs get stuck in Breezehome. I had a citizen talking to me when I wanted to get through Breezehome door. They usually follow inside, finish the sentence and leave the house. This guy got stuck in the building and never disappeared. All this stopped after I disabled the mod again. It could be a conflict with other mods perhaps (I run quite a couple, though none that alters Breezehome), but I cannot say for sure.
I have to live without this mod for now. Too bad, i still think it's a great idea.
The fix for Breezehome ctd's when using Hearthfire....http://www.nexusmods.com/skyrim/users/576470/?, place last in the load order. Bethesda deleted a navmesh in the Hearthfire esp, causing a crash with any mod which edits that navmesh. I really like the mini-mannequins and have searched for a few weeks for a solution. Note: BOSS places the fix near the top of the load order, you must move it to the bottom.
can't wait to try it... btw,is there any ctd case for pure users out there? (i don;t have any dlc,or patches)
turns out,yes... immediate CTD right after the bethesda screen. i thought it was due to the fact that my last save files is in breezehome. so i get out,delete the save file,then try again.
but no. still ctd after bethesda screen... *sigh* is there any way to fix this? i so want this.. and why the uploader say it didn't have any bugs?
Yeah, me too. Works with other homes just fine, but if I turn it off for Breezehome and back on for others I lose (permanently) whatever the otherwise great mini mannequins were wearing. Bummer.
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It's a pity, I'd love to have some dolls for my children <3
One little thing: would you be able to release a version *without* the enchanting table in Breezehome? Unfortunately it ends up levitating above my child's bed now that I have Hearthfire.
Go here: http://www.nexusmods.com/skyrim/mods/27053/?
Maybe you should add a note concerning this in the Mod description. Seems a lot of folks have this issue.
However, there is also another issue with this mod, when you built a room for the kids instead of the alchemy lab into Breezehome. The included Arcane Enchanter is floating over the bed. ^^ Would be great to be able to disable that feature, since some people might want to keep adopted kids in Whiterun.
Cool mod nonetheless! Cheers!
The first glich appeared when I entered Breezehome after enabling the mod, the things that used to on the shelves before were flying through the room pushing the Housecarl Lydia and me around. I picked them up but it seems there are also invisible things (like meshes or so?) that still push chars. Also the mannequins were moving after reentering Breezehome (possibly also because of the pushing invisible textures/meshes/whatever). All this could be avoided through clearing the shelves before enabling the mod though.
However, there is still a weird thing going on. NPCs seem to get stuck now. Lydia is not moving anymore but stuck to a certain place. When I ask her to follow me and I leave the house, I have to fast travel to a place for her to show up. When I depart ways with her she stays where she is and doesn't get back to Breezehome anymore. Also other NPCs get stuck in Breezehome. I had a citizen talking to me when I wanted to get through Breezehome door. They usually follow inside, finish the sentence and leave the house. This guy got stuck in the building and never disappeared. All this stopped after I disabled the mod again. It could be a conflict with other mods perhaps (I run quite a couple, though none that alters Breezehome), but I cannot say for sure.
I have to live without this mod for now. Too bad, i still think it's a great idea.
Note: BOSS places the fix near the top of the load order, you must move it to the bottom.
can't wait to try it... btw,is there any ctd case for pure users out there? (i don;t have any dlc,or patches)
turns out,yes... immediate CTD right after the bethesda screen. i thought it was due to the fact that my last save files is in breezehome. so i get out,delete the save file,then try again.
but no. still ctd after bethesda screen... *sigh* is there any way to fix this? i so want this.. and why the uploader say it didn't have any bugs?