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Daniel_bfe90 - Michael_juanito77

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juanito77

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25 comments

  1. marad22
    marad22
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    • 7 kudos
    I wish it had a bath.  Mara
  2. Tickster84
    Tickster84
    • member
    • 0 kudos
    Humm... i LOVE the exterior of your Mod, realy, it´s awwweesome made!
    But that luxury interior... just too much. But thats only my kind of feeling, it´s a great mod anyways, but unfortunately too... hmm.. "pompouse" i might call it for the region and the feeling itself that gets you when comming to the outside the first time.
    Sad for me, but had to uninstall it nearly right after installing...
    BUT anyway´s keep up your good work
  3. GhostH
    GhostH
    • member
    • 8 kudos
    At last, someone who really "gets" what a lot of us are looking for. Full featured crafting, with storage, yet out of sight. Interiors and exteriors that delight the eye, yet are really simple, basic things.A lot of my characters are outdoorsy, almost hermit like, yet who enjoy the little touches of luxury like not having to go to Whiterun to find a smelter.Like storage next to things that take ingredients or parts. The miniature chests next to the enchanter/alchemy tables was brilliant.

    This mod is designed for someone who wants to live quietly, but comfortably. No huge echoing halls to keep clean, no endless rooms to get lost in.
    But not just a bare cave with no place to put anything either. It finds a "balance" that that rings true.

    If you have a starting character that wants to base out of the riverwood area, this mod is ideal.
    Full blacksmith crafting with smelter, and storage for ingots. Loads of features inside and out without being overly cluttered or complicated.

    A chair, a roaring fire, a simple meal, a place to hang up your armor, weapons, and a bed to fall into at the end of day. Bliss!
  4. vvk78
    vvk78
    • member
    • 92 kudos
    I think this mod is based on the Riverwood Lakehouse by bFe, right?
    http://skyrim.nexusmods.com/mods/9623

    This is a great mod nonetheless and improves upon a lot of aspects. Hope navmeshes and NPC/followers issues can be sorted out.

    The bridges need to be wider, especially the bridge where it connects to the lumber-mill island. I had a dog follower and he didn't use the bridge, but easily crossed the river quite near to the bridge.

    I just love the interiors, especially the mannequins, weapon & shield racks and bookcases (with individual loadable shelves). The little details (like the stone throne near the fireplace) add a lot of value to make this a nice house. Too bad the NPC pathing is still not fixed, but if it were, this house would be a serious contender for a permanent player home (with a spouse), especially with its location and features.

    If you could expand the interiors and add one more level for an alchemy garden or indoor pool/pond, that would be awesome.

    As it is, the exteriors of the house are immaculately done, and look fantastic at night time. There's always a bunny or a deer gamboling about the house (but they have some problems with the exterior navmesh), and when this mod is combined with the awesome "Hunter's Cabin of Riverwood V2" (http://skyrim.nexusmods.com/mods/1887 and the wonderful "Forest Hub" (http://skyrim.nexusmods.com/mods/17890), it really enhances to the natural ambience around Riverwood.
  5. juanito77
    juanito77
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    • 1 kudos
    @djcdavid and pizza1112:

    I know these problems, but didn't find any option to place waypoints for NPC's that they cross bridges like it should be..
    All the furniture i'm using are normal playerhouse elements, some of my companions are using these elements in the right way and some don't do it.. i really don't know where to find the option to fix these little bugs, so u have to live with these little problems when u are using the house..

    the bed is for two players now, for sure..

    please read the other comments.. and the update note on the first page to take a look for the bugs i fixed..
  6. djcdavid
    djcdavid
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    • 0 kudos
    This is a sweat house plenty of room just what I have been looking for(wish there were more like in the world). However(I want to keep this house) But my follower who will become my wife at some point has problems with the bridges and won't follow down stairs also when I leave God only knows where she respawns (if that is the right word) it can take up to 10 min for her to get back to Riverwood. She also will not interact with anything seems to just stand there. Is the house companion and spouse compatible? Has the bed issue been fixed? At this point I am going to refrain from using. Oh by the way If you walk backwords on the lower bridge your companion will follow but only in one direction. I know nothing about moding so disreguard if this is a stupid sugestion. About the bridges upper spacificly: walking backwards I see rendering issues at the board where the posts go into the water it just so happens that this is where the follower gets off the bridge goes around and gets back on at the second one she gets off and cant get back on. Perhaps this is an issue with the way the bridge is assembled and confueses the follower. I have not noticed this issue on other bridges but then I don't usualy cross them going backwards.
  7. pizza1112
    pizza1112
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    • 0 kudos
    Your house is amazing but NPC and follower not support all around House and in House please fix waypoint for NPC and follower sir
  8. PZ2000
    PZ2000
    • member
    • 0 kudos
    cool Mod but chemistry is cool too
  9. hoboliam
    hoboliam
    • BANNED
    • 0 kudos
    this has to be the best house mod i have seen so far! THANKYOU!
  10. juanito77
    juanito77
    • member
    • 1 kudos
    @Maverick669

    first of all thx..

    i also recognized this bug.. but not only on my mannequins, i had this bug for the first time in windhelm in my original skyrim house too..

    you can solve this problem by taking all the things out of the house and deactivating and reactivating the house. in my house i don't have this bug at all.. so hopefully this will work for u too..