Nice mod, with one small bug. Several ingredients such as Mudcrab Chitin, Small Antlers, etc. don't show up for sale. The reason is that those particular ingredients don't have the VendorItemIngredient keyword set. Even though you mod adds them to their inventory, alchemists won't sell (or buy) them. I made a small mod that adds VendorItemIngredient to every ingredient and with it your mod works like a charm.
hey. yea I noticed it too and antlers + orange dartwing ( which is also missing ) are the keys of my alchemy since I use it mainly for poisons. Can you post me the mod you made please?
it's a nice mod,but i also have another mod,with new alchemy ingredients.from other TES games and this mod doesn't work for them,thay are still very few for sale.can you work at this mod so it can increase quantity of mod ingredients?
It could eqasily be done with tesedit. I have two ingrediant mods myself and had to manualy add them to a custom patch for vendors =/ pain in the ass but easy realy
I don't know if this has been said already, but according to my NMM the mod isn't fully updated. it tells me that it is version 1.02 while I actually updated the latest version (1.03) but it tells me otherwise. Is this something I can change myself? maybe with a text edit or something? because while it doesn't effect my game at all, it sort of annoys me a little.
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The wiki explains this further:
http://www.uesp.net/wiki/Skyrim:Mudcrab_Chitin
Can you post me the mod you made please?
pain in the ass but easy realy
Thanks!
I just wish the mod was a little more dynamic and could find ingredients added by other mods. treat all unknown ingredients as rare would be fine.