This page was last updated on 14 August 2015, 2:51PM
Changelogs
Version v3.76
- Removed file SKI_PlayerLoadAlias.pex from the package to stop people pointing it out,
it's part of SkyUI/MCM and ideally shouldn't be included. It's not the end of the world
if it's there but to save me what little sanity I have left it's gone. For more information
see https://github.com/schlangster/skyui/wiki/MCM-FAQ
- Removed feature 'Charge for Followers', while this was a nice idea it proved far too much
hassle with all the follower mods out there doing their own thing. Again this is to save
what little sanity I have left.
Version v3.75
- Moved Carriage in Ivarstead to just outside town (across the bridge), this is to help support
the mod Become Jarl of Ivarstead http://www.nexusmods.com/skyrim/mods/51633/
- Added Ivarstead to Ship Transport (this is off by default).
- Added Helgen to Carriages (this is off by default).
- Added options in MCM to now toggle Locations and Destinations separately. Locations are the
places you will find a Carriage/Ship NPC and Destinations are the places that show in
Dialogue (and can visit) when talking to a Carriage/Ship NPC.
- Due to the above new features I've had to create/change some spawn points (XMarkers) at the
Carriage/Ship locations, this shouldn't effect anything at all, you'll just appear in a slightly
different place.
- Added support for Interesting NPCs (3DNPC) (http://www.nexusmods.com/skyrim/mods/8429/) with the
Charge for Followers option. At the moment this option supports ONLY Vanilla and 3DNPC, any other
follower mod will most likely not work.
- Changed the 'Follower Count' option in MCM to now be 'Party Count'.
- Some big clean up to scripting as how I had done certain things wasn't all that efficient and
I wasn't all that happy with it.
- Fixed a deleted navmesh issue, not sure how that happened as they weren't any navmeshes I went near.
- More clean up of the ESP
Version v3.70
- Moved Carriage in Dawnstar so it's now compatible with mod Dawnstar Fortified
http://www.nexusmods.com/skyrim/mods/...
- Removed script ShipTransportCaptains as it appeared to be causing issues for some people, I wasn't able to replicate it myself but have been able to use AI Packages to cover what the script was doing.
- Adjusted Disable Fast Travel on the Map screen, should work a little better, no guarantees
though as other mods use the same method and may interfere.
- Added several more locations for Ship Transport including Northwatch (travelling from not
just to), Winterhold, Morthal and Riften.
- Added ability to enable/disable locations/npcs via the MCM menu, some locations
cannot be toggled however, these include Whiterun, Solitude, Markarth, Riften, Windhelm,
Lakeview Manor, Windstad Manor and Heljarchen Hall as they are the default/vanilla
Carriages and I don't want to be held responsible if you disable them, uninstall BFT
and can't get them back again.
- General clean up of ESP removing redundant things that weren't used.
- General clean up of scripts.
- Customised Better Fast Travel NPCs (faces, clothing etc) and created AI Packages for
Ship Crew so they don't just stand around all the time.
- Added function to now be charged for your party rather than just yourself making trips
more expensive and adding a bit more immersion.
- Added 'Uninstall BFT' option in MCM, while not required it's highly recommended as it
shuts down all quests associated with BFT and resets settings back to default.
Version v3.60
Added an option in the MCM menu to disable fast travel on the Map screen, this will only effect the games default map screen, if you have a mod that adjusts the functionality of the map, this may not work, it should work with all mods that adjust t
Fixed an issue with Carriage dialogue when you had less gold than required for a trip.
Version 3.50
Facegen data generated for ship crew
Dayspring Canyon now only an option if you have Dawnguard installed with Hearthfire carriages
When using the Ships and going to either Dawnstar or Solitude, if you have a horse it will no longer appear right next to you and sometimes block your movement. In Dawnstar it'll be on the shore line near where you spawn, in Solitude it'll be at t
The three Ship NPCs, Morg (Solitude), Dalan (Windhelm) and Guthrum (Dawnstar) will now prefer to sit down on a chair on their respective ships rather than wonder around, they may still wonder around but it will be much less likely.
Added Icewater Jetty (near Northwatch Keep) to Ship transport but will only be available if Dawnguard is installed
On ships once you select your destination you must now sit somewhere on the ship for travel to commence, this can be turned off in the MCM menu so travel happens as soon as you select a destination.
Changed how the 'No weight limit' option works to try and make it compatible with other mods. (no guarantees this will work
Removed some debug notifications/messages that were left behind
Added a 'Vanilla' only version that strips out all the Hearthfire support.