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Nedius

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  1. TelvanniFrostmane
    TelvanniFrostmane
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    • 4 kudos
    Sticky
    A word from the author continuing the excellent work of Nedius.

    At the moment I am working on an update for this mod. Much of the work has been completed already, since I have been using a modified version for my own gaming. The update will include:

    - Ability to process gems and ores in the smelter, creating ingredients.
    - Removal of ingredients added by Dragonborn
    - Rebalanced effects
    - Editing death items for some creatures (giants, trolls, others...)

    Future updates will include harvestable plants growing in border regions, but for this I must check out some of the most popular cell-changing mods in order to avoid compatibility problems.

    Suggestions and requests are very much appreciated.
    1. Stormypaw
      Stormypaw
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      I would LOVE to be able to plant most of the ingredients. I know that will be a long ways away but If they would turn into plantable/harvestable items, I will be so much in love with this mod!
  2. SlashRaptor
    SlashRaptor
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    I'm not 100% sure if it's this mod, but sometimes when I eat an ingredient with paralysis as an effect, my character never gets up and I have to reload an earlier save. There are ingredients that cause paralysis in the base game, but prior to installing this mod, they'd always get right back after a second. At first I thought that maybe there were new effects, like a stronger form of vanilla paralysis, but then I waited a whole minute and knew there was no way that was supposed to happen. I don't want to turn the mod off because I love all the different ingredients and finding new ones from the earlier games that I never played is really cool.
    1. mangaboy111
      mangaboy111
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      You can see how long the effect will last in your magics window, I remember eating an ingredient and being paralyzed for a few minutes. But when you brew that bad boy into a potion you get 512 sec paralyze poison and it sells for a tonne too.
  3. deleted166673183
    deleted166673183
    • account closed
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    Hello. I maked a mod using resource of your mod.

    May I upload it on nexus with credit?
  4. Thallassa
    Thallassa
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    There doesn't seem to be any documentation of what exactly is in this mod. So I made an imgur album that has all of the ingredients. https://imgur.com/a/lk8vs

    Note that any bugs with the UV mapping may be because I was using it alongside SMIM.
    1. SnowflakePillow
      SnowflakePillow
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      • 1 kudos
      Extremely helpful! <3 <3 <3
  5. 168m
    168m
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    Does this conflict with CACO ?
    1. xdarkfire13x
      xdarkfire13x
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      • 2 kudos
      CACO fully integrates this mod, so yes, as CACO already has (to my knowledge) all of the features that this mod does.
    2. SnowflakePillow
      SnowflakePillow
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      • 1 kudos
      There are plenty of alchemical effects in this mod that aren't in CACO as far as I can tell.
  6. skate913
    skate913
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    thanks it seems its mod is interesting i got tired of playing some new map and the old skyrim ingredient always appears on a new map with your mod can help in different ingredients i dont have the caco because it causes a lot of trouble but u and the solution
  7. skorpiss
    skorpiss
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    • 1 kudos
    Hello,are you were planning on porting this beautiful mod over to Skyrim:Special Edition ?
  8. Dovaloki
    Dovaloki
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    Any list of all ingredients from this mod with pics?
    1. alabastorr
      alabastorr
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      It has literally every alchemy ingredient from arena, daggerfall, shadowkey, redguard, morrowind and oblivion.....soooo all of them?
  9. LUSITANER
    LUSITANER
    • BANNED
    • 1 kudos
    help, suddenly some of the ingredients have weird texture maps on them, its all glitched, i have done nothing different
  10. radscorpion
    radscorpion
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    Is this up to date with Skyrim and is it compatible with, say, Requiem or Skyrim flora overhaul? It be really great to see this mod updated in the future so that I can download it. Too bad I won't do it now as I'm not sure if it's compatible with other mods :/ Looks awesome though.
    1. Katy420
      Katy420
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      • 37 kudos
      I don't know about Requiem but I use SFO and it's compatible. My thinking is it's probably compatible with anything-- unfortunately, the ingredients mostly don't show up in the physical world, they're found in merchant inventories. There's a couple exceptions, like Arcadia's Cauldron has some of them in her shop now. If you have anything that edits the interiors of an alchemist's shop that might be a problem.

      BTW that's what I want to see if it can be done with compatibility in mind, more of these in level lists and the environment. Still a cool nostalgic mod and I like the new effects.
    2. alabastorr
      alabastorr
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      http://www.nexusmods.com/skyrim/mods/74086/?

      I made a requiem patch for it
  11. Fundayz
    Fundayz
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    I know SkyRe has a Water Walking spell effect. Maybe there is a way to copy the effect for a potion?