114 comments

  1. Reiju120
    Reiju120
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    I tried to convert the mod to SE format but it doesn't work.Black screen after the Bethesda logo. Is there any chance to see it working one day on SE?
  2. tonycubed2
    tonycubed2
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    All my respect to the mod author. Valiant try. (bows down).

    i am taking a close look at the mod so i can steal some of it (with all credit to be given).

    If you are going to play this mod, you are well advices to first clean it. It has:

    1) 827 records that need to be undeleted and disabled. Failure to do so will result in a ctd when another mod refrences the missing forms.
    2) 246 records that are identical to master. Dirty edits. Causes issues relating to values carrying over form oher mods or service packs since it makes skyrim think the mod changed the records when really it did not. He just opened a record and instead of hitting cancel he hit ok.

    Once that is done we only have three errors left to fix:

    [00:00] Checking for Errors in [02] Walking dead.esp
    [00:00] DialogueFollowerTradeTopic "I need to trade some things with you." [DIAL:00060020]
    [00:00] DIAL -> Record marked as deleted but contains: Editor ID, Name, Priority, Branch, Quest, Data, Subtype Name, Info Count
    [00:04] DialogueFollowerTrade [DLBR:00060024]
    [00:04] DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL
    [00:04] WalkingDead01RetrievingCanbeally [DLBR:020095D9]
    [00:04] DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL
    [00:04] All Done!

    he worked really hard on this . About 200 dialogue events. A lot of conversations.

    Also 11 scenes were completed. Nice.

    I would have left Helgen alone. Nothing good comes out of messing with that town.

    Valiant attempt. I can see how tons of time went in it, and more time was needed to polish it. often too much for just one modder.

    edit: author has been gone since Aug 06 2014 03:42 PM. I sent him a pm to see if i can have mod access to uplaod a clean version. Seen on Xfire over a year ago. Country listed as Ireland. Would love to see the castles there. In any case all his profiles in the internet are over a year without updates. Hope he is ok.
    1. runedog702
      runedog702
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      Hey Tony, can you explain to a newbie like me the best way to find mods with records like this that need to be cleaned? I feel that several of my mods are under the same woes, and I want to go about fixing them... Thanks!
    2. tonycubed2
      tonycubed2
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      The problems above are easily fixed , for the most part, with tesedit. It's on the nexus. You run it, then open this mod. Then apply filter for cleaning. Then run the process "undelete and disable", then run "remove identical to master". Then save. You are done. Will post video here.

  3. taskew1995
    taskew1995
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    Although this is discontinued, thank you so much for trying. I would LOVE Skyrim to become a zombie apocalypse inside and out - people hiding and zombies just hobbling through towns, maybe breaking into buildings and biting people. I'm obsessed with zombie apocalypse games, so I really appreciate your attempts to bring this into Skyrim
    1. tonycubed2
      tonycubed2
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      I have included a goofy zombie apocalypse in my mod, Sands of Time. Well received thus far.
  4. Cameronv320
    Cameronv320
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    Ill continue it
    1. DarkMessiah21641
      DarkMessiah21641
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      Any progress made on it? I would love to get this mod but not if it's full of bugs. Can you imagine how much tougher the game would be with this? I wonder if this would work with Civil War Overhaul and Dragon Combat Overhaul since at least CWO requires a brand new game to use. I would like to see this not require a new game to start the storyline. I think it would probably be better if it started after you defeat Alduin and win the civil war. I wouldn't be concerned as much about the storyline for DG and DB DLCs. They should still be fine with this.
  5. selly
    selly
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    i love more your mod,is nice and funny,work god but habe any problem in fast travel (crash)
    I installed the mod and load my game and i search in solitude wheare i can protect i look guards and think oh i saved but they habe blood in his mouth and atack me ,nice mod,no abandon please!
    1. syamilroqe10
      syamilroqe10
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      Hey, how do i get an alternate start ? Please help me !
    2. emergedcaff1
      emergedcaff1
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      Search it and download it using nmm
  6. DaManOf88
    DaManOf88
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    How do i us the alternative start? Helgen is as buggy as a bees nest.
  7. Gruntandscream
    Gruntandscream
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    I Started the it on a new game and it starts out as normal with zombies attacking the cart and then one punched the cart and we are now flying miles for some reason is this right i don't think it is though
    1. mynameispande
      mynameispande
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      xDD
  8. Edapurg
    Edapurg
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    For some reason when I tried to start a new game with this mod, it just gave me a couple of notifications and then stayed on the splash screen without the menu to the side. It's a very good idea though.
  9. MorrisseyMills
    MorrisseyMills
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    Is there any way i could disable your follower settings? I really would like to use UFO with this mod, however, the bugs that they cause together are unbelievable
  10. XxD3ADKNIGHTxX
    XxD3ADKNIGHTxX
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    Yeah everythings good. Exept the walker not attacking