About this mod
A new mod I\'m creating in my spare time. It\'s a work in progress, but I have already added several reskins and other cool stuff to it! The premise so far is that there has been a sighting of a mysterious crystal formations north of Whiterun and it might have something to do with what Magnus left behind.
- Permissions and credits
What I have added so far:
-Reskin for Spriggan Matron
-Reskin for emperor's Clothing
-reskin for Focusing Gloves
-reskin for Jester's boots
-reskin for Executioner's Hood
-Reskin for Staff of Magnus
-Reskin for many magic effects
-Some Basics mob encounters for dungeon
-2 of them bosses
Need to add:
-more lore
-more mob encounters
-more dungeons?
Also there is a map marker that automatically becomes visible when the mod is installed. The dungeon is north of Whiterun.
~v.2
I have added more more lore surrounding the dungeon, which includes:
-Research notes
-hastily written note
-things to correspond to the added lore
~v.3
-Added an extension to the dungeon to make preperations for a new quest, which can be started by picking up the red crystal
-added critters around the caves to make it more scenic
-added a reskin of the flame atronach for the new mob "Water Djinn"
-fixed various statics placements so that there were no gaps
NOTE: THIS PROJECT WILL BE ON HOLD FOR A BIT, My computer is giving me grief by having Skyrim Crashing to the desktop at random times, which prevents me from testing my mod. Will notify and continue this project when I figure out how to fix this!
~v.4
Added some more quest story with a talking creature
Managed to get a little done even though testing is kind of limited at this point, I thought I should update you on what I've done.
-added a recolor of narmina's ring
-added some decor and a book to forgotten ruins
~v.5
-added some more quest line
This finsihes up the first part of the mod before I start adding more dungeons to the game.
~v.6
-added a new dungeon!
-Added a reskin to daedric armor
-added a new spell (Rabbit Bolt)
For now the location of the dungeon is set to be visible when first downloading the mod until I finish the rest of the dungeons.
*Some one asked me what Rabbit Bolt did, so I uploaded a new pic to show you all what it does...it shoots a rabbit out as a projectile for your magic!*
~v.6.5
-fixed some navmesh issues with dungeon
-moved the large treasure chest to a more suitable place
-added a sword mesh and texture from a previous mod i made (it's called a Slim steel sword in game)
-added a little bit more lighting to the work area of the dungeon
-added a prerequisite to visit the second dungeon (or you can use the console command "coc CrystalCaverns" if you just want to take a look
~V.7
-Added new Dungeon, located slightly north of Farkreath. Already revealed. (in console it's called 0puzzles)
-Added a journal and corpse to previous dungeon for some backstory
-added new weapon retext of Dawnbreaker, called Dusk Setter that resurrects dead bodies on weapon strike
~v.7.5
-added a Draugr companion at the end of the third dungeon, but no dialogue yet. Probably will try adding some in the next update.
~v.755
-added some weapons to the follower
-added smithing upgrades for all added weapons and armor
-added some dialogue to the follower
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