This mod is outdated. It has plenty of missing stuff from USLEEP.
The current version of the miscellaneous module of my mod now features this.
It includes changes from Hearthfire (it was missing stuff from the new houses and some height data), Dragonborn and USLEEP 3.0.5 (missing some locations and Height Data).
The link to russian version of this mod does not exist. This is the new link of russian version http://tesall.ru/files/file/4161-unikalnye-nazvaniya-regionov/
I'm following the instructions from S.T.E.P. Guide: Skyrim Revisited to fix the errors that makes it incompatable with Hearthfire and some of the Unofficial patches. I'd love it if you would either do the same, Thingy Person, and upload it as an update, or allow someone else to carry the torch for you and host it in your stead if you do not feel like maintaining it any more. This truly is a great mod and I missed not having it when I got Hearthfire - glad there's a means for me to use it again!
NOTE: If you are using the Unofficial Skyrim Patch you MUST use the second file. NOTE 2: Both files *require* Dawnguard AND Heathfire DLCs installed, at least.
used your V5 fixed file for USKP+DLC's (thanks SO MUCH!) and still can't get it to work. have Realistic Water 2 installed but put URN at the very bottom of my load order. any ideas?
I also had problems. LOOT put this too high in load order so I had to manually put it just before bashed_patch.esp to get it working (that's very last in load order), otherwise it wouldn't work.
Thanks for the fix, Lobuno. Using with USKP 2.0.8a. Haven't done any long term test, but it fixed the invisible Heljarchen Hall problem for damn sure.
EDIT: Not sure if this is game-wide, but I was in The Pale and saves were still showing 'Skyrim' while using the fix. Changing to URN v3 (old version) had it show 'The Pale' correctly. Going to stick with v3 for the time being.
question: does this overwrite any weather mods? i have Vividian ENB and it has a weathers extension that kicks ass and i'd hate to have all of it overwritten by this
Sorry for the late answer. This mod could override latest USKP fixes, low chances. Also it could conflict with weather mods, I can't check since I don't use any. BUT this mod DOES conflict with MANY other mods out there. I ceased using it for this reason, as it breaks more than fixes, and generally I concluded it's not worth the effort needed to make it compatible with more usefull/needed mods I'm currently using. It's a pity.
It's... mixed suggestions with open cities. just a huge mess. and here's what I mean.
Description page says load before open citites. this makes it simply not work at all, and all doors to exterior (even outside of citites) still say skyrim. So instead, I... Load it after open citites which makes it work for me, and -i- haven't noticed any problems doing so. This is consistent with... a forum post I saw from the author saying that the issues with open cities are outdated/solved, but not with... the description page again which claims that version 5 (the newest) has some issues with open cities.
and yet, it's supremely difficult to find info on what actually goes wrong when used with open cities. a post i found on the STEP forums says that open cities gives each city it brings into worldspace its own city display name and that gets overwritten by open cities, but I haven't noticed that at all and simply get "to skyrim" when exiting anything in whiterun with the recommended load order.
Its obvious that the mod author is no longer supporting this mod. However it would be nice if someone he will allow someone to update so that it works with Hearthfire.
272 comments
The current version of the miscellaneous module of my mod now features this.
It includes changes from Hearthfire (it was missing stuff from the new houses and some height data), Dragonborn and USLEEP 3.0.5 (missing some locations and Height Data).
I uploaded the standalone above.
PLEASE FIX THIS.
1) Unique Region Names V5 file fixed for Vanilla Skyrim+DLCs, yes, including Hearthfire (no unofficial patches installed):
https://mega.nz/#!OQxQhAxb!Dk_hohKl4ztuVF8JZi6KHE5WHiLqBqc7TMfELn4RIto
2) V5 file fixed for Skyrim USKP 2.0.6+DLCs (including Hearthfire):
https://mega.nz/#!mIxCBQrK!-kvUu6DJCESik1r8GfDVChjIKipIVSHS2_p4oOy7muc
NOTE: If you are using the Unofficial Skyrim Patch you MUST use the second file.
NOTE 2: Both files *require* Dawnguard AND Heathfire DLCs installed, at least.
EDIT: links fixed
One question though, is it safe to use this with USKP 2.0.7?
EDIT: Not sure if this is game-wide, but I was in The Pale and saves were still showing 'Skyrim' while using the fix. Changing to URN v3 (old version) had it show 'The Pale' correctly. Going to stick with v3 for the time being.
Thank you all.
Thanks a lot for that!
Description page says load before open citites. this makes it simply not work at all, and all doors to exterior (even outside of citites) still say skyrim. So instead, I...
Load it after open citites which makes it work for me, and -i- haven't noticed any problems doing so. This is consistent with...
a forum post I saw from the author saying that the issues with open cities are outdated/solved, but not with...
the description page again which claims that version 5 (the newest) has some issues with open cities.
and yet, it's supremely difficult to find info on what actually goes wrong when used with open cities. a post i found on the STEP forums says that open cities gives each city it brings into worldspace its own city display name and that gets overwritten by open cities, but I haven't noticed that at all and simply get "to skyrim" when exiting anything in whiterun with the recommended load order.
http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited
Ain't gonna lie - it's a bit tedious. The good news is that you can keep your modded file and use it over and over.