Skyrim

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Odyseus77

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Odyseus77

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  1. Odyseus77
    Odyseus77
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    • 24 kudos
    Sticky
    Version 1.3 changelog

    Added Discover Locations Silencer (These are the sounds you hear when a new location is discovered.)
    Added Vampire Sunlight 50% Volume (Sound that is heard when a character who is a vampire is under the sunlight.)
    Added Vampire Sunlight Silencer
    Added Dogs Idle Barking 50% Volume (The barking that is heard when dogs are idle.)
    Added Dogs Idle Barking Silencer


    Version 1.2 changelog

    Added Buy-Sell Silencer (Mutes the sound of coins when buying or selling something.)
    Added Wizard for BAIN installer and changed some things in the NMM installer.


    Version 1.1 changelog

    Added Nighteye 50% Volume (Sound heard when Nighteye is activated/deactivated)
    Added Nighteye Silencer
    Added Invisibility 50% Volume (Sound heard when the invisibility spell is activated/deactivated)
    Added Invisibility Silencer
    Added Nirnroot 50% Volume (Crystal clear)
    Added Nirnroot Silencer
    Added Potion Use 50% Volume (Sound heard when a potion is ingested)
    Added Potion Use Silencer
    Added Poison Use 50% Volume (Sound heard when applying a poison to a weapon)
    Added Poison Use Silencer
    Added Equip-Unequip Clothing 50% Volume (Sound heard when an outfit is equipped/unequiped. Includes light armor, clothing, rings and amulets)
    Added Equip-Unequip Clothing Silencer

    Note 1: The options with 50% of volume are reduced 18 dB (decibels).
    Note 2: My original intention in section Equip-Unequip Clothing was to silence/reduce only the ring equipment sounds. But that particular sound shares many different sounds. So I decided to mute/reduce the whole package.
    Note 3: I do not login very often to this site. If I do not respond within 24 hours to a bug report or feedback, feel free to contact me via private message.

    @GlassDeviant: If you know of a NMM installer that implement such a feature, publish the link and I'll try to replicate that functionality.
     

    1. pzaw
      pzaw
      • supporter
      • 5 kudos
      hi,

      I like playing with mods but some sounds (moaning stuff) is a problem when
      other people are around. The keyboard mute does not work in Skyrim.

      I know that I can put on headphones but when it is on for too long my ears get
      pinched and feel uncomfortable and hot.

      I am using sexlab mods.and I don't know which of these mods are responsible for the moaning sounds.

      Is it possible for a mod request, on bended knees, to be able to mute moanng sounds when people can overhear you?
      Does not have to be these particular sounds but say all voices. skyrim provides a slider for voices so could may be minipulate this.
      I am not a programmer so I don't really know. it would be great if it had a shortcut button as well.

      if you can't it is ok.
  2. kn1ghtfall
    kn1ghtfall
    • premium
    • 56 kudos
    Just what I've been looking for. And yes, it works in SSE (it's just .wav files, no esp).
  3. pzaw
    pzaw
    • supporter
    • 5 kudos
    hi,

    How about a mute voices with a short cut only version so
    when there are naughty scenes it can be muted.

    just a thought.
  4. fnvxero
    fnvxero
    • member
    • 0 kudos
    Any chance for a SSE version? Would love that...
    1. fnvxero
      fnvxero
      • member
      • 0 kudos
      I'm trying to do a manual install right now to see if that still works with the new audio.
    2. aleche96
      aleche96
      • member
      • 1 kudos
      I doubt I converted this, but I'm sure this worked plug-and-play (manual install, MO). SSE.
  5. Karooka
    Karooka
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    • 0 kudos
    Anyone encountering an issue where the game continues to play its default sounds despite having this mod in place? I've triple-checked my file path and sound file names, but I'm at a loss. It was working... and now it has stopped working. I haven't installed any other mods that have altered sound files since it was working.

    Edit: I actually found that the only sound not working was my Level Up sound. I had replaced it with the Morrowind level up sound by renaming the Morrowind track to ui_levelup.wav and pasting it over the file provided by this mod in the Skyrim/data/sounds/fx/ui directory. However, in order for this to work I needed to have three files in my Music folder that I had since deleted accidentally. Those three files are mus_levelup_01.xwm along with _02 and _03 respectively. I got the Morrowind replacements for these files from http://www.nexusmods.com/skyrim/mods/6292/? in case anyone is interested.

    Also, if you'd like to replace the level up sound with a different sound of your choice, you can alternatively use multixwm (http://www.nexusmods.com/skyrim/mods/3159/?) to change any .wav to a .xwm.
  6. User_6573592
    User_6573592
    • account closed
    • 67 kudos
    How about disabling Thralls moaning? :O
  7. MissLys
    MissLys
    • supporter
    • 0 kudos
    Bless you! The sound of crafting items, no matter which kind, was making my boyfriend crazy and forcing me to have to wear headphones to play. And the dogs have FINALLY shut up! Woot!

    Thanks again!
    1. Kpoda15
      Kpoda15
      • member
      • 2 kudos
      hey, which option disable the sound when crafting?
  8. Kpoda15
    Kpoda15
    • member
    • 2 kudos
    Hi, there is a sound when you craft something in alchemy, this mod disable it?
  9. itsbooby
    itsbooby
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    Great job! Thanks! How does this not have more downloads?
  10. DaVincix
    DaVincix
    • supporter
    • 41 kudos
    Just searched an UI sound stopper, and promptly found it here, cool - unfortunately, i aimed for muting the equip/unequip UI "in-world" (character loads/unloads inventory items to anything else), and just that is not covered by the mod, judged by the list and its descriptions ... um. Nonetheless, will dl now when i'm already found a silencer (and bookmark, perhaps it'll be extended). Hope, it has no issues with SkyUI and SKSE whatsoever. Will endorse anyway, such a mod is indeed much underrated.
    1. Shezoremet
      Shezoremet
      • BANNED
      • 8 kudos
      Edit: seems as though it does mute those sounds.
    2. fnvxero
      fnvxero
      • member
      • 0 kudos
      How did you mute the in world sounds? I installed pretty much all the silencers and I still get it.
  11. alinexus
    alinexus
    • supporter
    • 2 kudos
    I've discovered how to edit this mod for myself and thought I'd share. The current v1.3 doesn't mute the sound for finding a new location. I also wanted to mute the annoying skeleton idle sound. DID IT!

    First I'll explain how to mute a sound for yourself, then I'll show what to do to mute new-location-discovered.

    After installing find the folder for this mod in explorer.
    Inside you will find a folder called Sound with all the mute wav files that this mod uses to silence in-game sounds, structured in the same folder structure used in Skyrim - Sounds.bsa file in skyrim\data.
    To silence a sound not covered by this mod you need to find the name and folder path for it and recreate it in this mod folder by copying one of the mute wav files used in this mod and renaming it to the sound you are silencing.

    1. Download a bsa explorer/unpacker (http://www.nexusmods.com/skyrim/mods/59553) and use it on the Skyrim - Sounds.bsa to find the name and folder path of the sound file(s) you want to silence.
    2. Copy the name and duplicate the file path in the mod folder with a copied mute wav from this mod.
    3. Open skyrim and see if it worked... then pat yourself on the back and enjoy the silence.
    btw names of skeleton idle sounds are npc_skeleton_conscious_01_lp and npc_skeleton_conscious_02_lp and they're in folder path sound\fx\npc\skeleton

    Now to mute the find-new-location sound:
    1. Make a new folder "Music" next to the sound folder in the mod folder
    2. The sound is a music file (thanks AsatorThundrGod). These use xwm extension. Download (http://www.nexusmods.com/skyrim/mods/8303) and use it to convert a mute wav from this mod. Copy the mute xwm file two more times and rename the three files mus_discover_genericlocation_01 and mus_discover_genericlocation_02 and mus_discover_genericlocation_03 and put them in the music folder you created.
    1. DeathWrench
      DeathWrench
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      • 94 kudos
      This is a really good tutorial.
    2. citadel knight
      citadel knight
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      Any idea how to get the spells equip/unequip sound to stop aswell? Its doesnt seem to work even with option chosen.