Q..I have map markers for Blackreach, Soul Cairn or Forgotten Vale on the Skyrim world map. A..Move Atlas down in your load order. You have another mod that edits the world space.
Q..Are you going to add MCM menus A..Maybe some day but right now the answer is NO
Q..SkyUI gives me an error message when I use the maps with no bottom bars. A..These maps are Not compatible with SkyUI's map search feature. To use this with SkyUI, go to the SkyUI MCM Menu/Advanced/SWF Version Checking and untick the Map Menu option to disable the warning message.
Q..When I open the setup guides, I don't see any menus A..Make sure you have the scripts properly installed
Q..Can I use the modified SkyUI map without using the ESP files? I am using SkyUI. A..Yes. All Atlas files are stand alone mods and do not require any other Atlas file to function.
Q..When I fast travel to a new location within a city, I end up in some weird world with no buildings. A..You installed the incorrect version for the Open Cities mod. Reinstall Atlas to fix.
Atlas Legendary is a new file and combines Atlas Map Markers, Blackreach, Dawnguard, Heathfire and Dragonborn only. You will not be able to upgrade to this, it will require a new game or a clean save, free of these Atlas mods.
MCM menu support is more about convenience than functionality. Due to the vast changes that are needed to implement it, MCM menus may or may not come at a later time.
The 2 maps with smaller icons and no bottom bar are Not compatible with SkyUI's map search feature. To use this with SkyUI, go to the SkyUI MCM Menu/Advanced/SWF Version Checking and untick the Map Menu option to disable the warning message.[/color]
Will you update for 2.1.3, and the Combined USLEEP plugin the Unofficial Patch team will make sometime before next year? As well as Version 5.1 of SkyUI?
Why on Earth have you removed the tool bar at the bottom of the map? I cannot see any reason for that at all. And why have you removed all older versions? I have used this mod since almost forever, I used Secondary Location Map Markers before that. I still have ver 1.64 and thank Talos I always keep zips and rar files of every mod I have ever downloaded, as I would utterly hate to have a map with no tool bar at the bottom. I am still mystified as to the reason for removing it.
Another absolutely Must Have mod for me, apart from Atlas, is SkyUI. But I never use their Map Location Search function as I have my own map.swf for my coloured map marker scheme, which is part of Legwons Coloured Map and Compass Markers
Do you have any idea if the latest Atlas 1.7 will work with Legwon's mod? Atlas 1.64 certainly does. It would be nice to have a version of Atlas that has even more location markers and which I do not have to clean myself with TES5Edit, but I love my own colour scheme and do not care a whit for SkyUI's map functions.
Atlas Legendary? That sound very interesting for less esp in the load order, but I can't find it. No optional files, no other mod with that name... anyone know what this is about?
edit: nevermind, found it. Its name is actually "Atlas Map Markers - Updated with MCM" https://www.nexusmods.com/skyrim/mods/74045?tab=files
edit: nevermind twice, it was an install option, how did I miss it in the first place?
The new updates are live and available for download. The Description page was also completely updated and should be read for more information.
======================================== ATLAS MAP MARKERS & ATLAS OPEN CITIES ======================================== v1.7May-16-2014 FIXEDCleaned w/ TES5Edit v3.0.31 (Apply Filter, Remove Identical, Disable References)(S.T.E.P.) FIXEDThis mod does not forward some fixes from the unofficial patches (Northwind Mine)(S.T.E.P.) FIXEDSeveral dozen spelling and grammer errors throughout the mod CHANGEAll locations are Enabled by default (not treasure maps or faction camps), use the guides to change what you dont like CHANGECleaned up the script and made some minor changes CHANGEMod now assumes you have DG, DB and the USKP, fixes are applied by default, use the guide if you dont have these CHANGERemoved the Ragged Flagon Secret Key Box and table, the key is now on the large round table near the ladder CHANGEMoved the Secret Entrance east behind the house and renamed to Abandoned Sewer CHANGEThe map marker for Riverwood Trader is now enabled from the start, so you can get to the guides quicker if needed CHANGE21 quest related locations are now always enabled, they can not be changed via the setup guide CHANGEMines are now the hardly used smelter/"minecart" icon CHANGEAll Atlas locations were looked at and about 40 icons were changed to better match the location CHANGEThe Great Lifts of Mzark, Mzinchaleft, Raldbthar and Alftand can now be discovered before they are unlocked from Blackreach. They still can not be used until you unlock them. ADDED6 Wilderness - Wood Cutters Loss, Archers Perch, Wild Animal Den, Northern Henge, Standing Stone Ruins, Sacked Bandit ADDED1 Exit - Fort Sungard Bloody Pit ADDEDFix for Dragonborn DLC on the Options Menu, Miners Camp/Last Vigil ADDEDThe Chill was added to the USKP fix option ADDEDSome new locational flavor text to the Dragon Mounds and several other secondary locations ADDED Released Atlas Legendary, combines Atlas for Skyrim, DG, HF, DB into a single ESP ADDED Source scripts are now included in the installer package
=================================== ATLAS DAWNGUARD =================================== v1.3May-16-2014 FIXEDThis mod requires cleaning with TES5Edit.(S.T.E.P.) FIXEDThis mod does not carry forward changes from the various DLCs(S.T.E.P.) FIXEDSpelling " Dimhollow Cavern " ADDED" Dark Battlements " text to 2 Soul Cairn locations (SC2.J, SC2.K) CHANGEPrimary locations are always enabled and can not be changed CHANGEAll locations are Enabled by default (not Wilderness Caches), use guides to change what you dont like CHANGEEnabled the Dawnstar Docks map marker and changed the text to "Ferryman Harlaug"
=================================== ATLAS DRAGONBORN =================================== v1.1May-16-2014 FIXEDThis mod requires cleaning with TES5Edit.(S.T.E.P.) FIXEDThis mod does not carry forward changes from the various DLCs(S.T.E.P.) CHANGEAll locations are Enabled by default, use guides to configure what you dont like CHANGEGem Mines are now the proper Gem Geodes CHANGEProper names for all Secondary Locations CHANGEVarona's Remains (S.SS) is not included, not worth marking due to the way the location is handled CHANGESetup menus were overhauled, all loose locations are now in 2 new catergories, Places and Wilderness ADDED1 new sapphire geode
For the Stones of Barenziah mission you may want to use Stones of Barenziah Quest Markers mod, I have never used it myself, but it is quite popular here on Nexus.
Atlas Map Markers will not add the icons to the map until you discover each location and they are all outside in the open world. It will not add markers to locations inside.
This is horrible. It's incompatible with the most recent update for SkyUI and I am having this silly pop-up whenever i open the map. This mod appears to be abandoned a long time ago. Shame.
Go to SkyUI and in the "Advanced" Tab, disable Map. It isn't "incompatible" per se. SkyUI is just reminding you that it's detecting something it doesn't know. There's literally no downside to using this mod.
Yes you are correct, I apologize for my previous comment as I was working on a huge modlist and it was quite tedious. This error was quite annoying to encounter every single time. I wish I discovered it earlier.
So random question... might not be a question that can be answered by you tbh but I'm not sure who to ask. It's just... in Vortex it says the mod requires itself... and I'm not sure what that's supposed to mean. Could you help me understand?
Hey I hope this mod is still being maintained but I noticed some things: 1 is that the "Cult of the Dragon Priests" should be named "Bromjunaar" or "Dragon Priest Shrine" (which is more in line to the wiki at least) and the map marker for Shalidor's maze is mispelled "Shalndor's Maze"
I finally found a way around not having to use all those .esp's. I manually installed and unzipped it to a folder, then went through all the files and took out the 4 DLC .esp's that I needed with a couple other files related to those. I put the files in the proper data folders and to my surprise, it worked! For me, anyways.
1007 comments
Q..I have map markers for Blackreach, Soul Cairn or Forgotten Vale on the Skyrim world map.
A..Move Atlas down in your load order. You have another mod that edits the world space.
Q..Are you going to add MCM menus
A..Maybe some day but right now the answer is NO
Q..SkyUI gives me an error message when I use the maps with no bottom bars.
A..These maps are Not compatible with SkyUI's map search feature. To use this with SkyUI, go to the SkyUI MCM Menu/Advanced/SWF Version Checking and untick the Map Menu option to disable the warning message.
Q..When I open the setup guides, I don't see any menus
A..Make sure you have the scripts properly installed
Q..Can I use the modified SkyUI map without using the ESP files? I am using SkyUI.
A..Yes. All Atlas files are stand alone mods and do not require any other Atlas file to function.
Q..When I fast travel to a new location within a city, I end up in some weird world with no buildings.
A..You installed the incorrect version for the Open Cities mod. Reinstall Atlas to fix.
Atlas Legendary is a new file and combines Atlas Map Markers, Blackreach, Dawnguard, Heathfire and Dragonborn only. You will not be able to upgrade to this, it will require a new game or a clean save, free of these Atlas mods.
MCM menu support is more about convenience than functionality. Due to the vast changes that are needed to implement it, MCM menus may or may not come at a later time.
The 2 maps with smaller icons and no bottom bar are Not compatible with SkyUI's map search feature. To use this with SkyUI, go to the SkyUI MCM Menu/Advanced/SWF Version Checking and untick the Map Menu option to disable the warning message.[/color]
Why on Earth have you removed the tool bar at the bottom of the map? I cannot see any reason for that at all. And why have you removed all older versions? I have used this mod since almost forever, I used Secondary Location Map Markers before that. I still have ver 1.64 and thank Talos I always keep zips and rar files of every mod I have ever downloaded, as I would utterly hate to have a map with no tool bar at the bottom. I am still mystified as to the reason for removing it.
Another absolutely Must Have mod for me, apart from Atlas, is SkyUI. But I never use their Map Location Search function as I have my own map.swf for my coloured map marker scheme, which is part of
Legwons Coloured Map and Compass Markers
Do you have any idea if the latest Atlas 1.7 will work with Legwon's mod? Atlas 1.64 certainly does. It would be nice to have a version of Atlas that has even more location markers and which I do not have to clean myself with TES5Edit, but I love my own colour scheme and do not care a whit for SkyUI's map functions.
Cheers!
edit: nevermind, found it. Its name is actually "Atlas Map Markers - Updated with MCM"
https://www.nexusmods.com/skyrim/mods/74045?tab=files
edit: nevermind twice, it was an install option, how did I miss it in the first place?
The new updates are live and available for download. The Description page was also completely updated and should be read for more information.
========================================
ATLAS MAP MARKERS & ATLAS OPEN CITIES
========================================
v1.7May-16-2014
FIXEDCleaned w/ TES5Edit v3.0.31 (Apply Filter, Remove Identical, Disable References)(S.T.E.P.)
FIXEDThis mod does not forward some fixes from the unofficial patches (Northwind Mine)(S.T.E.P.)
FIXEDSeveral dozen spelling and grammer errors throughout the mod
CHANGEAll locations are Enabled by default (not treasure maps or faction camps), use the guides to change what you dont like
CHANGECleaned up the script and made some minor changes
CHANGEMod now assumes you have DG, DB and the USKP, fixes are applied by default, use the guide if you dont have these
CHANGERemoved the Ragged Flagon Secret Key Box and table, the key is now on the large round table near the ladder
CHANGEMoved the Secret Entrance east behind the house and renamed to Abandoned Sewer
CHANGEThe map marker for Riverwood Trader is now enabled from the start, so you can get to the guides quicker if needed
CHANGE21 quest related locations are now always enabled, they can not be changed via the setup guide
CHANGEMines are now the hardly used smelter/"minecart" icon
CHANGEAll Atlas locations were looked at and about 40 icons were changed to better match the location
CHANGEThe Great Lifts of Mzark, Mzinchaleft, Raldbthar and Alftand can now be discovered before
they are unlocked from Blackreach. They still can not be used until you unlock them.
ADDED6 Wilderness - Wood Cutters Loss, Archers Perch, Wild Animal Den, Northern Henge, Standing Stone Ruins, Sacked Bandit
ADDED1 Exit - Fort Sungard Bloody Pit
ADDEDFix for Dragonborn DLC on the Options Menu, Miners Camp/Last Vigil
ADDEDThe Chill was added to the USKP fix option
ADDEDSome new locational flavor text to the Dragon Mounds and several other secondary locations
ADDED Released Atlas Legendary, combines Atlas for Skyrim, DG, HF, DB into a single ESP
ADDED Source scripts are now included in the installer package
===================================
ATLAS DAWNGUARD
===================================
v1.3May-16-2014
FIXEDThis mod requires cleaning with TES5Edit.(S.T.E.P.)
FIXEDThis mod does not carry forward changes from the various DLCs(S.T.E.P.)
FIXEDSpelling " Dimhollow Cavern "
ADDED" Dark Battlements " text to 2 Soul Cairn locations (SC2.J, SC2.K)
CHANGEPrimary locations are always enabled and can not be changed
CHANGEAll locations are Enabled by default (not Wilderness Caches), use guides to change what you dont like
CHANGEEnabled the Dawnstar Docks map marker and changed the text to "Ferryman Harlaug"
===================================
ATLAS DRAGONBORN
===================================
v1.1May-16-2014
FIXEDThis mod requires cleaning with TES5Edit.(S.T.E.P.)
FIXEDThis mod does not carry forward changes from the various DLCs(S.T.E.P.)
CHANGEAll locations are Enabled by default, use guides to configure what you dont like
CHANGEGem Mines are now the proper Gem Geodes
CHANGEProper names for all Secondary Locations
CHANGEVarona's Remains (S.SS) is not included, not worth marking due to the way the location is handled
CHANGESetup menus were overhauled, all loose locations are now in 2 new catergories, Places and Wilderness
ADDED1 new sapphire geode
Kronixx
Any suggestions? I have all three DLC.
Atlas Map Markers will not add the icons to the map until you discover each location and they are all outside in the open world. It will not add markers to locations inside.