'Teleport' and 'Mark and Recall' must now be bought from Tolfdir.
CHECK THE IN GAME MCM TO CONFIGURE SPELLS.
I'VE RELEASED v5.0 BETA 2
v5.0 Beta 2
-Changed the frequency of spells appearing on Tolfdir so that he will always have both. -Lowered spell cooldown times by half. Maximum of 5 minutes under 10 Alteration to 0 at 100 Alteration. Lowers by 30 seconds every 10 Alteration levels. -Added new mechanic to Alteration Mastery: Movement slowing penalty while casting. Maximum of 50% under 10 Alteration to 0 at 100 Alteration. Lowers by 5% every 10 Alteration levels. -Added new Cheat Mode config 'No Movement Penalty' -Reduced the price of spell tomes. -Added small descriptions in MCM when highlighting options. -The old config shout is now automatically removed from players. -Fixed a few small issues with update checking scripts.
Here is my current WIP idea list for the next version:
v5.0
NEW FEATURES: Added MCM support! DONE Most configuration options have been moved to the MCM DONE Added Dragonborn Support! DONE Added the ability to name Marked Locations! DONE Various improvements to the conditionals for some menus. CURRENTLY WORKING ON Various improvements to menu text. CURRENTLY WORKING ON Removed config shout as everything is handled by the MCM configs. DONE Seamless Menu Transitioning DONE Complete scripts rewrite. DONE
NEW LOCATIONS: Added 'All-Maker Stones' to Shrines DONE Added all 11 dragon lairs to Shrines DONE Added 'Raven Rock' with own sub-menu to Towns DONE Added 'Skaal Village' to Villages DONE Added 'Tel Mithryn' to Villages DONE Added 'Severin Manor' to Houses DONE
NEW MECHANICS: Alteration mastery scaling (Configurable) DONE Mana cost is now tied to various factors (Configurable) DONE XP gained is now tied to various factors (Configurable) DONE Concentration level (Configurable) DONE Random occurrences (Configurable) CURRENTLY WORKING ON Spell Cooldown (Configurable) DONE
NEW CONFIGURATION OPTIONS: Selective enable/disable of most locations. CURRENTLY WORKING ON Disable random occurrences DONE Disable spell cooldown DONE Disable 'Return' option DONE (Many more unlisted) DONE
Various small tweaks, fixes, optimizations, and other things I've forgotten.
So what I'm about to ask is related to special edition Anniversary only. When I installed this mod with JContainers and teleported to an indoor cell every item in that cell was thrown around... How if at all can I fix this? I don't want to uninstall this mod and I don't want to be unable to teleport to indoors.
If you go to your skyrim SE map where your mods are installed, find the JContainers mod file with there in these two files. - Data/Scripts/JDB.pex - SKSE/Plugins/JContainers64.dll
Unpack the teleport mod for Skyrim LE, place the two files in and repack it. as .zip or .rar. Also, use SSEEdit autocleaner to convert various of Cell data into the updated version. Once done you will be the God of All Mages, and Magnus himself will bow for your might, as the mod will work then for SE and AE Skyrim! :) I hope this have helped you!!
It's not working for me... After replacing the files I just run the SSEEdit auto clean or I have to do something else? (I'm not very familiar with SSEEdit)
Don't know if anyone has noticed this before, but be careful using the Mark and Recall spell to set your own locations INSIDE CITIES, as some quests mark entering/exiting cities via the main gate(s) and/or zones and can screw up quest stages being offered if the right toggle value is not there because you've teleported into the city instead of using the usual methods. Stage 200 of the Solitude Thane quest Favor252 is a good example of this as it appears to be used as such a toggle, and starts from The Man Who Cried Wolf quest right the way through to the Solitude Thane quests being completed. Windhelm might have something similar as well for the Blood on the Ice quest, so there are bound to be more...
This seemed to be working but it randomly lost my Marks, and when I went and played a new game, it won't let me Mark a new location. I can't delete or rename either. Everything gives only one option, and that's 'Back'.
Only issues I am having with this mod are: >some teleportation locations do not bring your followers along with you >occasionally casting the spell causes a crash It's not such a big deal though, and *maybe* the crashes could be a conflict with another mod I have [Speed Casting]. I think it *could* be since I see the spell 'hiccup' and catch on itself when it happens, as though there's a double prompt upon casting. Even if it is what's causing the issue I'm not removing either. I would rather play with this mod than without it. Absolutely indispensable. Great mod, especially for 2015. This mod and Utility Spells make being a wizard worth while.
Pretty sure that's supposed to signify that you're teleporting too far for your magicka reserves and that bad things might happen... though the spell failure occurrences haven't been set up.
it's pretty easy diy, unpack bsa and drop in data as loos files, open esp in SE creation kit, change something, change it back, save and close. Takes like 10 minutes tops. Make sure you also have the requirements
EDIT: theres no bsa. That makes it even easier, just drop all the loose files in data
455 comments
CHECK THE IN GAME MCM TO CONFIGURE SPELLS.
I'VE RELEASED v5.0 BETA 2
v5.0 Beta 2
-Changed the frequency of spells appearing on Tolfdir so that he will always have both.
-Lowered spell cooldown times by half. Maximum of 5 minutes under 10 Alteration to 0 at 100 Alteration. Lowers by 30 seconds every 10 Alteration levels.
-Added new mechanic to Alteration Mastery: Movement slowing penalty while casting. Maximum of 50% under 10 Alteration to 0 at 100 Alteration. Lowers by 5% every 10 Alteration levels.
-Added new Cheat Mode config 'No Movement Penalty'
-Reduced the price of spell tomes.
-Added small descriptions in MCM when highlighting options.
-The old config shout is now automatically removed from players.
-Fixed a few small issues with update checking scripts.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
Here is my current WIP idea list for the next version:
v5.0
NEW FEATURES:
Added MCM support! DONE
Most configuration options have been moved to the MCM DONE
Added Dragonborn Support! DONE
Added the ability to name Marked Locations! DONE
Various improvements to the conditionals for some menus. CURRENTLY WORKING ON
Various improvements to menu text. CURRENTLY WORKING ON
Removed config shout as everything is handled by the MCM configs. DONE
Seamless Menu Transitioning DONE
Complete scripts rewrite. DONE
NEW LOCATIONS:
Added 'All-Maker Stones' to Shrines DONE
Added all 11 dragon lairs to Shrines DONE
Added 'Raven Rock' with own sub-menu to Towns DONE
Added 'Skaal Village' to Villages DONE
Added 'Tel Mithryn' to Villages DONE
Added 'Severin Manor' to Houses DONE
NEW MECHANICS:
Alteration mastery scaling (Configurable) DONE
Mana cost is now tied to various factors (Configurable) DONE
XP gained is now tied to various factors (Configurable) DONE
Concentration level (Configurable) DONE
Random occurrences (Configurable) CURRENTLY WORKING ON
Spell Cooldown (Configurable) DONE
NEW CONFIGURATION OPTIONS:
Selective enable/disable of most locations. CURRENTLY WORKING ON
Disable random occurrences DONE
Disable spell cooldown DONE
Disable 'Return' option DONE
(Many more unlisted) DONE
Various small tweaks, fixes, optimizations, and other things I've forgotten.
If you go to your skyrim SE map where your mods are installed, find the JContainers mod file with there in these two files.
- Data/Scripts/JDB.pex
- SKSE/Plugins/JContainers64.dll
Unpack the teleport mod for Skyrim LE, place the two files in and repack it. as .zip or .rar. Also, use SSEEdit autocleaner to convert various of Cell data into the updated version. Once done you will be the God of All Mages, and Magnus himself will bow for your might, as the mod will work then for SE and AE Skyrim! :) I hope this have helped you!!
Sky above, Voice Within!
Thank you for such an awesome mod!
Stage 200 of the Solitude Thane quest Favor252 is a good example of this as it appears to be used as such a toggle, and starts from The Man Who Cried Wolf quest right the way through to the Solitude Thane quests being completed. Windhelm might have something similar as well for the Blood on the Ice quest, so there are bound to be more...
Has this happened to anyone else?
>some teleportation locations do not bring your followers along with you
>occasionally casting the spell causes a crash
It's not such a big deal though, and *maybe* the crashes could be a conflict with another mod I have [Speed Casting]. I think it *could* be since I see the spell 'hiccup' and catch on itself when it happens, as though there's a double prompt upon casting. Even if it is what's causing the issue I'm not removing either.
I would rather play with this mod than without it.
Absolutely indispensable.
Great mod, especially for 2015. This mod and Utility Spells make being a wizard worth while.
And the MCM menu shows up.
I put this mod before the JContainer SE.
its toggled on in MCM/Teleport/Root Menu but all options there are also greyed out.
When I cast teleport it does not show "Return" anywhere at all :(
EDIT: theres no bsa. That makes it even easier, just drop all the loose files in data