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Daljo

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Daljo

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104 comments

  1. KingstonPrince7
    KingstonPrince7
    • member
    • 32 kudos
    Can I convert this to Special Edition?
    1. UIRSRYF
      UIRSRYF
      • premium
      • 0 kudos
      Did you?
    2. BlueLaguna88
      BlueLaguna88
      • member
      • 0 kudos
      Did they?
  2. CodyME
    CodyME
    • member
    • 3 kudos
    This is much better than the one you linked to. Blocking Animation mod doesn't even work properly half the time. Yours however is highly reliable and I have no issues with it.
  3. Koloupo
    Koloupo
    • member
    • 0 kudos
    This mod makes the abilities from TK combat super fast when i use them.. and also the animations don't work when i'm in first person but only in third person.
  4. imunji
    imunji
    • member
    • 0 kudos
    Hi Daijo,

    I don't want to sound critical but I found a conflict with this mod, When this mod is installed with Dual Wield Parrying, it negates all the Active Effects when you go to view your Active Effects in your Character Menu. I tested Dual Wield Parrying by itself and that mod doesn't interfere with the Active Effects in the Character Menu.
    1. Sumbriva
      Sumbriva
      • supporter
      • 0 kudos
      Is this still the case? Does it only show them negated or are the effects actually negated?

      Cause this might stop me from installing this...
    2. EmeraldShadow
      EmeraldShadow
      • member
      • 19 kudos
      That CANNOT be this mod. This mod doesn't even have a fucking plugin!
  5. koechel545
    koechel545
    • member
    • 0 kudos
    A sword on the right side on the back but there is no sword on the leff and what does that damn skyproc patcher mean?
    1. EmeraldShadow
      EmeraldShadow
      • member
      • 19 kudos
      lmfao
  6. wiselka
    wiselka
    • member
    • 2 kudos
    3rd person running/walking forward while blocking animation is missing. Is there a problem on my side, or this mod simply doesn't include it? If it doesn't, can it be added? Because it kind of kills the whole mod for me.
    1. wiselka
      wiselka
      • member
      • 2 kudos
      Nvm, it was a problem on my side. It conflicted with the xp32 skeleton - FNIS Skeleton arm patch fixed it.
    2. fetusthebard
      fetusthebard
      • member
      • 0 kudos
      How did you actually fix it?
    3. tamle
      tamle
      • member
      • 0 kudos
      From what wiselka wrote, he ran FNISforuser.exe which has an option to tick skeleton arm patch.

      https://gyazo.com/e67ec2889841bdb98b99a8446ff9a88b.png

      Then click Update FNIS behavior, and Exit after. I use it with Mod Organizer. Look it up on how to do it. Pretty much you gotta re-run it for new updated FNIS files (to use as a mod) each time you download a new mod that has to do with animations.

      Ignore the TK dodge patch box, it's another mod that I use (which I recommend) that also requires FNIS patching.

      Edit: A guide is found here, http://wiki.step-project.com/Fores_New_Idles_in_Skyrim
  7. KimberJ
    KimberJ
    • BANNED
    • 10 kudos
    It's dumb, cause a spell/power could do it. If it works like a torch then you hold right mouse, which is the offhand strike, making it almost pointless to use, cause the only other thing you can do with it is offhand bash, an in that case it prolly uses the torch bash, no idea, but seriously, as a Spell or FNIS, it would work. Even though it's technically cheating, cause the strike would break thru the block due to the weapons only being held with two hands. Really needs a duel block, as in both weapons put together to block.
    1. m1a2x
      m1a2x
      • member
      • 1 kudos
      That's not how you block irl when dual wielding, it's highly impractical and you can get yourself hit with your own weapon. Also, if it was unclear, this is a patch for another mod.
    2. fetusthebard
      fetusthebard
      • member
      • 0 kudos
      Dual wielding doesn't work how you think it works. An X would not only get you killed quickly, you are also taking away your only advantage- being able to strike with your other weapon during a block. If someone were to make a mod that allowed you to strike if you time a parry correctly combat in Skyrim would improve tenfold. And with a dual wield build, that would be much easier (maybe by giving a longer window for the successful parry or making the second weapon strike faster).
  8. Saxman
    Saxman
    • member
    • 6 kudos
    Great mod ! Is it compatible with PCEA2 ? Thanks in advance
  9. LetMeBeFree
    LetMeBeFree
    • member
    • 0 kudos
    That's good! Just to know will you make a better unarmed parry animation?
    1. User_22887569
      User_22887569
      • account closed
      • 2 kudos
      That will be cool.
  10. MarkRushow
    MarkRushow
    • supporter
    • 0 kudos
    I could use this mod along side TK Dodge mod using the XBox controller if there were a way to make the parry/block action require two simultaneous buttons at the same time. TK Dodge I use the LB + Direction to dodge. I think if you can do this LB + LT would work as a compromise. TK Dodge only does so when a direction is being pressed along with LB. Or a combination like LB + RB so long as LB is held first, and no direction, to mitigate the chance of accidentally performing a shout and dodge.
    1. m1a2x
      m1a2x
      • member
      • 1 kudos
      You can do that, if you look in the description of the mod that this is a patch to. http://www.nexusmods.com/skyrim/mods/9247/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D9247&pUp=1