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  1. zhuguannan123
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    thanks for this awesome mod, however, i have a suggestion that I myself found would be very helpful. when it comes to dialgloues with too many words it could be a chore to just wait for the next sentence to show up, so I think a hot-key to simply skip one sentence each time play presses the key would be nice.
  2. cha0t1ck1ng
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    so is there a way to have the Vanilla npc still have voices with out taking away there voices

    1. SammySahm
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      The mod doesn't remove voices. It adds mouth movement to mod-added npcs who are not voiced so that the subtitles stay on the screen long enough to read.
  3. Demolicious1
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    this mod does nothing for me.
    i take it back. i found out it's a khajiit problem =) he skips "ro" on unrelenting force no matter what
  4. charfed
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    • 37 posts
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    I don't get it I did read it though I swear what does this mod do again ? silent what ?

    1. Lucamon97
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      Yes,what does it do? Silence NPC`s which got no dialog?
    2. Starphyre
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      As I understand it. Say you have a mod that adds an NPC to the game. You didn't have that NPC voice acted. So any dialog interaction with that NPC is only visible in subtitles. Without this mod, or without the other mod author implementing a sound file with no actual sound, the subtitle will zip past too fast to read.
      Sound files take up space, even if it's silent. So this mod allows other mods to be smaller.
  5. xdreadxpiratex
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    This is not triggering any of the text in my game. Not sure why I made sure to have more then just frameworks such as SL Defeat and it wont show anything. Any suggestions would be helpful
  6. Vercalos
    • supporter
    • 110 posts
    • 1 kudos
    I think I might have found a bug? I was playing with a mod that had floating punctuation. Specifically, it had spaces before the question marks and exclamation points, Like it would have "Do we have a deal ? I think you should accept." instead of "Do we have a deal? I think you should accept." And any radiant scenes it played would hang.

    Once I got rid of the extra spaces before punctuation marks, the scenes would play normally.
  7. BellaDovah
    • supporter
    • 203 posts
    • 10 kudos
    Thanks for this essential mod.

    Is there a way to stop it generating a new ini every time the game is launched? It's not a big deal but it is a bit irritating that it goes in my overwrite in Mod Organizer every time I open Skyrim.
    1. shoganued
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      I have the same issue. Anyone have a good suggestion?
    2. LordBane1970
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      You could create a folder in mod organizer "Configs" for example, and place the file with directory structure intact (from the overwrite folder) so that it will then saves it to that file all the time. I do this with several logs/configs.
  8. XepherXV
    • supporter
    • 161 posts
    • 2 kudos
  9. inverusamicus
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    • 1 posts
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    I'm using Nexus mod files for the first time. How do I upload Fuz ro dah .dll and other voice files to tick in steam data files? I have tried copy pasting the files directly to steamapps/commons/skyrim/data etc. etc. Hasn't worked. Does this Silent Voice mod necessarily required Nexus Mod Manager?
  10. Conan351
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    • 803 posts
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    Hello shademe, I hope you make your mods over for special edition, Your work is Amazing!!! Thank You!!!!!