File information

Last updated

Original upload

Created by


Uploaded by


Virus scan

Safe to use


  1. Vercalos
    • supporter
    • 110 posts
    • 1 kudos
    I think I might have found a bug? I was playing with a mod that had floating punctuation. Specifically, it had spaces before the question marks and exclamation points, Like it would have "Do we have a deal ? I think you should accept." instead of "Do we have a deal? I think you should accept." And any radiant scenes it played would hang.

    Once I got rid of the extra spaces before punctuation marks, the scenes would play normally.
  2. BellaDovah
    • supporter
    • 202 posts
    • 10 kudos
    Thanks for this essential mod.

    Is there a way to stop it generating a new ini every time the game is launched? It's not a big deal but it is a bit irritating that it goes in my overwrite in Mod Organizer every time I open Skyrim.
    1. shoganued
      • premium
      • 2 posts
      • 0 kudos
      I have the same issue. Anyone have a good suggestion?
    2. LordBane1970
      • member
      • 23 posts
      • 0 kudos
      You could create a folder in mod organizer "Configs" for example, and place the file with directory structure intact (from the overwrite folder) so that it will then saves it to that file all the time. I do this with several logs/configs.
  3. XepherXV
    • supporter
    • 159 posts
    • 2 kudos
  4. inverusamicus
    • member
    • 1 posts
    • 0 kudos
    I'm using Nexus mod files for the first time. How do I upload Fuz ro dah .dll and other voice files to tick in steam data files? I have tried copy pasting the files directly to steamapps/commons/skyrim/data etc. etc. Hasn't worked. Does this Silent Voice mod necessarily required Nexus Mod Manager?
  5. Conan351
    • member
    • 783 posts
    • 4 kudos
    Hello shademe, I hope you make your mods over for special edition, Your work is Amazing!!! Thank You!!!!!
  6. Etagirl
    • member
    • 39 posts
    • 0 kudos
    Hey, first of all thanks SO much for making this! This mod is a life-saver for both players and modders alike and for that, I salute you, m'am/sir! Secondly, as an aspiring mod author, I had a question. Does this mod need to be loaded in Creation Kit to work or will it work regardless of whether or not the file is selected when creating a silent npc? I'd thought the latter but when I made an npc with silent dialogue in Creation Kit and went to test it out in my modded game no subtitles came up (despite the fact that I do have subtitles checked in my game settings.) Is this a result of my not loading the mod in the Creation Kit or something else I'm doing wrong? Thank you so much!
    1. Gulfwulf
      • member
      • 645 posts
      • 10 kudos
      It *should* automatically display subtitles without having to have it loaded via the CK. Are you running your test game with SKSE loaded? If not, then this mod won't work properly.
  7. Nrgdragon
    • member
    • 11 posts
    • 1 kudos
    any console commands to trigger the animation on a certain character?
  8. taglag
    • member
    • 61 posts
    • 2 kudos
    I may have done this already, but I got to thinking about it, and wanted to make sure...

    THANK YOU SO Much!
  9. tunarunner
    • member
    • 1 posts
    • 0 kudos
    So weird thing, I kill a dragon, and before the animation for soul absorption the game drops me to 0 help. No crashing but it just kills me

    got it for now
  10. lewdmeat
    • member
    • 136 posts
    • 5 kudos
    Most of us are here for Porn lol
    1. kizabloodborn
      • member
      • 28 posts
      • 0 kudos
      yeah pretty much