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Strategy Master

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Strategy Master

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14 comments

  1. BabattKhan
    BabattKhan
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    I hope progress is still being made on this because there are many cool unique items which become obsolete as you level.
  2. Robsterk82
    Robsterk82
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    Hey mate, had your mod for a good while now and endorsed right away because its a great idea. Thing is I just now finally reached 90 smithing on a playtrough and was excited about reforging Dawnbreaker to take on the second Potema mission like a boss =) to my surprise Dawnbreaker wasn't supported. I know that there is a list of items you can reforge with your mod, and since I had it for a while I just didn't remember which items are supported.

    I hope you don't take this as negative feedback, just the opposite, I like your mod and the whole idea, and would love to see you continue expanding it to include other great leveled weapons and armor. Keep up the great work mate, and thanks for the great mod!
  3. TheLegendaryNord
    TheLegendaryNord
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    Is this compatible with Darkangel13's mod? because both mods I would love to use ingame. Downloading yours and darkangel13's mod!
  4. GeoPiroi
    GeoPiroi
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    • 11 kudos
    Nice mod! Haw about the Dawnbreaker, put also this one in the list please .
  5. Strategy Master
    Strategy Master
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    @ToxicPunk:
    Perk editor ID: aaaLegendaryBlacksmith
    Perk form ID: 00000D62
    The first two digits change dependent on your load order. In my case its the second esp in my load order so I change them to 02
  6. ToxicPunk
    ToxicPunk
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    Can you add the perk ID code. my toon is level 53 so its next to impossible to get a level up because all my combat is maxed
  7. Strategy Master
    Strategy Master
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    @Darkangel13: Yes this is what I tried originally. I have just retested considering you seemed confident in this method and it is actually working this time. Maybe I originally made a mistake in my conditions??? I was not doing a straight GetItemCount for a single item so I suspect I just did the wrong logic without realising. I use multiple OR's of getitemcounts for higher level upgrades so all available upgrades are shown without having to go back and forth out of the forge to see the next upgrade.

    Glad you like the drop lit torches mod
  8. Darkangel13
    Darkangel13
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    @ Strategy Master
    Hi dude your mod is very similar to mine Skyrim Leveled items can level up Unique upgrade balanced
    Now, you can add a conditions for the crafting recipe example from Chillrend level 1 to level 2
    GetItemCount tg07Chillrend001 >= 1.0
    Run on subject

    And second one is
    GetLevel none >= 11.00 also run on subject.

    That way the recipe won't show unless the player has the chillrend in the inventory and has level 11. All you have to do after is to get away from the smithing forge and come back. And if you have required level and the item Tg07Chillrend002 in the inventory you will see the next available option. Nice mod
    PS. I love your SM Drop Lit Torches That is an absolute MUST HAVE MOD. Keep up the good work.
  9. ishmaeltheforsaken
    ishmaeltheforsaken
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    It would be a lot of work (and please don't think I'm demanding anything, just raising the thought! ), but what about creating an invisible perk for each item, adding a condition so that the perk is only "active" when the item is in the inventory, and then have each recipe require both the selectable Legendary Smithing perk and the perk that only works when the item is in the inventory?
  10. Strategy Master
    Strategy Master
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    @ishmaelforsaken: Originally was planning to do that. Unfortunatly the forge condition system cannot retroactivly check your item count of a special item. So if you didn't have the item when you activated the forge the forge would forever never show the upgrades. Then vice version if you had the item it would show the items forever.