Correct me if i m wrong, but the part that is in this mod, is in all USKPpatches(+Legendary Edition) the same, so you can edit the masterlist of this mod with Wrye Bash.
..oh well turns out there where some more edits, so i updated the mod to work with Unofficial Skyrim Legendary Edition Patch now.
hey wkomarecki, if you could be more specific which NPC you mean, i could tell you that there was a reason for it or i missed one. And it also coould be that you use more NPC changing mods and you loadorder determits different NPC stats.
hy syub95, yeah that sounds right. In the newest version i added Named NPC and that could easyly conflict with other Mods, so i advise to ajust the loadorder and load my littlemod at the beginning and let other mod override it. Could you tell which Part does conflict? And with HighLevelEnemies 0 means they still have a static Lv and HighLevelEnemies just raised it above vanila, last time i checked. i just started a new playtrough and will investigate conflicts with the unoffical patch soon myself adn now i uploaded a new complete version which needs all DLcs and unofficalpatches.
hey james, yes after highlighting all that conflicts in red you can drag or edit stuff, both in the orginal file or better like you did in a personal mergepatch. if you drag just the 255, you might find some superlvled enemies ) you should drag the 5 lines above the lvl too.
ACBS Flags PC Level Mult Level Calc min level Calc max Level
and with SkyRE there is more to it then just this skyRe_Enemyscaling.esp, you need more of the SkyRefiles. my guess skyReMain is needed to apply the diesease and resistance changes. i used skyRe_Enemyscaling.esp to get some more perks on to enemies in my merge patch.
i m looking for a new start with a new big mod...dunno yet.
maybe: SkyREdone Requiem ERSO SKYRealisim
do you have any ideads? did some1 trye one of them?
Ok, thats what I did. Correct me if I am wrong. I loaded into TES5Edit
SkyRe_EnemyScaling.esp (I wanted this to be loaded last, but it would not load into a Merge Patch, so the loadorder stays that way.) LvCap255creatures.esp LvCap255Vanila.esp LvCap255Dawnguard.esp LvCap255Dragonborn.esp
I changed the max LVL in every red highlighted file to 255 (Only in the MergePatch file) I changed some values from your mod to the values of SkyRe (Only in the MergePatch file)
At the End I saved only the merged patch.esp (I may have changed some of your esp but I did not save it)
I did not found the changes, SkyRe makes directly to NPCs. Like this
"Draugr: - Carry Rattles and Bone Break Fever - Increased frost resistance by 10% - Added 20% fire weakness - Added 20% shock resistance - Added 30% weakness to silver and daedric weapons - Added 30% resistance to non-silver, non-daedric weapons"
So I persume, that those changes are not overwriten with your esp and they are loaded normaly.
I named my MergedPatch file MergedPatch01.esp (I know his is very inventiv) and loaded it direct after your LvCap255Dragonborn.esp
75 comments
..oh well turns out there where some more edits, so i updated the mod to work with Unofficial Skyrim Legendary Edition Patch now.
mostly done
Skyrim 80%
Dragonborn 90%
Dawngard 99%
Also, I have a question
High Level Enemies changes Calc max level to 0
and this mod changes calc max level to 255
Does 'calc max level = 0' means infinite level scaling?
yeah that sounds right. In the newest version i added Named NPC and that could easyly conflict with other Mods, so i advise to ajust the loadorder and load my littlemod at the beginning and let other mod override it. Could you tell which Part does conflict?
And with HighLevelEnemies 0 means they still have a static Lv and HighLevelEnemies just raised it above vanila, last time i checked. i just started a new playtrough and will investigate conflicts with the unoffical patch soon myself adn now i uploaded a new complete version which needs all DLcs and unofficalpatches.
if you drag just the 255, you might find some superlvled enemies
ACBS
Flags
PC Level Mult
Level
Calc min level
Calc max Level
and with SkyRE there is more to it then just this skyRe_Enemyscaling.esp, you need more of the SkyRefiles. my guess skyReMain is needed to apply the diesease and resistance changes. i used skyRe_Enemyscaling.esp to get some more perks on to enemies in my merge patch.
i m looking for a new start with a new big mod...dunno yet.
maybe:
SkyREdone
Requiem
ERSO
SKYRealisim
do you have any ideads? did some1 trye one of them?
I loaded into TES5Edit
SkyRe_EnemyScaling.esp (I wanted this to be loaded last, but it would not load into a Merge Patch, so the loadorder stays that way.)
LvCap255creatures.esp
LvCap255Vanila.esp
LvCap255Dawnguard.esp
LvCap255Dragonborn.esp
I changed the max LVL in every red highlighted file to 255 (Only in the MergePatch file)
I changed some values from your mod to the values of SkyRe (Only in the MergePatch file)
At the End I saved only the merged patch.esp (I may have changed some of your esp but I did not save it)
I did not found the changes, SkyRe makes directly to NPCs. Like this
"Draugr:
- Carry Rattles and Bone Break Fever
- Increased frost resistance by 10%
- Added 20% fire weakness
- Added 20% shock resistance
- Added 30% weakness to silver and daedric weapons
- Added 30% resistance to non-silver, non-daedric weapons"
So I persume, that those changes are not overwriten with your esp and they are loaded normaly.
I named my MergedPatch file MergedPatch01.esp (I know his is very inventiv) and loaded it direct after your LvCap255Dragonborn.esp
My new load Order
SkyRe_EnemyScaling.esp
LvCap255creatures.esp
LvCap255Vanila.esp
LvCap255Dawnguard.esp
LvCap255Dragonborn.esp
MergedPatch01.esp
Do you think, I did it right, or did I oversee something?
I am sorry for asking you, this is my first time I am doing this.
Now finally I will lern something more than using mods. Thank you.