Hi men ! First i'm really thankful for your job ! This mod is awesome ! Keep going ! But got a useful question, wanted to add a bit more speed to the weapon, but can change the data in the creation kit cause can't load the mod cause too much master file selected. Do you have any advice ? Thanks
There is an option to select more then multiple master files in the ck - you need to edit a certain prefrence INI file. check on the fourms about it. this is a CK issue you sould consult people who have more knowledge on it then myself.
Thank for the feedback. Im happy you enjoy my mod.
In the immortal words of Lionel Ritchie... "Let me start by saying... I LOVE YOU" I just recently started using Tropical Skyrim (Thanks to Tropical Skyrim Optimized) and honestly... I can't think of a more appropriate weapon set, whilst dodging about in a bamboo forest! Realism is the butter on my toast. Thanks to you, WE ARE REALLY KEEPING IT REAL NOW!!! I just wish you could make some nice, green bamboo arrows, held in a bigger, hollowed-out piece of bamboo for a quiver!
Green arrows are availabe in other mods, In the past wanted to make small bamboo as arrows, which is fairly easy, but i didnt do it for some reason, Maybe if I will have time in the future I will do it, You idea is also easy to made.
I now have no real time to mod (or play ).
Please enjoy my mod, I also have 2 more mods on this site
Nice to see you working again on your mod. I use your Meshes and textures since a long time and I love it. Now I look into your new staves. One-Handed? Nice!
@reptileye Another very importent question is, does the mod works on the vanilla wooden bow (AKA long bow)? my mod is an altered duplicate of that bow. Otherwise, I dont really know why it doesnt work with this mod, I still think its an issue with the other mod because a bow is a bow - nothing special that need to be configured expect material type and weapon type in the CK. However if you know of something i need to change please let me know. I think you should also ask the other mod autor maybe he will know what exactly is the problem whatever it is in his mod or mine.
@reptileye, Thanks for your comment, My Bows are set in the game as "bow" weapon type with all the right parameters (Its basicly a duplicte to the wooden bow), If it doesnt work with this mod probably any other bow mod wont - as he probably set the crosshair as a script to all of the vanilla bows one by one. The soultion wlll probably be something like adding the script to the CK in my bows.
As i looked on the mods docs maybe try this at the console (~): set iHUDCrosshairOnRanged to 1
As i said i think this is an isuue of "Immersive HUD" and will also happened with other bows mod.
Hello. Your mod is awesome but it seems to not be compatible with Immersive HUD because as soon as i equip the bow to shoot, the crossair dissapears, which makes it useless for me. Is there a fix for this?
60 comments
First i'm really thankful for your job ! This mod is awesome !
Keep going !
But got a useful question, wanted to add a bit more speed to the weapon, but can change the data in the creation kit cause can't load the mod cause too much master file selected.
Do you have any advice ?
Thanks
Thank for the feedback. Im happy you enjoy my mod.
I just recently started using Tropical Skyrim (Thanks to Tropical Skyrim Optimized) and honestly... I can't think of a more appropriate weapon set, whilst dodging about in a bamboo forest! Realism is the butter on my toast. Thanks to you, WE ARE REALLY KEEPING IT REAL NOW!!!
I just wish you could make some nice, green bamboo arrows, held in a bigger, hollowed-out piece of bamboo for a quiver!
Green arrows are availabe in other mods, In the past wanted to make small bamboo as arrows, which is fairly easy, but i didnt do it for some reason, Maybe if I will have time in the future I will do it, You idea is also easy to made.
I now have no real time to mod (or play
Please enjoy my mod, I also have 2 more mods on this site
Another very importent question is, does the mod works on the vanilla wooden bow (AKA long bow)?
my mod is an altered duplicate of that bow.
Otherwise, I dont really know why it doesnt work with this mod, I still think its an issue with the other mod because a bow is a bow - nothing special that need to be configured expect material type and weapon type in the CK.
However if you know of something i need to change please let me know.
I think you should also ask the other mod autor maybe he will know what exactly is the problem whatever it is in his mod or mine.
Check your mod load order aswell.
Thanks.
I'm not agree, as i also have the scoia'tael bows mod, and they work just fine.
For some reason, your mod is not compatible, don't know why.
As i looked on the mods docs maybe try this at the console (~):
set iHUDCrosshairOnRanged to 1
As i said i think this is an isuue of "Immersive HUD" and will also happened with other bows mod.
Your mod is awesome but it seems to not be compatible with Immersive HUD because as soon as i equip the bow to shoot, the crossair dissapears, which makes it useless for me. Is there a fix for this?
Thanks.