Skyrim

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johneh87

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johneh87

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139 comments

  1. Teria23
    Teria23
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    • 19 kudos
    Thank you for this mod! Is there any chance of having these rings NOT level up Alteration like crazy? Got them at level 1 but they push me forward much too fast.
    1. DragosDrakkar
      DragosDrakkar
      • member
      • 4 kudos
      Years later, but for anyone that might want to know: this issue seems to be from the Dead Detect, so you shouldn't keep the ring equipped all the time if you don't want to level Alteration fast. The ring must be set up to permanently cast the Detect Dead spell when it is equipped, so the game grants you Alteration XP when in use. Similarly, the Clairvoyance ring will do the same for Illusion. I've put the rings on hotkeys so I can pop them on and off quickly as needed.
  2. Ratara
    Ratara
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    • 3 kudos
    I use this mod almost continually, any chance it will be ported over to SE?

    Nevermind, I scrolled down and found it.
    https://www.nexusmods.com/skyrimspecialedition/mods/12338
    1. pcusanb333
      pcusanb333
      • member
      • 3 kudos
      thanks
  3. Arx111
    Arx111
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    • 0 kudos
    What's the ingame rings ID?
  4. chitt45
    chitt45
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    • 1 kudos
    any chance you could port this to Xbox
  5. vvk78
    vvk78
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    • 80 kudos
    (Can't find my old comment, so here's a new one!)

    Such a sweet little useful mod -- been using it for so many years, it works perfect even now, and is a must for any playthru. Kudos to johneh87 for hitting a home run with the first mod itself!

    And this mod works well with the Unlimited Rings mod or the Left-hand rings mod, which allow multiple rings to be equipped.

    But this mod is PERFECT with this mod: "Rings of Power"
    https://www.nexusmods.com/skyrim/mods/2026

    Folks, get both these great little mods, and show your love with kudos and endorsements!

  6. DavethXL
    DavethXL
    • member
    • 0 kudos
    how do I add it in console commands? currently IN a quest and I need it quick, lol.
  7. L0rk4
    L0rk4
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    • 0 kudos
    how do I make the glow more faint? It is a bit to bright when the follower is right in your face (they all have a death wish I guess)
  8. Draconias
    Draconias
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    • 0 kudos
    Is there a possibility to make it for Skyrim SE?
    1. GunterArentzen
      GunterArentzen
      • supporter
      • 0 kudos
      Same here - please make this happen in SE :-) It's one of the basic mods for me!
    2. zortav
      zortav
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      • 0 kudos
      Same here.
    3. northtexan95
      northtexan95
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      • 202 kudos
      Done: https://www.nexusmods.com/skyrimspecialedition/mods/12338/?
  9. smr54
    smr54
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    • 2 kudos
    Can I manually download this to SSE, or do you need to port over a SSE Version???
    1. Sodarok
      Sodarok
      • member
      • 0 kudos
      I guess this doesn't work because the mod seems to be not compatible with SSE. When I activate it and start the game, it immediately crashes.
    2. johneh87
      johneh87
      • member
      • 5 kudos
      Sorry guys, I suspect i only needed to recompile it for SSE since its now 64bit, but I lost the sourcecode for the mod due to a harddrive failure back in 2014.
      So I would have to rewrite it.
    3. Raider480
      Raider480
      • supporter
      • 9 kudos
      Are you sure that you lost the sources? I just unpacked the BSA file, and for each of the two compiled scripts in it, the corresponding *.psc file exists. Not that I'm trying to bug you over porting it to Skyrim SE or anything (I'm using the original game for the forseeable future anyway), but hopefully you wouldn't have to redo content already present here.
    4. johneh87
      johneh87
      • member
      • 5 kudos
      Nice, Hopefully they are the finished verison of the scripts, and not old junk that somehow was included in the zipfile.

      I'm not home at the moument, and have not set up the creationkit for SSE yet. but will try when i get back home, and see if they will run.
    5. esentrek
      esentrek
      • supporter
      • 0 kudos
      I've simply recompiled the scripts locally and it seems to have done the trick. I suspect the scripts needed to be compiled to 64bit.

      There is an oddity though. Not sure whether it's the game engine or whether it can be improved in the script (no papyrus knowledge), but some auras tend to disappear and reappear all the time. And only on some NPCs. For some the auras remain. Kinda weird.
    6. northtexan95
      northtexan95
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      • 202 kudos
      I got the author's permission to post a SSE version: https://www.nexusmods.com/skyrimspecialedition/mods/12338/
  10. DevOtorium
    DevOtorium
    • supporter
    • 8 kudos
    I would kindly want to ask to the mod author to port this over to SSE. I really need this mod in my playthrough otherwise my "roleplay" build is broken and cant be recreated in SSE.

    I hope this isn't too much trouble but this (for me) is one of those mods that needs to be ported over ASAP. Why bethesda didn't include detect life and detect dead as normal enchants I will never understand. How am I supposed to carry a bow and using the detect life spell at the same time???

    please, port this over!
    1. tronak66
      tronak66
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      • 11 kudos
      I want Clairvoyance ring to use while riding my horse in sse please
    2. TheCruxis
      TheCruxis
      • supporter
      • 7 kudos
      I second this. Pretty please? I want this for SSE.
    3. northtexan95
      northtexan95
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      • 202 kudos
      Your wish has been granted: https://www.nexusmods.com/skyrimspecialedition/mods/12338/?