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60 comments

  1. ghostofzabis
    ghostofzabis
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    This one crashes game now Used to work great. but now I had this on and would always crash, so had to turn it off and use mercy + true yeild instead.
  2. obviousninja1
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    i don't think this work anymore. in the game i one shot a very weak mob and the strong mob just fled... not natural... that strong mob could have killed me if he tried, but he ran. hopefully there will be an update to this soon.
  3. LoginToDownload
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    dainsgames: Are you sure? It should only be doing that with quest items, and not giving you the rest.
  4. dainsgames
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    I think this mod has two .esp and one of them named combatmoralenolootbag is no loot.

    Thanks but it actually transfers the loot directly to your inventory instead. I'm testing kuertee's Fight or Fly mod right now instead.
  5. ghostofzabis
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    I think this mod has two .esp and one of them named combatmoralenolootbag is no loot.
  6. dainsgames
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    Just downloaded this mod to try it and wanted to ask if there was a "no loot from fled enemies" version? I think it'd be more realistic (and fun) if you had a risk of losing loot by letting enemies get away, and add a tactical element too - maybe you'd need to use trap runes or use special weapons such as paralyze poison.
  7. Agnusthemagi
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    Maybe a coincidence, but it happened a lot today, disabling the mod enabled me to get past the test. I have duel installed also.
    Edit: I had PISE and DUEL and something broke with all that, now just using this mod and DUEL, its working alright.
    Edit: Just found another issue, I was fighting a wolf, when I fired the last arrow a kill cam happened, at the same time, the wolf runs away and leaves a lootbag. My character was stuck in the kill cam position and shader activated, the only way out of game was good old Ctrl+Alt+Del.
  8. LoginToDownload
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    agunsthemagi: Odd. I just did that quest and it went fine. It sounds like the kind of thing this mod would mess up, but are you sure it's this mod?

    GrappasHammer: After a quick test, it looks like Fear effects are based on running away from whoever you're in combat with. If they're not in combat (because they're Calmed), they're not running away.
  9. Agnusthemagi
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    Using this mod for sometime, now I started a new game, noticed a issue.
    On the companions joining quest when you fight Vilkas, in one try he turned agressive and killed me, and in another he went running and didnt finish the quest.
    That was like 2 in 10, as I started game to test new modules.
  10. GrappasHammer
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    What about a calm effect on the enemies when being knocked down or fleeing instead of a calm effect on followers? I think the True Yield [1] mod did it like that, I'm not sure how Mercy [2] handles it, haven't tested it yet. This way, it also affects other people who are on your side, but not your follower.
    [1] http://skyrim.nexusmods.com/downloads/file.php?id=7252
    [2] http://skyrim.nexusmods.com/downloads/file.php?id=11932

    I also found this command here
    http://www.creationkit.com/StopCombatAlarmOnActor, wouldn't that be the best way to handle it?