@Volgetz. You can use the Skyrim.ini edits with this mod. They do not conflict.
DETAILED INFORMATION BELOW ================================================= Skyrim.ini ================================================= [Actor] fVisibleNavmeshMoveDist=12288.0000 Allows you to shoot actors with arrows a lot further away - in Vanilla, shooting long range targets generally results in the arrow flying through the target.
[Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 Stops your arrow from adjusting and strafing side to side. Makes your arrow shoot straighter.
I don't think this fully disables autoaim though. You may want to look at this mod: Disable Auto-Aim This mod sets: fAutoAimMaxDegrees, fAutoAimMaxDegrees3rdPerson and fAutoAimMaxDistance all to 0.
f1PArrowTiltUpAngle=0.7 f3PArrowTiltUpAngle=0.7 This adjust the flight of the arrow to be more in line with the crosshair instead of looping higher up.
================================================= Stickier Arrows ================================================= I haven't look at this mod but from it's description, I am guessing it adjusts:
fAttachedArrowAgeMax 75 Arrows attached to bodies fade after 75 seconds.
iMaxAttachedArrows 150 Maximum number of arrows attached to a body will not exceed 75.
Caution: If you are going to use these values, realise this will affect your character as well and you will have a great number of arrows stuck in you when shot by the enemy. To avoid this situation, try using this mod with it: No arrow in my body
================================================= Other variables of note (not used in this mod):
fArrowMaxDistance This I set to the same value as fVisibleNavmeshMoveDist but I'm not sure its used anymore in Skyrim. It was in Oblivion.
iProjectileMaxRefCount This is the number of arrows that stay around NOT attached to a body. So those stuck in straw figures, the ground and such.
================================================= My Personal Settings ================================================= In Skyrim.ini: [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 f1PArrowTiltUpAngle=0.0 f3PArrowTiltUpAngle=0.0 [Actor] fVisibleNavmeshMoveDist=15000.0000 I play without a crosshair or HUD, so I have set the arrow tilt to be more in line with the arrow tip, so I can aim with that.
All this allows me to collect 20 arrows from the Thieves Guild archery board every time I visit, shoot long range targets accurately (without crosshair) and collect 20 maximum arrows from bodies within 3 minutes of shooting them.
Great mod - thanks. I have downloaded and will endorse it. Shall I have to install both or each of the two files only when I want to use the version 2?
I'm curious to know if there is any mod out there that keeps the 3 or 5 (I'd probably be happy with 10) vanilla arrows that are allowed in an actor but just increases the time to a few minutes. I usually play a heavy restoration spell sword, and come out looking like a pin cushion after any battle with bandits thinking how can I even walk? I like the idea of these mods but I cannot find one that keeps the arrows under 100...
46 comments
DETAILED INFORMATION BELOW
=================================================
Skyrim.ini
=================================================
[Actor]
fVisibleNavmeshMoveDist=12288.0000
Allows you to shoot actors with arrows a lot further away - in Vanilla, shooting long range targets generally results in the arrow flying through the target.
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
Stops your arrow from adjusting and strafing side to side. Makes your arrow shoot straighter.
I don't think this fully disables autoaim though. You may want to look at this mod: Disable Auto-Aim
This mod sets:
fAutoAimMaxDegrees, fAutoAimMaxDegrees3rdPerson and fAutoAimMaxDistance all to 0.
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
This adjust the flight of the arrow to be more in line with the crosshair instead of looping higher up.
=================================================
Stickier Arrows
=================================================
I haven't look at this mod but from it's description, I am guessing it adjusts:
fAttachedArrowAgeMax 75
Arrows attached to bodies fade after 75 seconds.
iMaxAttachedArrows 150
Maximum number of arrows attached to a body will not exceed 75.
Caution: If you are going to use these values, realise this will affect your character as well and you will have a great number of arrows stuck in you when shot by the enemy.
To avoid this situation, try using this mod with it: No arrow in my body
=================================================
Other variables of note (not used in this mod):
fArrowMaxDistance
This I set to the same value as fVisibleNavmeshMoveDist but I'm not sure its used anymore in Skyrim. It was in Oblivion.
iProjectileMaxRefCount
This is the number of arrows that stay around NOT attached to a body. So those stuck in straw figures, the ground and such.
=================================================
My Personal Settings
=================================================
In Skyrim.ini:
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.0
f3PArrowTiltUpAngle=0.0
[Actor]
fVisibleNavmeshMoveDist=15000.0000
I play without a crosshair or HUD, so I have set the arrow tilt to be more in line with the arrow tip, so I can aim with that.
In Mods:
iProjectileMaxRefCount 20
---------------------------------
fAttachedArrowAgeMax 180
iMaxAttachedArrows 20
fArrowMaxDistance 15000
---------------------------------
fAutoAimMaxDegrees 0
fAutoAimMaxDegrees3rdPerson 0
fAutoAimMaxDistance 0
All this allows me to collect 20 arrows from the Thieves Guild archery board every time I visit, shoot long range targets accurately (without crosshair) and collect 20 maximum arrows from bodies within 3 minutes of shooting them.
Always missed the arrow fade time in Oblivion.
Thanks and endorsed
http://www.nexusmods.com/skyrim/mods/58137/?