I know it's old, but if could You please make a version x4 or x2 instead of 10, it would be great. You know, too much ore, too much money, in the end it ruin the fun of mining and selling the ore. I've tried to decompile this using pex D and C, but after trying to do it myself it's not working at all. But except this, great mod, I like it very much, don't imagine the game without it.
Since SSE is out now and I flat-out depended on this mod in normal Skyrim I checked to see if it works as is in SSE. It does. As with other mining mods it won't work on any veins for 30/31 days in the cell you're already in. Haven't seen any crashes yet but will update if anything comes up.
Appears that this mod, after mining ~2k of some iron, ebony and other ore, causes a save-related CTD. Not quite sure if it's this mod specifically, or this in combination with some of my other mods installed, but uninstalling it has fixed my issues.
Can you add an option so you can smelt all your ore at once? i got weightless items and your mod and i have 27k iron ore i want to smelt for profit, but the only allows me to smelt one at once, it's really annoying having to bash your keyboard keys to smelt, so this mod should add a smelting in packages at least, like 100x iron/corundum/steel/quicksilver/orichalcum ingot making while consuming normally but just allowing you to do it all at once
I don't know why but when I tried uninstalling/replacing the mod, even though I turned it off, deleted/replaced the file and deleted/replaced the script, its still on mining 25. Is there any fix for this?
There is no solution except to wait 30 days without being near the ore mine area.
This mod works by when an ore mine is "Created" or "Spawned" for when entering an area or being in an area that you haven't visited before in a new/existing game, the first time that your game loads everything in that area, the ore mines will be loaded and set up with the script.
Meaning, deactivating the mod removes the script from setting it up with new ore mines.
Well, I create mods for myself that I do not publish. But I do think this is how this mod works. The ore mines may potentially fix themselves when they reset/are removed for a quick moment and then replaced with a fresh ore mine(That is how they reset). As this mod will not be around to set itself into the ore mine when it resets after thirty days in-game.
If you aren't getting the desired amount from a mining area or anything. Try resetting the cell. I have a mining area in my personal house mod and using the command: resetinterior <cellid> got the mod working for me.
42 comments
Very please add MIM x 5. Thanks.
http://www.nexusmods.com/skyrim/mods/32595/?
This mod works by when an ore mine is "Created" or "Spawned" for when entering an area or being in an area that you haven't visited before in a new/existing game, the first time that your game loads everything in that area, the ore mines will be loaded and set up with the script.
Meaning, deactivating the mod removes the script from setting it up with new ore mines.
Well, I create mods for myself that I do not publish. But I do think this is how this mod works. The ore mines may potentially fix themselves when they reset/are removed for a quick moment and then replaced with a fresh ore mine(That is how they reset). As this mod will not be around to set itself into the ore mine when it resets after thirty days in-game.